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authorPatrick Elsässer <paddy334@web.de>2018-09-08 08:59:59 +0200
committerbunnei <bunneidev@gmail.com>2018-09-08 08:59:59 +0200
commita8974f0556885857e2c0cd7509de0a80d5525983 (patch)
tree60aa72e61fbb2ec1c6a832d566ea537ac9c59fba /src/video_core
parentMerge pull request #1257 from lioncash/process (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp26
1 files changed, 14 insertions, 12 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 6e89fa6e3..19399fab8 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -152,13 +152,13 @@ void RasterizerOpenGL::SetupVertexArrays() {
const Tegra::GPUVAddr end = regs.vertex_array_limit[index].LimitAddress();
if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
- start += vertex_array.stride * (gpu.state.current_instance / vertex_array.divisor);
+ start += static_cast<Tegra::GPUVAddr>(vertex_array.stride) *
+ (gpu.state.current_instance / vertex_array.divisor);
}
ASSERT(end > start);
- u64 size = end - start + 1;
-
- GLintptr vertex_buffer_offset = buffer_cache.UploadMemory(start, size);
+ const u64 size = end - start + 1;
+ const GLintptr vertex_buffer_offset = buffer_cache.UploadMemory(start, size);
// Bind the vertex array to the buffer at the current offset.
glBindVertexBuffer(index, buffer_cache.GetHandle(), vertex_buffer_offset,
@@ -178,7 +178,7 @@ void RasterizerOpenGL::SetupVertexArrays() {
void RasterizerOpenGL::SetupShaders() {
MICROPROFILE_SCOPE(OpenGL_Shader);
- auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+ const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
@@ -186,7 +186,7 @@ void RasterizerOpenGL::SetupShaders() {
u32 current_texture_bindpoint = 0;
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
- auto& shader_config = gpu.regs.shader_config[index];
+ const auto& shader_config = gpu.regs.shader_config[index];
const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
// Skip stages that are not enabled
@@ -198,7 +198,7 @@ void RasterizerOpenGL::SetupShaders() {
GLShader::MaxwellUniformData ubo{};
ubo.SetFromRegs(gpu.state.shader_stages[stage]);
- GLintptr offset = buffer_cache.UploadHostMemory(
+ const GLintptr offset = buffer_cache.UploadHostMemory(
&ubo, sizeof(ubo), static_cast<size_t>(uniform_buffer_alignment));
// Bind the buffer
@@ -436,7 +436,7 @@ void RasterizerOpenGL::DrawArrays() {
ScopeAcquireGLContext acquire_context{emu_window};
- auto [dirty_color_surface, dirty_depth_surface] =
+ const auto [dirty_color_surface, dirty_depth_surface] =
ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true);
SyncDepthTestState();
@@ -450,7 +450,8 @@ void RasterizerOpenGL::DrawArrays() {
// Draw the vertex batch
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
- const u64 index_buffer_size{regs.index_array.count * regs.index_array.FormatSizeInBytes()};
+ const u64 index_buffer_size{static_cast<u64>(regs.index_array.count) *
+ static_cast<u64>(regs.index_array.FormatSizeInBytes())};
state.draw.vertex_buffer = buffer_cache.GetHandle();
state.Apply();
@@ -493,7 +494,8 @@ void RasterizerOpenGL::DrawArrays() {
const GLint base_vertex{static_cast<GLint>(regs.vb_element_base)};
// Adjust the index buffer offset so it points to the first desired index.
- index_buffer_offset += regs.index_array.first * regs.index_array.FormatSizeInBytes();
+ index_buffer_offset += static_cast<GLintptr>(regs.index_array.first) *
+ static_cast<GLintptr>(regs.index_array.FormatSizeInBytes());
glDrawElementsBaseVertex(primitive_mode, regs.index_array.count,
MaxwellToGL::IndexFormat(regs.index_array.format),
@@ -588,7 +590,7 @@ void RasterizerOpenGL::SamplerInfo::Create() {
}
void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
- GLuint s = sampler.handle;
+ const GLuint s = sampler.handle;
if (mag_filter != config.mag_filter) {
mag_filter = config.mag_filter;
@@ -682,7 +684,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry = entries[bindpoint];
- u32 current_bindpoint = current_unit + bindpoint;
+ const u32 current_bindpoint = current_unit + bindpoint;
// Bind the uniform to the sampler.