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authorNguyen Dac Nam <nam.kazt.91@gmail.com>2020-03-11 12:15:31 +0100
committernamkazy <nam.kazt.91@gmail.com>2020-04-05 05:31:27 +0200
commit08db60392da9eb82fba39f99c1e650085a7d094b (patch)
treec75c4ff000930c35de7c9f3b325dd62fed9a904b /src
parentshader: SULD.D import StoreType (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/shader/decode/image.cpp32
1 files changed, 28 insertions, 4 deletions
diff --git a/src/video_core/shader/decode/image.cpp b/src/video_core/shader/decode/image.cpp
index ae41e1149..077bad037 100644
--- a/src/video_core/shader/decode/image.cpp
+++ b/src/video_core/shader/decode/image.cpp
@@ -80,10 +80,34 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
switch (instr.suldst.GetStoreDataLayout()) {
case StoreType::Bits32: {
- MetaImage meta{image, {}, {}};
- Node value = Operation(OperationCode::ImageLoad, meta, GetCoordinates(type));
- SetTemporary(bb, 0, std::move(value));
- SetRegister(bb, instr.gpr0.Value(), GetTemporary(0));
+ Node value{};
+ for (s32 i = 3; i >= 0; i--) {
+ MetaImage meta{image, {}, i};
+ Node element_value =
+ Operation(OperationCode::ImageLoad, meta, GetCoordinates(type));
+
+ const Node comp = GetPredicateComparisonFloat(PredCondition::GreaterEqual,
+ element_value, Immediate(1.0f));
+ const Node mul =
+ Operation(OperationCode::Select, comp, Immediate(1.f), Immediate(255.f));
+
+ Node element = Operation(OperationCode::FMul, NO_PRECISE, element_value, mul);
+ element = SignedOperation(OperationCode::ICastFloat, true, NO_PRECISE,
+ std::move(element));
+ element = Operation(OperationCode::ULogicalShiftLeft, std::move(element),
+ Immediate(8 * i));
+ if (i == 3) {
+ //(namkazt) for now i'm force it to 0 at alpha component if color is in
+ // range (0-255)
+ value = Operation(OperationCode::Select, comp, Immediate(0),
+ std::move(element));
+ } else {
+ value = Operation(OperationCode::UBitwiseOr, value,
+ Operation(OperationCode::Select, comp,
+ std::move(element_value), std::move(element)));
+ }
+ }
+ SetRegister(bb, instr.gpr0.Value(), std::move(value));
break;
}
default: