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author | wwylele <wwylele@gmail.com> | 2017-07-25 21:30:29 +0200 |
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committer | wwylele <wwylele@gmail.com> | 2017-08-19 09:13:20 +0200 |
commit | 46c6973d2bde25a2a8ae9ac434660798fd1dfaee (patch) | |
tree | 3910b3b8b95de67f70a482f08351e807c532b784 /src/video_core/shader | |
parent | pica/regs: layout geometry shader configuration regs (diff) | |
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Diffstat (limited to 'src/video_core/shader')
-rw-r--r-- | src/video_core/shader/shader.cpp | 38 | ||||
-rw-r--r-- | src/video_core/shader/shader.h | 46 |
2 files changed, 84 insertions, 0 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index 67ed19ba8..b12468d3a 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp @@ -82,6 +82,44 @@ void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) { } } +UnitState::UnitState(GSEmitter* emitter) : emitter_ptr(emitter) {} + +GSEmitter::GSEmitter() { + handlers = new Handlers; +} + +GSEmitter::~GSEmitter() { + delete handlers; +} + +void GSEmitter::Emit(Math::Vec4<float24> (&vertex)[16]) { + ASSERT(vertex_id < 3); + std::copy(std::begin(vertex), std::end(vertex), buffer[vertex_id].begin()); + if (prim_emit) { + if (winding) + handlers->winding_setter(); + for (size_t i = 0; i < buffer.size(); ++i) { + AttributeBuffer output; + unsigned int output_i = 0; + for (unsigned int reg : Common::BitSet<u32>(output_mask)) { + output.attr[output_i++] = buffer[i][reg]; + } + handlers->vertex_handler(output); + } + } +} + +GSUnitState::GSUnitState() : UnitState(&emitter) {} + +void GSUnitState::SetVertexHandler(VertexHandler vertex_handler, WindingSetter winding_setter) { + emitter.handlers->vertex_handler = std::move(vertex_handler); + emitter.handlers->winding_setter = std::move(winding_setter); +} + +void GSUnitState::ConfigOutput(const ShaderRegs& config) { + emitter.output_mask = config.output_mask; +} + MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); #ifdef ARCHITECTURE_x86_64 diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h index e156f6aef..caec96043 100644 --- a/src/video_core/shader/shader.h +++ b/src/video_core/shader/shader.h @@ -6,6 +6,7 @@ #include <array> #include <cstddef> +#include <functional> #include <type_traits> #include <nihstro/shader_bytecode.h> #include "common/assert.h" @@ -31,6 +32,12 @@ struct AttributeBuffer { alignas(16) Math::Vec4<float24> attr[16]; }; +/// Handler type for receiving vertex outputs from vertex shader or geometry shader +using VertexHandler = std::function<void(const AttributeBuffer&)>; + +/// Handler type for signaling to invert the vertex order of the next triangle +using WindingSetter = std::function<void()>; + struct OutputVertex { Math::Vec4<float24> pos; Math::Vec4<float24> quat; @@ -61,12 +68,36 @@ static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD"); static_assert(sizeof(OutputVertex) == 24 * sizeof(float), "OutputVertex has invalid size"); /** + * This structure contains state information for primitive emitting in geometry shader. + */ +struct GSEmitter { + std::array<std::array<Math::Vec4<float24>, 16>, 3> buffer; + u8 vertex_id; + bool prim_emit; + bool winding; + u32 output_mask; + + // Function objects are hidden behind a raw pointer to make the structure standard layout type, + // for JIT to use offsetof to access other members. + struct Handlers { + VertexHandler vertex_handler; + WindingSetter winding_setter; + } * handlers; + + GSEmitter(); + ~GSEmitter(); + void Emit(Math::Vec4<float24> (&vertex)[16]); +}; +static_assert(std::is_standard_layout<GSEmitter>::value, "GSEmitter is not standard layout type"); + +/** * This structure contains the state information that needs to be unique for a shader unit. The 3DS * has four shader units that process shaders in parallel. At the present, Citra only implements a * single shader unit that processes all shaders serially. Putting the state information in a struct * here will make it easier for us to parallelize the shader processing later. */ struct UnitState { + explicit UnitState(GSEmitter* emitter = nullptr); struct Registers { // The registers are accessed by the shader JIT using SSE instructions, and are therefore // required to be 16-byte aligned. @@ -82,6 +113,8 @@ struct UnitState { // TODO: How many bits do these actually have? s32 address_registers[3]; + GSEmitter* emitter_ptr; + static size_t InputOffset(const SourceRegister& reg) { switch (reg.GetRegisterType()) { case RegisterType::Input: @@ -125,6 +158,19 @@ struct UnitState { void WriteOutput(const ShaderRegs& config, AttributeBuffer& output); }; +/** + * This is an extended shader unit state that represents the special unit that can run both vertex + * shader and geometry shader. It contains an additional primitive emitter and utilities for + * geometry shader. + */ +struct GSUnitState : public UnitState { + GSUnitState(); + void SetVertexHandler(VertexHandler vertex_handler, WindingSetter winding_setter); + void ConfigOutput(const ShaderRegs& config); + + GSEmitter emitter; +}; + struct ShaderSetup { struct { // The float uniforms are accessed by the shader JIT using SSE instructions, and are |