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author | aroulin <andy.roulin@epfl.ch> | 2015-08-16 11:51:21 +0200 |
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committer | aroulin <andy.roulin@epfl.ch> | 2015-08-16 15:54:30 +0200 |
commit | 638e47c04dca31c3434f88fccef8cc61315b6adf (patch) | |
tree | 5201fd9d4f318b04d5b0049fc79747656f27813e /src/video_core/shader | |
parent | Build fix for Debug configurations. (diff) | |
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Diffstat (limited to 'src/video_core/shader')
-rw-r--r-- | src/video_core/shader/shader_interpreter.cpp | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp index e14de0768..646171a19 100644 --- a/src/video_core/shader/shader_interpreter.cpp +++ b/src/video_core/shader/shader_interpreter.cpp @@ -334,6 +334,42 @@ void RunInterpreter(UnitState<Debug>& state) { Record<DebugDataRecord::CMP_RESULT>(state.debug, iteration, state.conditional_code); break; + case OpCode::Id::EX2: + { + Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); + Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); + + // EX2 only takes first component exp2 and writes it to all dest components + float24 ex2_res = float24::FromFloat32(std::exp2(src1[0].ToFloat32())); + for (int i = 0; i < 4; ++i) { + if (!swizzle.DestComponentEnabled(i)) + continue; + + dest[i] = ex2_res; + } + + Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); + break; + } + + case OpCode::Id::LG2: + { + Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); + Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); + + // LG2 only takes the first component log2 and writes it to all dest components + float24 lg2_res = float24::FromFloat32(std::log2(src1[0].ToFloat32())); + for (int i = 0; i < 4; ++i) { + if (!swizzle.DestComponentEnabled(i)) + continue; + + dest[i] = lg2_res; + } + + Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); + break; + } + default: LOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x%02x (%s): 0x%08x", (int)instr.opcode.Value().EffectiveOpCode(), instr.opcode.Value().GetInfo().name, instr.hex); |