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authorbunnei <bunneidev@gmail.com>2018-04-08 05:48:38 +0200
committerbunnei <bunneidev@gmail.com>2018-04-14 05:48:28 +0200
commit85d77a3d24f17040791fe66cc1278713cfb487ae (patch)
treea2237d550d391e4d313fe64f5209048d3b685f6d /src/video_core
parentgl_shader_manager: Cleanup and consolidate uniform handling. (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp315
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.h12
2 files changed, 311 insertions, 16 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 3fc420649..60857c623 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -10,10 +10,15 @@
#include "video_core/engines/shader_bytecode.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
-namespace Tegra {
-namespace Shader {
+namespace GLShader {
namespace Decompiler {
+using Tegra::Shader::Attribute;
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+using Tegra::Shader::Register;
+using Tegra::Shader::Uniform;
+
constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH;
class DecompileFail : public std::runtime_error {
@@ -90,7 +95,7 @@ private:
for (u32 offset = begin; offset != end && offset != PROGRAM_END; ++offset) {
const Instruction instr = {program_code[offset]};
- switch (instr.opcode.Value().EffectiveOpCode()) {
+ switch (instr.opcode.EffectiveOpCode()) {
case OpCode::Id::EXIT: {
return exit_method = ExitMethod::AlwaysEnd;
}
@@ -130,7 +135,294 @@ public:
}
std::string GetShaderCode() {
- return shader.GetResult();
+ return declarations.GetResult() + shader.GetResult();
+ }
+
+private:
+ /// Gets the Subroutine object corresponding to the specified address.
+ const Subroutine& GetSubroutine(u32 begin, u32 end) const {
+ auto iter = subroutines.find(Subroutine{begin, end});
+ ASSERT(iter != subroutines.end());
+ return *iter;
+ }
+
+ /// Generates code representing an input attribute register.
+ std::string GetInputAttribute(Attribute::Index attribute) {
+ declr_input_attribute.insert(attribute);
+
+ const u32 index{static_cast<u32>(attribute) -
+ static_cast<u32>(Attribute::Index::Attribute_0)};
+ if (attribute >= Attribute::Index::Attribute_0) {
+ return "input_attribute_" + std::to_string(index);
+ }
+
+ LOG_ERROR(HW_GPU, "Unhandled input attribute: 0x%02x", index);
+ UNREACHABLE();
+ }
+
+ /// Generates code representing an output attribute register.
+ std::string GetOutputAttribute(Attribute::Index attribute) {
+ switch (attribute) {
+ case Attribute::Index::Position:
+ return "gl_Position";
+ default:
+ const u32 index{static_cast<u32>(attribute) -
+ static_cast<u32>(Attribute::Index::Attribute_0)};
+ if (attribute >= Attribute::Index::Attribute_0) {
+ declr_output_attribute.insert(attribute);
+ return "output_attribute_" + std::to_string(index);
+ }
+
+ LOG_ERROR(HW_GPU, "Unhandled output attribute: 0x%02x", index);
+ UNREACHABLE();
+ }
+ }
+
+ /// Generates code representing a temporary (GPR) register.
+ std::string GetRegister(const Register& reg) {
+ return *declr_register.insert("register_" + std::to_string(reg)).first;
+ }
+
+ /// Generates code representing a uniform (C buffer) register.
+ std::string GetUniform(const Uniform& reg) const {
+ std::string index = std::to_string(reg.index);
+ return "uniform_" + index + "[" + std::to_string(reg.offset >> 2) + "][" +
+ std::to_string(reg.offset & 3) + "]";
+ }
+
+ /**
+ * Adds code that calls a subroutine.
+ * @param subroutine the subroutine to call.
+ */
+ void CallSubroutine(const Subroutine& subroutine) {
+ if (subroutine.exit_method == ExitMethod::AlwaysEnd) {
+ shader.AddLine(subroutine.GetName() + "();");
+ shader.AddLine("return true;");
+ } else if (subroutine.exit_method == ExitMethod::Conditional) {
+ shader.AddLine("if (" + subroutine.GetName() + "()) { return true; }");
+ } else {
+ shader.AddLine(subroutine.GetName() + "();");
+ }
+ }
+
+ /**
+ * Writes code that does an assignment operation.
+ * @param reg the destination register code.
+ * @param value the code representing the value to assign.
+ */
+ void SetDest(u64 elem, const std::string& reg, const std::string& value,
+ u64 dest_num_components, u64 value_num_components) {
+ std::string swizzle = ".";
+ swizzle += "xyzw"[elem];
+
+ std::string dest = reg + (dest_num_components != 1 ? swizzle : "");
+ std::string src = "(" + value + ")" + (value_num_components != 1 ? swizzle : "");
+
+ shader.AddLine(dest + " = " + src + ";");
+ }
+
+ /**
+ * Compiles a single instruction from Tegra to GLSL.
