diff options
author | Zach Hilman <DarkLordZach@users.noreply.github.com> | 2019-06-07 23:23:25 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-06-07 23:23:25 +0200 |
commit | de33ad25f52960449a97caa2b25e37e6a35f0710 (patch) | |
tree | 5f70bb84aafac68b6c34c95fec033528bff26d4e /src/yuzu_cmd | |
parent | Merge pull request #2558 from ReinUsesLisp/shader-nodes (diff) | |
parent | gl_buffer_cache: Remove unused ReserveMemory method (diff) | |
download | yuzu-de33ad25f52960449a97caa2b25e37e6a35f0710.tar yuzu-de33ad25f52960449a97caa2b25e37e6a35f0710.tar.gz yuzu-de33ad25f52960449a97caa2b25e37e6a35f0710.tar.bz2 yuzu-de33ad25f52960449a97caa2b25e37e6a35f0710.tar.lz yuzu-de33ad25f52960449a97caa2b25e37e6a35f0710.tar.xz yuzu-de33ad25f52960449a97caa2b25e37e6a35f0710.tar.zst yuzu-de33ad25f52960449a97caa2b25e37e6a35f0710.zip |
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 2 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp | 6 |
2 files changed, 1 insertions, 7 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 730956427..f3817bb87 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -349,8 +349,6 @@ void Config::ReadValues() { Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); Settings::values.frame_limit = static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); - Settings::values.use_compatibility_profile = - sdl2_config->GetBoolean("Renderer", "use_compatibility_profile", true); Settings::values.use_disk_shader_cache = sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false); Settings::values.use_accurate_gpu_emulation = diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp index 904022137..e2d3df180 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp @@ -74,13 +74,9 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() { } EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) { - const SDL_GLprofile profile = Settings::values.use_compatibility_profile - ? SDL_GL_CONTEXT_PROFILE_COMPATIBILITY - : SDL_GL_CONTEXT_PROFILE_CORE; - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); |