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authorRodrigo Locatti <reinuseslisp@airmail.cc>2020-11-26 00:44:53 +0100
committerGitHub <noreply@github.com>2020-11-26 00:44:53 +0100
commit0e15c68f54ae5217e6247603b9e31757515f89e1 (patch)
tree5547698f9917260b0172298b9c2219a399063987 /src/yuzu_cmd
parentMerge pull request #4946 from ameerj/alpha-test (diff)
parentOverhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread (diff)
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Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp100
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.h20
-rw-r--r--src/yuzu_cmd/yuzu.cpp2
3 files changed, 62 insertions, 60 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 521209622..c4a4a36be 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -121,62 +121,64 @@ void EmuWindow_SDL2::Fullscreen() {
SDL_MaximizeWindow(render_window);
}
-void EmuWindow_SDL2::PollEvents() {
+void EmuWindow_SDL2::WaitEvent() {
+ // Called on main thread
SDL_Event event;
- // SDL_PollEvent returns 0 when there are no more events in the event queue
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_WINDOWEVENT:
- switch (event.window.event) {
- case SDL_WINDOWEVENT_SIZE_CHANGED:
- case SDL_WINDOWEVENT_RESIZED:
- case SDL_WINDOWEVENT_MAXIMIZED:
- case SDL_WINDOWEVENT_RESTORED:
- OnResize();
- break;
- case SDL_WINDOWEVENT_MINIMIZED:
- case SDL_WINDOWEVENT_EXPOSED:
- is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED;
- OnResize();
- break;
- case SDL_WINDOWEVENT_CLOSE:
- is_open = false;
- break;
- }
- break;
- case SDL_KEYDOWN:
- case SDL_KEYUP:
- OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
- break;
- case SDL_MOUSEMOTION:
- // ignore if it came from touch
- if (event.button.which != SDL_TOUCH_MOUSEID)
- OnMouseMotion(event.motion.x, event.motion.y);
- break;
- case SDL_MOUSEBUTTONDOWN:
- case SDL_MOUSEBUTTONUP:
- // ignore if it came from touch
- if (event.button.which != SDL_TOUCH_MOUSEID) {
- OnMouseButton(event.button.button, event.button.state, event.button.x,
- event.button.y);
- }
- break;
- case SDL_FINGERDOWN:
- OnFingerDown(event.tfinger.x, event.tfinger.y);
- break;
- case SDL_FINGERMOTION:
- OnFingerMotion(event.tfinger.x, event.tfinger.y);
+ if (!SDL_WaitEvent(&event)) {
+ LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", SDL_GetError());
+ exit(1);
+ }
+
+ switch (event.type) {
+ case SDL_WINDOWEVENT:
+ switch (event.window.event) {
+ case SDL_WINDOWEVENT_SIZE_CHANGED:
+ case SDL_WINDOWEVENT_RESIZED:
+ case SDL_WINDOWEVENT_MAXIMIZED:
+ case SDL_WINDOWEVENT_RESTORED:
+ OnResize();
break;
- case SDL_FINGERUP:
- OnFingerUp();
+ case SDL_WINDOWEVENT_MINIMIZED:
+ case SDL_WINDOWEVENT_EXPOSED:
+ is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED;
+ OnResize();
break;
- case SDL_QUIT:
+ case SDL_WINDOWEVENT_CLOSE:
is_open = false;
break;
- default:
- break;
}
+ break;
+ case SDL_KEYDOWN:
+ case SDL_KEYUP:
+ OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
+ break;
+ case SDL_MOUSEMOTION:
+ // ignore if it came from touch
+ if (event.button.which != SDL_TOUCH_MOUSEID)
+ OnMouseMotion(event.motion.x, event.motion.y);
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ case SDL_MOUSEBUTTONUP:
+ // ignore if it came from touch
+ if (event.button.which != SDL_TOUCH_MOUSEID) {
+ OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
+ }
+ break;
+ case SDL_FINGERDOWN:
+ OnFingerDown(event.tfinger.x, event.tfinger.y);
+ break;
+ case SDL_FINGERMOTION:
+ OnFingerMotion(event.tfinger.x, event.tfinger.y);
+ break;
+ case SDL_FINGERUP:
+ OnFingerUp();
+ break;
+ case SDL_QUIT:
+ is_open = false;
+ break;
+ default:
+ break;
}
const u32 current_time = SDL_GetTicks();
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
index 53d756c3c..a93141240 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
@@ -23,38 +23,38 @@ public:
explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem);
~EmuWindow_SDL2();
- /// Polls window events
- void PollEvents() override;
-
/// Whether the window is still open, and a close request hasn't yet been sent
bool IsOpen() const;
/// Returns if window is shown (not minimized)
bool IsShown() const override;
+ /// Wait for the next event on the main thread.
+ void WaitEvent();
+
protected:
- /// Called by PollEvents when a key is pressed or released.
+ /// Called by WaitEvent when a key is pressed or released.
void OnKeyEvent(int key, u8 state);
- /// Called by PollEvents when the mouse moves.
+ /// Called by WaitEvent when the mouse moves.
void OnMouseMotion(s32 x, s32 y);
- /// Called by PollEvents when a mouse button is pressed or released
+ /// Called by WaitEvent when a mouse button is pressed or released
void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
/// Translates pixel position (0..1) to pixel positions
std::pair<unsigned, unsigned> TouchToPixelPos(float touch_x, float touch_y) const;
- /// Called by PollEvents when a finger starts touching the touchscreen
+ /// Called by WaitEvent when a finger starts touching the touchscreen
void OnFingerDown(float x, float y);
- /// Called by PollEvents when a finger moves while touching the touchscreen
+ /// Called by WaitEvent when a finger moves while touching the touchscreen
void OnFingerMotion(float x, float y);
- /// Called by PollEvents when a finger stops touching the touchscreen
+ /// Called by WaitEvent when a finger stops touching the touchscreen
void OnFingerUp();
- /// Called by PollEvents when any event that may cause the window to be resized occurs
+ /// Called by WaitEvent when any event that may cause the window to be resized occurs
void OnResize();
/// Called when user passes the fullscreen parameter flag
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 14a23c71b..ba6e89249 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -242,7 +242,7 @@ int main(int argc, char** argv) {
void(system.Run());
while (emu_window->IsOpen()) {
- std::this_thread::sleep_for(std::chrono::milliseconds(1));
+ emu_window->WaitEvent();
}
void(system.Pause());
system.Shutdown();