+ * @param offset the offset of the Tegra shader instruction.
+ * @return the offset of the next instruction to execute. Usually it is the current offset
+ * + 1. If the current instruction always terminates the program, returns PROGRAM_END.
+ */
+ u32 CompileInstr(u32 offset) {
+ const Instruction instr = {program_code[offset]};
+
+ shader.AddLine("// " + std::to_string(offset) + ": " + OpCode::GetInfo(instr.opcode).name);
+
+ switch (OpCode::GetInfo(instr.opcode).type) {
+ case OpCode::Type::Arithmetic: {
+ ASSERT(!instr.nb);
+ ASSERT(!instr.aa);
+ ASSERT(!instr.na);
+ ASSERT(!instr.ab);
+ ASSERT(!instr.ad);
+
+ std::string gpr1 = GetRegister(instr.gpr1);
+ std::string gpr2 = GetRegister(instr.gpr2);
+ std::string uniform = GetUniform(instr.uniform);
+
+ switch (instr.opcode.EffectiveOpCode()) {
+ case OpCode::Id::FMUL_C: {
+ SetDest(0, gpr1, gpr2 + " * " + uniform, 1, 1);
+ break;
+ }
+ case OpCode::Id::FADD_C: {
+ SetDest(0, gpr1, gpr2 + " + " + uniform, 1, 1);
+ break;
+ }
+ case OpCode::Id::FFMA_CR: {
+ SetDest(0, gpr1, gpr2 + " * " + uniform + " + " + GetRegister(instr.gpr3), 1, 1);
+ break;
+ }
+ default: {
+ LOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x%02x (%s): 0x%08x",
+ (int)instr.opcode.EffectiveOpCode(), OpCode::GetInfo(instr.opcode).name,
+ instr.hex);
+ throw DecompileFail("Unhandled instruction");
+ break;
+ }
+ }
+ break;
+ }
+ case OpCode::Type::Memory: {
+ ASSERT(instr.attribute.size == 0);
+
+ std::string gpr1 = GetRegister(instr.gpr1);
+ const Attribute::Index attribute = instr.attribute.GetIndex();
+
+ switch (instr.opcode.EffectiveOpCode()) {
+ case OpCode::Id::LD_A: {
+ SetDest(instr.attribute.element, gpr1, GetInputAttribute(attribute), 1, 4);
+ break;
+ }
+ case OpCode::Id::ST_A: {
+ SetDest(instr.attribute.element, GetOutputAttribute(attribute), gpr1, 4, 1);
+ break;
+ }
+ default: {
+ LOG_ERROR(HW_GPU, "Unhandled memory instruction: 0x%02x (%s): 0x%08x",
+ (int)instr.opcode.EffectiveOpCode(), OpCode::GetInfo(instr.opcode).name,
+ instr.hex);
+ throw DecompileFail("Unhandled instruction");
+ break;
+ }
+ }
+ break;
+ }
+
+ default: {
+ switch (instr.opcode.EffectiveOpCode()) {
+ case OpCode::Id::EXIT: {
+ shader.AddLine("return true;");
+ offset = PROGRAM_END - 1;
+ break;
+ }
+
+ default: {
+ LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x",
+ (int)instr.opcode.EffectiveOpCode(),
+ OpCode::GetInfo(instr.opcode).name.c_str(), instr.hex);
+ // throw DecompileFail("Unhandled instruction");
+ break;
+ }
+ }
+
+ break;
+ }
+ }
+
+ return offset + 1;
+ }
+
+ /**
+ * Compiles a range of instructions from Tegra to GLSL.
+ * @param begin the offset of the starting instruction.
+ * @param end the offset where the compilation should stop (exclusive).
+ * @return the offset of the next instruction to compile. PROGRAM_END if the program
+ * terminates.
