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author | Subv <subv2112@gmail.com> | 2018-03-17 23:08:26 +0100 |
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committer | Subv <subv2112@gmail.com> | 2018-03-18 00:32:57 +0100 |
commit | ccb8da15129bc04017eb5da2ee67f6cdce22e320 (patch) | |
tree | 371e67d6f7c303c7ddd9bbbbb090247bdc590a14 /src/video_core | |
parent | GPU: Store shader constbuffer bindings in the GPU state. (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 24 | ||||
-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 14 |
2 files changed, 19 insertions, 19 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 50153eff3..db12fc702 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -44,23 +44,23 @@ void Maxwell3D::WriteReg(u32 method, u32 value) { break; } case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): { - ProcessCBBind(Regs::ShaderType::Vertex); + ProcessCBBind(Regs::ShaderStage::Vertex); break; } case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): { - ProcessCBBind(Regs::ShaderType::TesselationControl); + ProcessCBBind(Regs::ShaderStage::TesselationControl); break; } case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): { - ProcessCBBind(Regs::ShaderType::TesselationEval); + ProcessCBBind(Regs::ShaderStage::TesselationEval); break; } case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): { - ProcessCBBind(Regs::ShaderType::Geometry); + ProcessCBBind(Regs::ShaderStage::Geometry); break; } case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): { - ProcessCBBind(Regs::ShaderType::Fragment); + ProcessCBBind(Regs::ShaderStage::Fragment); break; } case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): { @@ -106,18 +106,18 @@ void Maxwell3D::SetShader(const std::vector<u32>& parameters) { * [0] = Shader Program. * [1] = Unknown, presumably the shader id. * [2] = Offset to the start of the shader, after the 0x30 bytes header. - * [3] = Shader Type. + * [3] = Shader Stage. * [4] = Const Buffer Address >> 8. */ auto shader_program = static_cast<Regs::ShaderProgram>(parameters[0]); // TODO(Subv): This address is probably an offset from the CODE_ADDRESS register. GPUVAddr address = parameters[2]; - auto shader_type = static_cast<Regs::ShaderType>(parameters[3]); + auto shader_stage = static_cast<Regs::ShaderStage>(parameters[3]); GPUVAddr cb_address = parameters[4] << 8; auto& shader = state.shader_programs[static_cast<size_t>(shader_program)]; shader.program = shader_program; - shader.type = shader_type; + shader.stage = shader_stage; shader.address = address; // Perform the same operations as the real macro code. @@ -135,13 +135,13 @@ void Maxwell3D::SetShader(const std::vector<u32>& parameters) { // Write a hardcoded 0x11 to CB_BIND, this binds the current const buffer to buffer c1[] in the // shader. It's likely that these are the constants for the shader. - regs.cb_bind[static_cast<size_t>(shader_type)].valid.Assign(1); - regs.cb_bind[static_cast<size_t>(shader_type)].index.Assign(1); + regs.cb_bind[static_cast<size_t>(shader_stage)].valid.Assign(1); + regs.cb_bind[static_cast<size_t>(shader_stage)].index.Assign(1); - ProcessCBBind(shader_type); + ProcessCBBind(shader_stage); } -void Maxwell3D::ProcessCBBind(Regs::ShaderType stage) { +void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) { // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage. auto& shader = state.shader_stages[static_cast<size_t>(stage)]; auto& bind_data = regs.cb_bind[static_cast<size_t>(stage)]; diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 9e28d8319..98137f94b 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -38,7 +38,7 @@ public: static constexpr size_t NumCBData = 16; static constexpr size_t NumVertexArrays = 32; static constexpr size_t MaxShaderProgram = 6; - static constexpr size_t MaxShaderType = 5; + static constexpr size_t MaxShaderStage = 5; // Maximum number of const buffers per shader stage. static constexpr size_t MaxConstBuffers = 16; @@ -56,7 +56,7 @@ public: Fragment = 5, }; - enum class ShaderType : u32 { + enum class ShaderStage : u32 { Vertex = 0, TesselationControl = 1, TesselationEval = 2, @@ -136,7 +136,7 @@ public: u32 start_id; INSERT_PADDING_WORDS(1); u32 gpr_alloc; - ShaderType type; + ShaderStage type; INSERT_PADDING_WORDS(9); } shader_config[MaxShaderProgram]; @@ -164,7 +164,7 @@ public: BitField<4, 5, u32> index; }; INSERT_PADDING_WORDS(7); - } cb_bind[MaxShaderType]; + } cb_bind[MaxShaderStage]; INSERT_PADDING_WORDS(0x50A); }; @@ -183,7 +183,7 @@ public: }; struct ShaderProgramInfo { - Regs::ShaderType type; + Regs::ShaderStage stage; Regs::ShaderProgram program; GPUVAddr address; }; @@ -192,7 +192,7 @@ public: std::array<ConstBufferInfo, Regs::MaxConstBuffers> const_buffers; }; - std::array<ShaderStageInfo, Regs::MaxShaderType> shader_stages; + std::array<ShaderStageInfo, Regs::MaxShaderStage> shader_stages; std::array<ShaderProgramInfo, Regs::MaxShaderProgram> shader_programs; }; @@ -205,7 +205,7 @@ private: void ProcessQueryGet(); /// Handles a write to the CB_BIND register. - void ProcessCBBind(Regs::ShaderType stage); + void ProcessCBBind(Regs::ShaderStage stage); /// Handles a write to the VERTEX_END_GL register, triggering a draw. void DrawArrays(); |