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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 02:08:01 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-24 04:10:01 +0200 |
commit | c80ae87b4ec29903f8c65641bd7e3c6460484801 (patch) | |
tree | 595e3aab09ac5a2ee7e5552a7b9df7c447c6f9fc /src/video_core | |
parent | general: Rename "Frame Limit" references to "Speed Limit" (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/renderer_base.cpp | 3 | ||||
-rw-r--r-- | src/video_core/renderer_base.h | 3 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 10 |
3 files changed, 4 insertions, 12 deletions
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp index 6fe68141f..3ea72fda9 100644 --- a/src/video_core/renderer_base.cpp +++ b/src/video_core/renderer_base.cpp @@ -19,9 +19,6 @@ RendererBase::~RendererBase() = default; void RendererBase::RefreshBaseSettings() { UpdateCurrentFramebufferLayout(); - - renderer_settings.use_framelimiter = Settings::values.use_speed_limit.GetValue(); - renderer_settings.set_background_color = true; } void RendererBase::UpdateCurrentFramebufferLayout() { diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h index 63d8ad42a..22b80c328 100644 --- a/src/video_core/renderer_base.h +++ b/src/video_core/renderer_base.h @@ -21,9 +21,6 @@ class GraphicsContext; namespace VideoCore { struct RendererSettings { - std::atomic_bool use_framelimiter{false}; - std::atomic_bool set_background_color{false}; - // Screenshot std::atomic<bool> screenshot_requested{false}; void* screenshot_bits{}; diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index c12929de6..fa1d04908 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -332,12 +332,10 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, } void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { - if (renderer_settings.set_background_color) { - // Update background color before drawing - glClearColor(Settings::values.bg_red.GetValue() / 255.0f, - Settings::values.bg_green.GetValue() / 255.0f, - Settings::values.bg_blue.GetValue() / 255.0f, 1.0f); - } + // Update background color before drawing + glClearColor(Settings::values.bg_red.GetValue() / 255.0f, + Settings::values.bg_green.GetValue() / 255.0f, + Settings::values.bg_blue.GetValue() / 255.0f, 1.0f); // Set projection matrix const std::array ortho_matrix = |