+ */
+ u32 CompileRange(u32 begin, u32 end) {
+ u32 program_counter;
+ for (program_counter = begin; program_counter < (begin > end ? PROGRAM_END : end);) {
+ program_counter = CompileInstr(program_counter);
+ }
+ return program_counter;
+ }
+
+ void Generate() {
+ // Add declarations for all subroutines
+ for (const auto& subroutine : subroutines) {
+ shader.AddLine("bool " + subroutine.GetName() + "();");
+ }
+ shader.AddLine("");
+
+ // Add the main entry point
+ shader.AddLine("bool exec_shader() {");
+ ++shader.scope;
+ CallSubroutine(GetSubroutine(main_offset, PROGRAM_END));
+ --shader.scope;
+ shader.AddLine("}\n");
+
+ // Add definitions for all subroutines
+ for (const auto& subroutine : subroutines) {
+ std::set<u32> labels = subroutine.labels;
+
+ shader.AddLine("bool " + subroutine.GetName() + "() {");
+ ++shader.scope;
+
+ if (labels.empty()) {
+ if (CompileRange(subroutine.begin, subroutine.end) != PROGRAM_END) {
+ shader.AddLine("return false;");
+ }
+ } else {
+ labels.insert(subroutine.begin);
+ shader.AddLine("uint jmp_to = " + std::to_string(subroutine.begin) + "u;");
+ shader.AddLine("while (true) {");
+ ++shader.scope;
+
+ shader.AddLine("switch (jmp_to) {");
+
+ for (auto label : labels) {
+ shader.AddLine("case " + std::to_string(label) + "u: {");
+ ++shader.scope;
+
+ auto next_it = labels.lower_bound(label + 1);
+ u32 next_label = next_it == labels.end() ? subroutine.end : *next_it;
+
+ u32 compile_end = CompileRange(label, next_label);
+ if (compile_end > next_label && compile_end != PROGRAM_END) {
+ // This happens only when there is a label inside a IF/LOOP block
+ shader.AddLine("{ jmp_to = " + std::to_string(compile_end) + "u; break; }");
+ labels.emplace(compile_end);
+ }
+
+ --shader.scope;
+ shader.AddLine("}");
+ }
+
+ shader.AddLine("default: return false;");
+ shader.AddLine("}");
+
+ --shader.scope;
+ shader.AddLine("}");
+
+ shader.AddLine("return false;");
+ }
+
+ --shader.scope;
+ shader.AddLine("}\n");
+
+ DEBUG_ASSERT(shader.scope == 0);
+ }
+
+ GenerateDeclarations();
+ }
+
+ /// Add declarations for registers
+ void GenerateDeclarations() {
+ for (const auto& reg : declr_register) {
+ declarations.AddLine("float " + reg + " = 0.0;");
+ }
+ declarations.AddLine("");
+
+ for (const auto& index : declr_input_attribute) {
+ // TODO(bunnei): Use proper number of elements for these
+ declarations.AddLine(
+ "layout(location = " + std::to_string(static_cast<u32>(index) - 8) + ") in vec4 " +
+ GetInputAttribute(index) + ";");
+ }
+ declarations.AddLine("");
+
+ for (const auto& index : declr_output_attribute) {
+ // TODO(bunnei): Use proper number of elements for these
+ declarations.AddLine(
+ "layout(location = " + std::to_string(static_cast<u32>(index) - 8) + ") out vec4 " +
+ GetOutputAttribute(index) + ";");
+ }
+ declarations.AddLine("");
}
private:
@@ -139,9 +431,17 @@ private:
const u32 main_offset;
ShaderWriter shader;
+ ShaderWriter declarations;
- void Generate() {}
-};
+ // Declarations
+ std::set<std::string> declr_register;
+ std::set<Attribute::Index> declr_input_attribute;
+ std::set<Attribute::Index> declr_output_attribute;
+}; // namespace Decompiler
+
+std::string GetCommonDeclarations() {
+ return "bool exec_shader();";
+}
boost::optional<std::string> DecompileProgram(const ProgramCode& program_code, u32 main_offset) {
try {
@@ -155,5 +455,4 @@ boost::optional<std::string> DecompileProgram(const ProgramCode& program_code, u
}
} // namespace Decompiler
-} // namespace Shader
-} // namespace Tegra
+} // namespace GLShader
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h
index 628f02c93..061dd6102 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.h
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h
@@ -7,18 +7,14 @@
#include <string>
#include <boost/optional.hpp>
#include "common/common_types.h"
+#include "video_core/renderer_opengl/gl_shader_gen.h"
-namespace Tegra {
-namespace Shader {
+namespace GLShader {
namespace Decompiler {
-constexpr size_t MAX_PROGRAM_CODE_LENGTH{0x100};
-constexpr size_t MAX_SWIZZLE_DATA_LENGTH{0x100};
-
-using ProgramCode = std::array<u64, MAX_PROGRAM_CODE_LENGTH>;
+std::string GetCommonDeclarations();
boost::optional<std::string> DecompileProgram(const ProgramCode& program_code, u32 main_offset);
} // namespace Decompiler
-} // namespace Shader
-} // namespace Tegra
+} // namespace GLShader