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authorYuri Kunde Schlesner <yuriks@yuriks.net>2016-09-21 20:29:48 +0200
committerGitHub <noreply@github.com>2016-09-21 20:29:48 +0200
commitd5d2ca8058a0f1c00ab7ca9fe2c058ba47546c0a (patch)
tree8a22ca73ff838f3f0090b29a548ae81087fc90ed /src/video_core/video_core.h
parentREADME: Specify master branch for Travis CI badge (diff)
parentFix Travis clang-format check (diff)
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Diffstat (limited to 'src/video_core/video_core.h')
-rw-r--r--src/video_core/video_core.h15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h
index 30267489e..e2d725ab1 100644
--- a/src/video_core/video_core.h
+++ b/src/video_core/video_core.h
@@ -22,18 +22,19 @@ namespace VideoCore {
// framebuffers in video memory are stored in column-major order and rendered sideways, causing
// the widths and heights of the framebuffers read by the LCD to be switched compared to the
// heights and widths of the screens listed here.
-static const int kScreenTopWidth = 400; ///< 3DS top screen width
-static const int kScreenTopHeight = 240; ///< 3DS top screen height
-static const int kScreenBottomWidth = 320; ///< 3DS bottom screen width
-static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
+static const int kScreenTopWidth = 400; ///< 3DS top screen width
+static const int kScreenTopHeight = 240; ///< 3DS top screen height
+static const int kScreenBottomWidth = 320; ///< 3DS bottom screen width
+static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
// Video core renderer
// ---------------------
-extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
-extern EmuWindow* g_emu_window; ///< Emu window
+extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
+extern EmuWindow* g_emu_window; ///< Emu window
-// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from qt ui)
+// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
+// qt ui)
extern std::atomic<bool> g_hw_renderer_enabled;
extern std::atomic<bool> g_shader_jit_enabled;
extern std::atomic<bool> g_scaled_resolution_enabled;