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author | bunnei <bunneidev@gmail.com> | 2018-07-25 16:37:00 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-07-25 16:37:00 +0200 |
commit | 0686183c3e60c972523342dfa19f495f0f3de5f6 (patch) | |
tree | 826eca266297e3a54313f4fe60334e7a196a4694 /src | |
parent | Merge pull request #815 from Subv/z32f_tex (diff) | |
parent | GPU: Implemented the Z32_S8_X24 depth buffer format. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/gpu.h | 1 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 5 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 8 | ||||
-rw-r--r-- | src/video_core/textures/decoders.cpp | 3 |
4 files changed, 16 insertions, 1 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index ba7b81571..e9d87efb4 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -34,6 +34,7 @@ enum class DepthFormat : u32 { Z24_X8_UNORM = 0x15, Z24_S8_UNORM = 0x16, Z24_C8_UNORM = 0x18, + Z32_S8_X24_FLOAT = 0x19, }; /// Returns the number of bytes per pixel of each rendertarget format. diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 0f5006383..91ce0357b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -122,6 +122,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // Z16 + {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, + ComponentType::Float, false}, // Z32FS8 }}; static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) { @@ -209,7 +211,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>, MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>, - MortonCopy<true, PixelFormat::Z16>, + MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>, }; static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), @@ -241,6 +243,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), MortonCopy<false, PixelFormat::S8Z24>, MortonCopy<false, PixelFormat::Z32F>, MortonCopy<false, PixelFormat::Z16>, + MortonCopy<false, PixelFormat::Z32FS8>, }; // Allocate an uninitialized texture of appropriate size and format for the surface diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 0d660de28..0267dbac6 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -51,6 +51,7 @@ struct SurfaceParams { S8Z24 = 22, Z32F = 23, Z16 = 24, + Z32FS8 = 25, MaxDepthStencilFormat, @@ -113,6 +114,7 @@ struct SurfaceParams { 1, // S8Z24 1, // Z32F 1, // Z16 + 1, // Z32FS8 }}; ASSERT(static_cast<size_t>(format) < compression_factor_table.size()); @@ -149,6 +151,7 @@ struct SurfaceParams { 32, // S8Z24 32, // Z32F 16, // Z16 + 64, // Z32FS8 }}; ASSERT(static_cast<size_t>(format) < bpp_table.size()); @@ -169,6 +172,8 @@ struct SurfaceParams { return PixelFormat::Z32F; case Tegra::DepthFormat::Z16_UNORM: return PixelFormat::Z16; + case Tegra::DepthFormat::Z32_S8_X24_FLOAT: + return PixelFormat::Z32FS8; default: LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); UNREACHABLE(); @@ -331,6 +336,8 @@ struct SurfaceParams { return Tegra::DepthFormat::Z32_FLOAT; case PixelFormat::Z16: return Tegra::DepthFormat::Z16_UNORM; + case PixelFormat::Z32FS8: + return Tegra::DepthFormat::Z32_S8_X24_FLOAT; default: LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); UNREACHABLE(); @@ -389,6 +396,7 @@ struct SurfaceParams { case Tegra::DepthFormat::Z24_S8_UNORM: return ComponentType::UNorm; case Tegra::DepthFormat::Z32_FLOAT: + case Tegra::DepthFormat::Z32_S8_X24_FLOAT: return ComponentType::Float; default: LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 970c06e71..50c5a56f6 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -90,6 +90,8 @@ static u32 DepthBytesPerPixel(DepthFormat format) { case DepthFormat::Z24_S8_UNORM: case DepthFormat::Z32_FLOAT: return 4; + case DepthFormat::Z32_S8_X24_FLOAT: + return 8; default: UNIMPLEMENTED_MSG("Format not implemented"); break; @@ -150,6 +152,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid case DepthFormat::S8_Z24_UNORM: case DepthFormat::Z24_S8_UNORM: case DepthFormat::Z32_FLOAT: + case DepthFormat::Z32_S8_X24_FLOAT: CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data, unswizzled_data.data(), true, block_height); break; |