diff options
author | bunnei <bunneidev@gmail.com> | 2016-04-13 05:34:03 +0200 |
---|---|---|
committer | bunnei <bunneidev@gmail.com> | 2016-04-14 05:04:53 +0200 |
commit | 3f623b2561eb829b5c9c3855cb24a612b12f7d6f (patch) | |
tree | 188dcb1e4b059daefcd466f9ea6dab67bc43c009 /src/video_core | |
parent | shader_jit_x64: Free memory that's no longer needed after compilation. (diff) | |
download | yuzu-3f623b2561eb829b5c9c3855cb24a612b12f7d6f.tar yuzu-3f623b2561eb829b5c9c3855cb24a612b12f7d6f.tar.gz yuzu-3f623b2561eb829b5c9c3855cb24a612b12f7d6f.tar.bz2 yuzu-3f623b2561eb829b5c9c3855cb24a612b12f7d6f.tar.lz yuzu-3f623b2561eb829b5c9c3855cb24a612b12f7d6f.tar.xz yuzu-3f623b2561eb829b5c9c3855cb24a612b12f7d6f.tar.zst yuzu-3f623b2561eb829b5c9c3855cb24a612b12f7d6f.zip |
Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/shader/shader.cpp | 6 | ||||
-rw-r--r-- | src/video_core/shader/shader_jit_x64.cpp | 174 | ||||
-rw-r--r-- | src/video_core/shader/shader_jit_x64.h | 4 |
3 files changed, 92 insertions, 92 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index 5214864ec..75301accd 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp @@ -28,8 +28,8 @@ namespace Pica { namespace Shader { #ifdef ARCHITECTURE_x86_64 -static std::unordered_map<u64, std::unique_ptr<JitCompiler>> shader_map; -static const JitCompiler* jit_shader; +static std::unordered_map<u64, std::unique_ptr<JitShader>> shader_map; +static const JitShader* jit_shader; #endif // ARCHITECTURE_x86_64 void Setup() { @@ -42,7 +42,7 @@ void Setup() { if (iter != shader_map.end()) { jit_shader = iter->second.get(); } else { - auto shader = std::make_unique<JitCompiler>(); + auto shader = std::make_unique<JitShader>(); shader->Compile(); jit_shader = shader.get(); shader_map[cache_key] = std::move(shader); diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp index 773542283..9369d2fe5 100644 --- a/src/video_core/shader/shader_jit_x64.cpp +++ b/src/video_core/shader/shader_jit_x64.cpp @@ -20,73 +20,73 @@ namespace Shader { using namespace Gen; -typedef void (JitCompiler::*JitFunction)(Instruction instr); +typedef void (JitShader::*JitFunction)(Instruction instr); const JitFunction instr_table[64] = { - &JitCompiler::Compile_ADD, // add - &JitCompiler::Compile_DP3, // dp3 - &JitCompiler::Compile_DP4, // dp4 - &JitCompiler::Compile_DPH, // dph + &JitShader::Compile_ADD, // add + &JitShader::Compile_DP3, // dp3 + &JitShader::Compile_DP4, // dp4 + &JitShader::Compile_DPH, // dph nullptr, // unknown - &JitCompiler::Compile_EX2, // ex2 - &JitCompiler::Compile_LG2, // lg2 + &JitShader::Compile_EX2, // ex2 + &JitShader::Compile_LG2, // lg2 nullptr, // unknown - &JitCompiler::Compile_MUL, // mul - &JitCompiler::Compile_SGE, // sge - &JitCompiler::Compile_SLT, // slt - &JitCompiler::Compile_FLR, // flr - &JitCompiler::Compile_MAX, // max - &JitCompiler::Compile_MIN, // min - &JitCompiler::Compile_RCP, // rcp - &JitCompiler::Compile_RSQ, // rsq + &JitShader::Compile_MUL, // mul + &JitShader::Compile_SGE, // sge + &JitShader::Compile_SLT, // slt + &JitShader::Compile_FLR, // flr + &JitShader::Compile_MAX, // max + &JitShader::Compile_MIN, // min + &JitShader::Compile_RCP, // rcp + &JitShader::Compile_RSQ, // rsq nullptr, // unknown nullptr, // unknown - &JitCompiler::Compile_MOVA, // mova - &JitCompiler::Compile_MOV, // mov + &JitShader::Compile_MOVA, // mova + &JitShader::Compile_MOV, // mov nullptr, // unknown nullptr, // unknown nullptr, // unknown nullptr, // unknown - &JitCompiler::Compile_DPH, // dphi + &JitShader::Compile_DPH, // dphi nullptr, // unknown - &JitCompiler::Compile_SGE, // sgei - &JitCompiler::Compile_SLT, // slti + &JitShader::Compile_SGE, // sgei + &JitShader::Compile_SLT, // slti nullptr, // unknown nullptr, // unknown nullptr, // unknown nullptr, // unknown nullptr, // unknown - &JitCompiler::Compile_NOP, // nop - &JitCompiler::Compile_END, // end + &JitShader::Compile_NOP, // nop + &JitShader::Compile_END, // end nullptr, // break - &JitCompiler::Compile_CALL, // call - &JitCompiler::Compile_CALLC, // callc - &JitCompiler::Compile_CALLU, // callu - &JitCompiler::Compile_IF, // ifu - &JitCompiler::Compile_IF, // ifc - &JitCompiler::Compile_LOOP, // loop + &JitShader::Compile_CALL, // call + &JitShader::Compile_CALLC, // callc + &JitShader::Compile_CALLU, // callu + &JitShader::Compile_IF, // ifu + &JitShader::Compile_IF, // ifc + &JitShader::Compile_LOOP, // loop nullptr, // emit nullptr, // sete - &JitCompiler::Compile_JMP, // jmpc - &JitCompiler::Compile_JMP, // jmpu - &JitCompiler::Compile_CMP, // cmp - &JitCompiler::Compile_CMP, // cmp - &JitCompiler::Compile_MAD, // madi - &JitCompiler::Compile_MAD, // madi - &JitCompiler::Compile_MAD, // madi - &JitCompiler::Compile_MAD, // madi - &JitCompiler::Compile_MAD, // madi - &JitCompiler::Compile_MAD, // madi - &JitCompiler::Compile_MAD, // madi - &JitCompiler::Compile_MAD, // madi - &JitCompiler::Compile_MAD, // mad - &JitCompiler::Compile_MAD, // mad - &JitCompiler::Compile_MAD, // mad - &JitCompiler::Compile_MAD, // mad - &JitCompiler::Compile_MAD, // mad - &JitCompiler::Compile_MAD, // mad - &JitCompiler::Compile_MAD, // mad - &JitCompiler::Compile_MAD, // mad + &JitShader::Compile_JMP, // jmpc + &JitShader::Compile_JMP, // jmpu + &JitShader::Compile_CMP, // cmp + &JitShader::Compile_CMP, // cmp + &JitShader::Compile_MAD, // madi + &JitShader::Compile_MAD, // madi + &JitShader::Compile_MAD, // madi + &JitShader::Compile_MAD, // madi + &JitShader::Compile_MAD, // madi + &JitShader::Compile_MAD, // madi + &JitShader::Compile_MAD, // madi + &JitShader::Compile_MAD, // madi + &JitShader::Compile_MAD, // mad + &JitShader::Compile_MAD, // mad + &JitShader::Compile_MAD, // mad + &JitShader::Compile_MAD, // mad + &JitShader::Compile_MAD, // mad + &JitShader::Compile_MAD, // mad + &JitShader::Compile_MAD, // mad + &JitShader::Compile_MAD, // mad }; // The following is used to alias some commonly used registers. Generally, RAX-RDX and XMM0-XMM3 can @@ -151,7 +151,7 @@ static void LogCritical(const char* msg) { LOG_CRITICAL(HW_GPU, msg); } -void JitCompiler::RuntimeAssert(bool condition, const char* msg) { +void JitShader::RuntimeAssert(bool condition, const char* msg) { if (!condition) { ABI_CallFunctionP(reinterpret_cast<const void*>(LogCritical), const_cast<char*>(msg)); } @@ -164,7 +164,7 @@ void JitCompiler::RuntimeAssert(bool condition, const char* msg) { * @param src_reg SourceRegister object corresponding to the source register to load * @param dest Destination XMM register to store the loaded, swizzled source register */ -void JitCompiler::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, X64Reg dest) { +void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, X64Reg dest) { X64Reg src_ptr; size_t src_offset; @@ -236,7 +236,7 @@ void JitCompiler::Compile_SwizzleSrc(Instruction instr, unsigned src_num, Source } } -void JitCompiler::Compile_DestEnable(Instruction instr,X64Reg src) { +void JitShader::Compile_DestEnable(Instruction instr,X64Reg src) { DestRegister dest; unsigned operand_desc_id; if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD || @@ -283,7 +283,7 @@ void JitCompiler::Compile_DestEnable(Instruction