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author | Liam <byteslice@airmail.cc> | 2023-01-09 23:54:49 +0100 |
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committer | Liam <byteslice@airmail.cc> | 2023-01-09 23:54:49 +0100 |
commit | 1caa84e6527bd0910affc243296e4dd79863e6e2 (patch) | |
tree | 8a65eea04671d7c48e9165380d129b6ffed6ab96 /src | |
parent | Merge pull request #9589 from liamwhite/default (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index fdf8485ce..cc0155a2c 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -22,6 +22,7 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default; void ConfigureGraphicsAdvanced::SetConfiguration() { const bool runtime_lock = !system.IsPoweredOn(); ui->use_vsync->setEnabled(runtime_lock); + ui->renderer_force_max_clock->setEnabled(runtime_lock); ui->use_asynchronous_shaders->setEnabled(runtime_lock); ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); @@ -40,12 +41,12 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { Settings::values.max_anisotropy.GetValue()); } else { ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy); - ConfigurationShared::SetPerGameSetting(ui->renderer_force_max_clock, - &Settings::values.renderer_force_max_clock); ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox, &Settings::values.max_anisotropy); ConfigurationShared::SetHighlight(ui->label_gpu_accuracy, !Settings::values.gpu_accuracy.UsingGlobal()); + ConfigurationShared::SetHighlight(ui->renderer_force_max_clock, + !Settings::values.renderer_force_max_clock.UsingGlobal()); ConfigurationShared::SetHighlight(ui->af_label, !Settings::values.max_anisotropy.UsingGlobal()); } |