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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-10-30 01:52:11 +0200 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-16 22:11:33 +0100 |
commit | 5230378709470da56927e85c50d0524f9ce3f81b (patch) | |
tree | 6f17ba41ea5a1f60ecea9fff4bf2b25b441c0392 /src/video_core | |
parent | Texture Cache: revert Image changes. (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 9 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_texture_cache.cpp | 9 | ||||
-rw-r--r-- | src/video_core/textures/texture.cpp | 19 |
3 files changed, 17 insertions, 20 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 00610ea2c..c2668fee6 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -1201,7 +1201,14 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) { glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data()); if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) { - glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, config.MaxAnisotropy()); + const f32 setting_anisotropic = + static_cast<f32>(1U << Settings::values.max_anisotropy.GetValue()); + const f32 game_anisotropic = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f); + const bool aument_anisotropic = + game_anisotropic > 1.0f || config.mipmap_filter == TextureMipmapFilter::Linear; + const f32 max_anisotropy = + aument_anisotropic ? std::max(game_anisotropic, setting_anisotropic) : game_anisotropic; + glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy); } else { LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required"); } diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index 1c0741250..7db561ca0 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -1448,7 +1448,14 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t LOG_WARNING(Render_Vulkan, "VK_EXT_sampler_filter_minmax is required"); } // Some games have samplers with garbage. Sanitize them here. - const float max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f); + const f32 setting_anisotropic = + static_cast<f32>(1U << Settings::values.max_anisotropy.GetValue()); + const f32 game_anisotropic = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f); + const bool aument_anisotropic = + game_anisotropic > 1.0f || tsc.mipmap_filter == TextureMipmapFilter::Linear; + const f32 max_anisotropy = + aument_anisotropic ? std::max(game_anisotropic, setting_anisotropic) : game_anisotropic; + sampler = device.GetLogical().CreateSampler(VkSamplerCreateInfo{ .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, .pNext = pnext, diff --git a/src/video_core/textures/texture.cpp b/src/video_core/textures/texture.cpp index a552543ed..b2d5bb03e 100644 --- a/src/video_core/textures/texture.cpp +++ b/src/video_core/textures/texture.cpp @@ -6,7 +6,6 @@ #include <array> #include "common/cityhash.h" -#include "common/settings.h" #include "video_core/textures/texture.h" using Tegra::Texture::TICEntry; @@ -51,22 +50,6 @@ constexpr std::array<float, 256> SRGB_CONVERSION_LUT = { 0.917104f, 0.929242f, 0.941493f, 0.953859f, 0.966338f, 1.000000f, 1.000000f, 1.000000f, }; -unsigned SettingsMinimumAnisotropy() noexcept { - switch (static_cast<Anisotropy>(Settings::values.max_anisotropy.GetValue())) { - default: - case Anisotropy::Default: - return 1U; - case Anisotropy::Filter2x: - return 2U; - case Anisotropy::Filter4x: - return 4U; - case Anisotropy::Filter8x: - return 8U; - case Anisotropy::Filter16x: - return 16U; - } -} - } // Anonymous namespace std::array<float, 4> TSCEntry::BorderColor() const noexcept { @@ -78,7 +61,7 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept { } float TSCEntry::MaxAnisotropy() const noexcept { - return static_cast<float>(std::max(1U << max_anisotropy, SettingsMinimumAnisotropy())); + return static_cast<float>(1U << max_anisotropy); } } // namespace Tegra::Texture |