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author | Sebastian Valle <subv2112@gmail.com> | 2018-07-02 21:07:38 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-07-02 21:07:38 +0200 |
commit | 055f1546d7d69fdcc06693847aeddda30535b283 (patch) | |
tree | 61cd63db220881c29eb8be42934c1f6f87b56109 /src/video_core | |
parent | Merge pull request #603 from Subv/nvmap_free (diff) | |
parent | GPU: Implement offsetted rendering when using non-indexed drawing. (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 7 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 16 |
2 files changed, 15 insertions, 8 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 180be4ff4..58db81222 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -455,7 +455,11 @@ public: u32 enable[NumRenderTargets]; } blend; - INSERT_PADDING_WORDS(0x77); + INSERT_PADDING_WORDS(0x2D); + + u32 vb_element_base; + + INSERT_PADDING_WORDS(0x49); struct { u32 tsc_address_high; @@ -745,6 +749,7 @@ ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458); ASSERT_REG_POSITION(rt_control, 0x487); ASSERT_REG_POSITION(independent_blend_enable, 0x4B9); ASSERT_REG_POSITION(blend, 0x4CF); +ASSERT_REG_POSITION(vb_element_base, 0x50D); ASSERT_REG_POSITION(tsc, 0x557); ASSERT_REG_POSITION(tic, 0x55D); ASSERT_REG_POSITION(code_address, 0x582); diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 45560fbee..324c28d1b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -412,14 +412,16 @@ void RasterizerOpenGL::DrawArrays() { const GLenum primitive_mode{MaxwellToGL::PrimitiveTopology(regs.draw.topology)}; if (is_indexed) { - const GLint index_min{static_cast<GLint>(regs.index_array.first)}; - const GLint index_max{static_cast<GLint>(regs.index_array.first + regs.index_array.count)}; - glDrawRangeElementsBaseVertex(primitive_mode, index_min, index_max, regs.index_array.count, - MaxwellToGL::IndexFormat(regs.index_array.format), - reinterpret_cast<const void*>(index_buffer_offset), - -index_min); + const GLint base_vertex{static_cast<GLint>(regs.vb_element_base)}; + + // Adjust the index buffer offset so it points to the first desired index. + index_buffer_offset += regs.index_array.first * regs.index_array.FormatSizeInBytes(); + + glDrawElementsBaseVertex(primitive_mode, regs.index_array.count, + MaxwellToGL::IndexFormat(regs.index_array.format), + reinterpret_cast<const void*>(index_buffer_offset), base_vertex); } else { - glDrawArrays(primitive_mode, 0, regs.vertex_buffer.count); + glDrawArrays(primitive_mode, regs.vertex_buffer.first, regs.vertex_buffer.count); } // Disable scissor test |