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author | bunnei <bunneidev@gmail.com> | 2018-10-16 23:02:29 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2018-10-16 23:02:29 +0200 |
commit | ee7c2dbf5a9086a006e713fcc9eff43f18cafcc9 (patch) | |
tree | 1b6c1ee253d8111c2d74641201cec514613a3435 /src/video_core | |
parent | rasterizer_cache: Refactor to support in-order flushing. (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/rasterizer_cache.h | 4 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 4 |
3 files changed, 6 insertions, 6 deletions
diff --git a/src/video_core/rasterizer_cache.h b/src/video_core/rasterizer_cache.h index 3ec01b967..0a3b3951e 100644 --- a/src/video_core/rasterizer_cache.h +++ b/src/video_core/rasterizer_cache.h @@ -119,8 +119,8 @@ protected: auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer(); rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1); - // Only flush if use_accurate_framebuffers is enabled, as it incurs a performance hit - if (Settings::values.use_accurate_framebuffers) { + // Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit + if (Settings::values.use_accurate_gpu_emulation) { FlushObject(object); } diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 6ce183c25..468253033 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -638,8 +638,8 @@ void RasterizerOpenGL::FlushAll() {} void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) { MICROPROFILE_SCOPE(OpenGL_CacheManagement); - if (Settings::values.use_accurate_framebuffers) { - // Only flush if use_accurate_framebuffers is enabled, as it incurs a performance hit + if (Settings::values.use_accurate_gpu_emulation) { + // Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit res_cache.FlushRegion(addr, size); } } diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index f79b4f221..1fddc1c26 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -1197,11 +1197,11 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface, // If the format is the same, just do a framebuffer blit. This is significantly faster than // using PBOs. The is also likely less accurate, as textures will be converted rather than - // reinterpreted. When use_accurate_framebuffers setting is enabled, perform a more accurate + // reinterpreted. When use_accurate_gpu_emulation setting is enabled, perform a more accurate // surface copy, where pixels are reinterpreted as a new format (without conversion). This // code path uses OpenGL PBOs and is quite slow. const bool is_blit{old_params.pixel_format == new_params.pixel_format || - !Settings::values.use_accurate_framebuffers}; + !Settings::values.use_accurate_gpu_emulation}; switch (new_params.target) { case SurfaceParams::SurfaceTarget::Texture2D: |