instr,X64Reg src) { } } -void JitCompiler::Compile_SanitizedMul(Gen::X64Reg src1, Gen::X64Reg src2, Gen::X64Reg scratch) { +void JitShader::Compile_SanitizedMul(Gen::X64Reg src1, Gen::X64Reg src2, Gen::X64Reg scratch) { MOVAPS(scratch, R(src1)); CMPPS(scratch, R(src2), CMP_ORD); @@ -296,7 +296,7 @@ void JitCompiler::Compile_SanitizedMul(Gen::X64Reg src1, Gen::X64Reg src2, Gen:: ANDPS(src1, R(scratch)); } -void JitCompiler::Compile_EvaluateCondition(Instruction instr) { +void JitShader::Compile_EvaluateCondition(Instruction instr) { // Note: NXOR is used below to check for equality switch (instr.flow_control.op) { case Instruction::FlowControlType::Or: @@ -327,23 +327,23 @@ void JitCompiler::Compile_EvaluateCondition(Instruction instr) { } } -void JitCompiler::Compile_UniformCondition(Instruction instr) { +void JitShader::Compile_UniformCondition(Instruction instr) { int offset = offsetof(decltype(g_state.vs.uniforms), b) + (instr.flow_control.bool_uniform_id * sizeof(bool)); CMP(sizeof(bool) * 8, MDisp(UNIFORMS, offset), Imm8(0)); } -BitSet32 JitCompiler::PersistentCallerSavedRegs() { +BitSet32 JitShader::PersistentCallerSavedRegs() { return persistent_regs & ABI_ALL_CALLER_SAVED; } -void JitCompiler::Compile_ADD(Instruction instr) { +void JitShader::Compile_ADD(Instruction instr) { Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); ADDPS(SRC1, R(SRC2)); Compile_DestEnable(instr, SRC1); } -void JitCompiler::Compile_DP3(Instruction instr) { +void JitShader::Compile_DP3(Instruction instr) { Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); @@ -362,7 +362,7 @@ void JitCompiler::Compile_DP3(Instruction instr) { Compile_DestEnable(instr, SRC1); } -void JitCompiler::Compile_DP4(Instruction instr) { +void JitShader::Compile_DP4(Instruction instr) { Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); @@ -379,7 +379,7 @@ void JitCompiler::Compile_DP4(Instruction instr) { Compile_DestEnable(instr, SRC1); } -void JitCompiler::Compile_DPH(Instruction instr) { +void JitShader::Compile_DPH(Instruction instr) { if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::DPHI) { Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1); Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2); @@ -411,7 +411,7 @@ void JitCompiler::Compile_DPH(Instruction instr) { Compile_DestEnable(instr, SRC1); } -void JitCompiler::Compile_EX2(Instruction instr) { +void JitShader::Compile_EX2(Instruction instr) { Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); MOVSS(XMM0, R(SRC1)); @@ -424,7 +424,7 @@ void JitCompiler::Compile_EX2(Instruction instr) { Compile_DestEnable(instr, SRC1); } -void JitCompiler::Compile_LG2(Instruction instr) { +void JitShader::Compile_LG2(Instruction instr) { Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); MOVSS(XMM0, R(SRC1)); @@ -437,14 +437,14 @@ void JitCompiler::Compile_LG2(Instruction instr) { Compile_DestEnable(instr, SRC1); } -void JitCompiler::Compile_MUL(Instruction instr) { +void JitShader::Compile_MUL(Instruction instr) { Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); Compile_SanitizedMul(SRC1, SRC2, SCRATCH); Compile_DestEnable(instr, SRC1); } -void JitCompiler::Compile_SGE(Instruction instr) { +void JitShader::Compile_SGE(Instruction instr) { if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SGEI) { Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1); Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2); @@ -459,7 +459,7 @@ void JitCompiler::Compile_SGE(Instruction instr) { Compile_DestEnable(instr, SRC2); } -void JitCompiler::Compile_SLT(Instruction