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authorRodrigo Locatti <reinuseslisp@airmail.cc>2020-01-14 20:14:47 +0100
committerGitHub <noreply@github.com>2020-01-14 20:14:47 +0100
commit81e9e229fa46edf227bbb65011e21da5fa76e347 (patch)
tree12b5e92d73c87bac2aed335f0ddda4957368b682 /src/video_core
parentMerge pull request #3296 from Simek/hotkeys_resize (diff)
parentgl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index de742d11c..a4acb3796 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -34,9 +34,6 @@ using VideoCommon::Shader::ShaderIR;
namespace {
-// One UBO is always reserved for emulation values on staged shaders
-constexpr u32 STAGE_RESERVED_UBOS = 1;
-
constexpr u32 STAGE_MAIN_OFFSET = 10;
constexpr u32 KERNEL_MAIN_OFFSET = 0;
@@ -243,7 +240,6 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
if (!code_b.empty()) {
ir_b.emplace(code_b, main_offset, COMPILER_SETTINGS, locker);
}
- const auto entries = GLShader::GetEntries(ir);
std::string source = fmt::format(R"(// {}
#version 430 core
@@ -314,9 +310,10 @@ std::unordered_set<GLenum> GetSupportedFormats() {
CachedShader::CachedShader(const ShaderParameters& params, ShaderType shader_type,
GLShader::ShaderEntries entries, ProgramCode code, ProgramCode code_b)
- : RasterizerCacheObject{params.host_ptr}, system{params.system}, disk_cache{params.disk_cache},
- device{params.device}, cpu_addr{params.cpu_addr}, unique_identifier{params.unique_identifier},
- shader_type{shader_type}, entries{entries}, code{std::move(code)}, code_b{std::move(code_b)} {
+ : RasterizerCacheObject{params.host_ptr}, system{params.system},
+ disk_cache{params.disk_cache}, device{params.device}, cpu_addr{params.cpu_addr},
+ unique_identifier{params.unique_identifier}, shader_type{shader_type},
+ entries{std::move(entries)}, code{std::move(code)}, code_b{std::move(code_b)} {
if (!params.precompiled_variants) {
return;
}