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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-12-10 14:34:37 +0100
committerFernandoS27 <fsahmkow27@gmail.com>2019-12-22 17:24:34 +0100
commita3916588b6964c6764a4f601c86b09a7d5eb2d4f (patch)
tree113b3d188241b486c4931216fe77d89fa3a29968 /src/video_core/texture_cache
parentTexture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios. (diff)
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Diffstat (limited to 'src/video_core/texture_cache')
-rw-r--r--src/video_core/texture_cache/surface_params.h6
-rw-r--r--src/video_core/texture_cache/texture_cache.h16
2 files changed, 11 insertions, 11 deletions
diff --git a/src/video_core/texture_cache/surface_params.h b/src/video_core/texture_cache/surface_params.h
index 1c6be25da..84c8b2940 100644
--- a/src/video_core/texture_cache/surface_params.h
+++ b/src/video_core/texture_cache/surface_params.h
@@ -138,13 +138,13 @@ public:
std::size_t GetConvertedMipmapSize(u32 level) const;
- // Get this texture Tegra Block size in guest memory layout
+ /// Get this texture Tegra Block size in guest memory layout
u32 GetBlockSize() const;
- // Get X, Y sizes of a block
+ /// Get X, Y sizes of a block
std::pair<u32, u32> GetBlockXY() const;
- // Get the offset in x, y, z coordinates from a memory offset
+ /// Get the offset in x, y, z coordinates from a memory offset
std::tuple<u32, u32, u32> GetBlockOffsetXYZ(u32 offset) const;
/// Returns the size of a layer in bytes in guest memory.
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 5416eee3b..9c2d108d3 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -619,10 +619,10 @@ private:
* Takes care of managing 3D textures and its slices. Does some HLE methods when possible.
* Fallsback to LLE when it isn't possible.
*
- * @param overlaps The overlapping surfaces registered in the cache.
- * @param params The parameters on the new surface.
- * @param gpu_addr The starting address of the new surface.
- * @param cache_addr The starting address of the new surface on physical memory.
+ * @param overlaps The overlapping surfaces registered in the cache.
+ * @param params The parameters on the new surface.
+ * @param gpu_addr The starting address of the new surface.
+ * @param cache_addr The starting address of the new surface on physical memory.
* @param preserve_contents Indicates that the new surface should be loaded from memory or
* left blank.
*/
@@ -669,7 +669,8 @@ private:
}
new_surface->MarkAsModified(modified, Tick());
Register(new_surface);
- return {{new_surface, new_surface->GetMainView()}};
+ auto view = new_surface->GetMainView();
+ return {{std::move(new_surface), view}};
} else {
for (const auto& surface : overlaps) {
if (!surface->MatchTarget(params.target)) {
@@ -685,8 +686,7 @@ private:
if (surface->GetCacheAddr() != cache_addr) {
continue;
}
- const auto struct_result = surface->MatchesStructure(params);
- if (struct_result == MatchStructureResult::FullMatch) {
+ if (surface->MatchesStructure(params) == MatchStructureResult::FullMatch) {
return {{surface, surface->GetMainView()}};
}
}
@@ -768,7 +768,7 @@ private:
// Look if it's a 3D texture
if (params.block_depth > 0) {
- std::optional<std::pair<TSurface, TView>> surface =
+ auto surface =
Manage3DSurfaces(overlaps, params, gpu_addr, cache_addr, preserve_contents);
if (surface) {
return *surface;