instr) { +void JitShader::Compile_SLT(Instruction instr) { if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SLTI) { Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1); Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2); @@ -474,7 +474,7 @@ void JitCompiler::Compile_SLT(Instruction instr) { Compile_DestEnable(instr, SRC1); } -void JitCompiler::Compile_FLR(Instruction instr) { +void JitShader::Compile_FLR(Instruction instr) { Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); if (Common::GetCPUCaps().sse4_1) { @@ -487,7 +487,7 @@ void JitCompiler::Compile_FLR(Instruction instr) { Compile_DestEnable(instr, SRC1); } -void JitCompiler::Compile_MAX(Instruction instr) { +void JitShader::Compile_MAX(Instruction instr) { Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); // SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned. @@ -495,7 +495,7 @@ void JitCompiler::Compile_MAX(Instruction instr) { Compile_DestEnable(instr, SRC1); } -void JitCompiler::Compile_MIN(Instruction instr) { +void JitShader::Compile_MIN(Instruction instr) { Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); // SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned. @@ -503,7 +503,7 @@ void JitCompiler::Compile_MIN(Instruction instr) { Compile_DestEnable(instr, SRC1); } -void JitCompiler::Compile_MOVA(Instruction instr) { +void JitShader::Compile_MOVA(Instruction instr) { SwizzlePattern swiz = { g_state.vs.swizzle_data[instr.common.operand_desc_id] }; if (!swiz.DestComponentEnabled(0) && !swiz.DestComponentEnabled(1)) { @@ -548,12 +548,12 @@ void JitCompiler::Compile_MOVA(Instruction instr) { } } -void JitCompiler::Compile_MOV(Instruction instr) { +void JitShader::Compile_MOV(Instruction instr) { Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); Compile_DestEnable(instr, SRC1); } -void JitCompiler::Compile_RCP(Instruction instr) { +void JitShader::Compile_RCP(Instruction instr) { Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); // TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica @@ -564,7 +564,7 @@ void JitCompiler::Compile_RCP(Instruction instr) { Compile_DestEnable(instr, SRC1); } -void JitCompiler::Compile_RSQ(Instruction instr) { +void JitShader::Compile_RSQ(Instruction instr) { Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); // TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica @@ -575,15 +575,15 @@ void JitCompiler::Compile_RSQ(Instruction instr) { Compile_DestEnable(instr, SRC1); } -void JitCompiler::Compile_NOP(Instruction instr) { +void JitShader::Compile_NOP(Instruction instr) { } -void JitCompiler::Compile_END(Instruction instr) { +void JitShader::Compile_END(Instruction instr) { ABI_PopRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8); RET(); } -void JitCompiler::Compile_CALL(Instruction instr) { +void JitShader::Compile_CALL(Instruction instr) { // Push offset of the return PUSH(64, Imm32(instr.flow_control.dest_offset + instr.flow_control.num_instructions)); @@ -595,21 +595,21 @@ void JitCompiler::Compile_CALL(Instruction instr) { ADD(64, R(RSP), Imm32(8)); } -void JitCompiler::Compile_CALLC(Instruction instr) { +void JitShader::Compile_CALLC(Instruction instr) { Compile_EvaluateCondition(instr); FixupBranch b = J_CC(CC_Z, true); Compile_CALL(instr); SetJumpTarget(b); } -void JitCompiler::Compile_CALLU(Instruction instr) { +void JitShader::Compile_CALLU(Instruction instr) { Compile_UniformCondition(instr); FixupBranch b = J_CC(CC_Z, true); Compile_CALL(instr); SetJumpTarget(b); } -void JitCompiler::Compile_CMP(Instruction instr) { +void JitShader::Compile_CMP(Instruction