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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-03-03 01:36:25 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-03-13 22:33:05 +0100 |
commit | 7acebd7eb67032e51dd2985d847e40c216944f92 (patch) | |
tree | 659db2e0083a821853ac099da7385e1074504e29 /src/video_core | |
parent | gl_rasterizer: Implement transform feedback bindings (diff) | |
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Diffstat (limited to 'src/video_core')
4 files changed, 37 insertions, 31 deletions
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index ebf85f311..056ef495c 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -273,9 +273,9 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach specialization.workgroup_size = key.workgroup_size; specialization.shared_memory_size = key.shared_memory_size; - const SPIRVShader spirv_shader{ - Decompile(device, shader->GetIR(), ShaderType::Compute, specialization), - shader->GetEntries()}; + const SPIRVShader spirv_shader{Decompile(device, shader->GetIR(), ShaderType::Compute, + shader->GetRegistry(), specialization), + shader->GetEntries()}; entry = std::make_unique<VKComputePipeline>(device, scheduler, descriptor_pool, update_descriptor_queue, spirv_shader); return *entry; @@ -324,8 +324,7 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) { const auto& gpu = system.GPU().Maxwell3D(); Specialization specialization; - specialization.primitive_topology = fixed_state.input_assembly.topology; - if (specialization.primitive_topology == Maxwell::PrimitiveTopology::Points) { + if (fixed_state.input_assembly.topology == Maxwell::PrimitiveTopology::Points) { ASSERT(fixed_state.input_assembly.point_size != 0.0f); specialization.point_size = fixed_state.input_assembly.point_size; } @@ -333,9 +332,6 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) { specialization.attribute_types[i] = fixed_state.vertex_input.attributes[i].type; } specialization.ndc_minus_one_to_one = fixed_state.rasterizer.ndc_minus_one_to_one; - specialization.tessellation.primitive = fixed_state.tessellation.primitive; - specialization.tessellation.spacing = fixed_state.tessellation.spacing; - specialization.tessellation.clockwise = fixed_state.tessellation.clockwise; SPIRVProgram program; std::vector<vk::DescriptorSetLayoutBinding> bindings; @@ -356,8 +352,9 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) { const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5 const auto program_type = GetShaderType(program_enum); const auto& entries = shader->GetEntries(); - program[stage] = {Decompile(device, shader->GetIR(), program_type, specialization), - entries}; + program[stage] = { + Decompile(device, shader->GetIR(), program_type, shader->GetRegistry(), specialization), + entries}; if (program_enum == Maxwell::ShaderProgram::VertexA) { // VertexB was combined with VertexA, so we skip the VertexB iteration diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h index e292526bb..21340c9a4 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h @@ -132,6 +132,10 @@ public: return shader_ir; } + const VideoCommon::Shader::Registry& GetRegistry() const { + return registry; + } + const VideoCommon::Shader::ShaderIR& GetIR() const { return shader_ir; } diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp index cfcca5af0..699a538d6 100644 --- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp +++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp @@ -24,6 +24,7 @@ #include "video_core/renderer_vulkan/vk_shader_decompiler.h" #include "video_core/shader/node.h" #include "video_core/shader/shader_ir.h" +#include "video_core/shader/transform_feedback.h" namespace Vulkan { @@ -266,9 +267,10 @@ bool IsPrecise(Operation operand) { class SPIRVDecompiler final : public Sirit::Module { public: explicit SPIRVDecompiler(const VKDevice& device, const ShaderIR& ir, ShaderType stage, - const Specialization& specialization) + const Registry& registry, const Specialization& specialization) : Module(0x00010300), device{device}, ir{ir}, stage{stage}, header{ir.GetHeader()}, - specialization{specialization} { + registry{registry}, specialization{specialization}, + transform_feedback{BuildTransformFeedback(registry.GetGraphicsInfo())} { AddCapability(spv::Capability::Shader); AddCapability(spv::Capability::UniformAndStorageBuffer16BitAccess); AddCapability(spv::Capability::ImageQuery); @@ -318,25 +320,29 @@ public: AddExecutionMode(main, spv::ExecutionMode::OutputVertices, header.common2.threads_per_input_primitive); break; - case ShaderType::TesselationEval: + case ShaderType::TesselationEval: { + const auto& info = registry.GetGraphicsInfo(); AddCapability(spv::Capability::Tessellation); AddEntryPoint(spv::ExecutionModel::TessellationEvaluation, main, "main", interfaces); - AddExecutionMode(main, GetExecutionMode(specialization.tessellation.primitive)); - AddExecutionMode(main, GetExecutionMode(specialization.tessellation.spacing)); - AddExecutionMode(main, specialization.tessellation.clockwise + AddExecutionMode(main, GetExecutionMode(info.tessellation_primitive)); + AddExecutionMode(main, GetExecutionMode(info.tessellation_spacing)); + AddExecutionMode(main, info.tessellation_clockwise ? spv::ExecutionMode::VertexOrderCw : spv::ExecutionMode::VertexOrderCcw); break; - case ShaderType::Geometry: + } + case ShaderType::Geometry: { + const auto& info = registry.GetGraphicsInfo(); AddCapability(spv::Capability::Geometry); AddEntryPoint(spv::ExecutionModel::Geometry, main, "main", interfaces); - AddExecutionMode(main, GetExecutionMode(specialization.primitive_topology)); + AddExecutionMode(main, GetExecutionMode(info.primitive_topology)); AddExecutionMode(main, GetExecutionMode(header.common3.output_topology)); AddExecutionMode(main, spv::ExecutionMode::OutputVertices, header.common4.max_output_vertices); // TODO(Rodrigo): Where can we get this info from? AddExecutionMode(main, spv::ExecutionMode::Invocations, 1U); break; + } case ShaderType::Fragment: AddEntryPoint(spv::ExecutionModel::Fragment, main, "main", interfaces); AddExecutionMode(main, spv::ExecutionMode::OriginUpperLeft); @@ -545,7 +551,8 @@ private: if (stage != ShaderType::Geometry) { return; } - const u32 num_input = GetNumPrimitiveTopologyVertices(specialization.primitive_topology); + const auto& info = registry.GetGraphicsInfo(); + const u32 num_input = GetNumPrimitiveTopologyVertices(info.primitive_topology); DeclareInputVertexArray(num_input); DeclareOutputVertex(); } @@ -898,7 +905,7 @@ private: u32 GetNumInputVertices() const { switch (stage) { case ShaderType::Geometry: - return GetNumPrimitiveTopologyVertices(specialization.primitive_topology); + return GetNumPrimitiveTopologyVertices(registry.GetGraphicsInfo().primitive_topology); case ShaderType::TesselationControl: case ShaderType::TesselationEval: return NumInputPatches; @@ -2495,7 +2502,9 @@ private: const ShaderIR& ir; const ShaderType stage; const Tegra::Shader::Header header; + const Registry& registry; const Specialization& specialization; + const std::unordered_map<u8, VaryingTFB> transform_feedback; const Id t_void = Name(TypeVoid(), "void"); @@ -2870,8 +2879,9 @@ ShaderEntries GenerateShaderEntries(const VideoCommon::Shader::ShaderIR& ir) { } std::vector<u32> Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir, - ShaderType stage, const Specialization& specialization) { - return SPIRVDecompiler(device, ir, stage, specialization).Assemble(); + ShaderType stage, const VideoCommon::Shader::Registry& registry, + const Specialization& specialization) { + return SPIRVDecompiler(device, ir, stage, registry, specialization).Assemble(); } } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.h b/src/video_core/renderer_vulkan/vk_shader_decompiler.h index f5dc14d9e..ffea4709e 100644 --- a/src/video_core/renderer_vulkan/vk_shader_decompiler.h +++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.h @@ -15,6 +15,7 @@ #include "common/common_types.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/engines/shader_type.h" +#include "video_core/shader/registry.h" #include "video_core/shader/shader_ir.h" namespace Vulkan { @@ -91,17 +92,9 @@ struct Specialization final { u32 shared_memory_size{}; // Graphics specific - Maxwell::PrimitiveTopology primitive_topology{}; std::optional<float> point_size{}; std::array<Maxwell::VertexAttribute::Type, Maxwell::NumVertexAttributes> attribute_types{}; bool ndc_minus_one_to_one{}; - - // Tessellation specific - struct { - Maxwell::TessellationPrimitive primitive{}; - Maxwell::TessellationSpacing spacing{}; - bool clockwise{}; - } tessellation; }; // Old gcc versions don't consider this trivially copyable. // static_assert(std::is_trivially_copyable_v<Specialization>); @@ -114,6 +107,8 @@ struct SPIRVShader { ShaderEntries GenerateShaderEntries(const VideoCommon::Shader::ShaderIR& ir); std::vector<u32> Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir, - Tegra::Engines::ShaderType stage, const Specialization& specialization); + Tegra::Engines::ShaderType stage, + const VideoCommon::Shader::Registry& registry, + const Specialization& specialization); } // namespace Vulkan |