instr) { using Op = Instruction::Common::CompareOpType::Op; Op op_x = instr.common.compare_op.x; Op op_y = instr.common.compare_op.y; @@ -652,7 +652,7 @@ void JitCompiler::Compile_CMP(Instruction instr) { SHR(64, R(COND1), Imm8(63)); } -void JitCompiler::Compile_MAD(Instruction instr) { +void JitShader::Compile_MAD(Instruction instr) { Compile_SwizzleSrc(instr, 1, instr.mad.src1, SRC1); if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) { @@ -669,7 +669,7 @@ void JitCompiler::Compile_MAD(Instruction instr) { Compile_DestEnable(instr, SRC1); } -void JitCompiler::Compile_IF(Instruction instr) { +void JitShader::Compile_IF(Instruction instr) { RuntimeAssert(instr.flow_control.dest_offset >= program_counter, "Backwards if-statements not supported"); // Evaluate the "IF" condition @@ -700,7 +700,7 @@ void JitCompiler::Compile_IF(Instruction instr) { SetJumpTarget(b2); } -void JitCompiler::Compile_LOOP(Instruction instr) { +void JitShader::Compile_LOOP(Instruction instr) { RuntimeAssert(instr.flow_control.dest_offset >= program_counter, "Backwards loops not supported"); RuntimeAssert(!looping, "Nested loops not supported"); @@ -728,7 +728,7 @@ void JitCompiler::Compile_LOOP(Instruction instr) { looping = false; } -void JitCompiler::Compile_JMP(Instruction instr) { +void JitShader::Compile_JMP(Instruction instr) { if (instr.opcode.Value() == OpCode::Id::JMPC) Compile_EvaluateCondition(instr); else if (instr.opcode.Value() == OpCode::Id::JMPU) @@ -743,13 +743,13 @@ void JitCompiler::Compile_JMP(Instruction instr) { fixup_branches.push_back({ b, instr.flow_control.dest_offset }); } -void JitCompiler::Compile_Block(unsigned end) { +void JitShader::Compile_Block(unsigned end) { while (program_counter < end) { Compile_NextInstr(); } } -void JitCompiler::Compile_Return() { +void JitShader::Compile_Return() { // Peek return offset on the stack and check if we're at that offset MOV(64, R(RAX), MDisp(RSP, 8)); CMP(32, R(RAX), Imm32(program_counter)); @@ -760,7 +760,7 @@ void JitCompiler::Compile_Return() { SetJumpTarget(b); } -void JitCompiler::Compile_NextInstr() { +void JitShader::Compile_NextInstr() { if (std::binary_search(return_offsets.begin(), return_offsets.end(), program_counter)) { Compile_Return(); } @@ -783,7 +783,7 @@ void JitCompiler::Compile_NextInstr() { } } -void JitCompiler::FindReturnOffsets() { +void JitShader::FindReturnOffsets() { return_offsets.clear(); for (size_t offset = 0; offset < g_state.vs.program_code.size(); ++offset) { @@ -802,7 +802,7 @@ void JitCompiler::FindReturnOffsets() { std::sort(return_offsets.begin(), return_offsets.end()); } -void JitCompiler::Compile() { +void JitShader::Compile() { // Reset flow control state program = (CompiledShader*)GetCodePtr(); program_counter = 0; @@ -857,7 +857,7 @@ void JitCompiler::Compile() { LOG_DEBUG(HW_GPU, "Compiled shader size=%d", size); } -JitCompiler::JitCompiler() { +JitShader::JitShader() { AllocCodeSpace(MAX_SHADER_SIZE); } diff --git a/src/video_core/shader/shader_jit_x64.h b/src/video_core/shader/shader_jit_x64.h index aa5060584..005fbdbe3 100644 --- a/src/video_core/shader/shader_jit_x64.h +++ b/src/video_core/shader/shader_jit_x64.h @@ -29,9 +29,9 @@ constexpr size_t MAX_SHADER_SIZE = 1024 * 64; * This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64 * code that can be executed on the host machine directly. */ -class JitCompiler : public Gen::XCodeBlock { +class JitShader : public Gen::XCodeBlock { public: - JitCompiler(); + JitShader(); void Run(void* registers, unsigned offset) const { program(registers, code_ptr[offset]); |