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author | wwylele <wwylele@gmail.com> | 2017-06-01 15:56:46 +0200 |
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committer | wwylele <wwylele@gmail.com> | 2017-06-04 08:47:25 +0200 |
commit | 28d1e73d2f1eb5d77568303050d254fd3b4df853 (patch) | |
tree | 29f34273ed1a7943a5f32b6e510d6f4caf6e5c02 /src | |
parent | Merge pull request #2734 from yuriks/cmake-imported-libs (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/regs_texturing.h | 8 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/pica_to_gl.h | 13 | ||||
-rw-r--r-- | src/video_core/swrasterizer/rasterizer.cpp | 20 | ||||
-rw-r--r-- | src/video_core/swrasterizer/texturing.cpp | 19 |
4 files changed, 48 insertions, 12 deletions
diff --git a/src/video_core/regs_texturing.h b/src/video_core/regs_texturing.h index e4038b41b..2c654d5c8 100644 --- a/src/video_core/regs_texturing.h +++ b/src/video_core/regs_texturing.h @@ -30,10 +30,10 @@ struct TexturingRegs { Repeat = 2, MirroredRepeat = 3, // Mode 4-7 produces some weird result and may be just invalid: - // 4: Positive coord: clamp to edge; negative coord: repeat - // 5: Positive coord: clamp to border; negative coord: repeat - // 6: Repeat - // 7: Repeat + ClampToEdge2 = 4, // Positive coord: clamp to edge; negative coord: repeat + ClampToBorder2 = 5, // Positive coord: clamp to border; negative coord: repeat + Repeat2 = 6, // Same as Repeat + Repeat3 = 7, // Same as Repeat }; enum TextureFilter : u32 { diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h index 93d7b0b71..70298e211 100644 --- a/src/video_core/renderer_opengl/pica_to_gl.h +++ b/src/video_core/renderer_opengl/pica_to_gl.h @@ -55,6 +55,12 @@ inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) { GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder GL_REPEAT, // WrapMode::Repeat GL_MIRRORED_REPEAT, // WrapMode::MirroredRepeat + // TODO(wwylele): ClampToEdge2 and ClampToBorder2 are not properly implemented here. See the + // comments in enum WrapMode. + GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge2 + GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder2 + GL_REPEAT, // WrapMode::Repeat2 + GL_REPEAT, // WrapMode::Repeat3 }; // Range check table for input @@ -65,6 +71,13 @@ inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) { return GL_CLAMP_TO_EDGE; } + if (static_cast<u32>(mode) > 3) { + // It is still unclear whether mode 4-7 are valid, so log it if a game uses them. + // TODO(wwylele): telemetry should be added here so we can collect more info about which + // game uses this. + LOG_WARNING(Render_OpenGL, "Using texture wrap mode %u", static_cast<u32>(mode)); + } + GLenum gl_mode = wrap_mode_table[mode]; // Check for dummy values indicating an unknown mode diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index e9edf0360..908c7bb9e 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp @@ -307,10 +307,22 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve int t = (int)(v * float24::FromFloat32(static_cast<float>(texture.config.height))) .ToFloat32(); - if ((texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder && - (s < 0 || static_cast<u32>(s) >= texture.config.width)) || - (texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder && - (t < 0 || static_cast<u32>(t) >= texture.config.height))) { + bool use_border_s = false; + bool use_border_t = false; + + if (texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder) { + use_border_s = s < 0 || s >= static_cast<int>(texture.config.width); + } else if (texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder2) { + use_border_s = s >= static_cast<int>(texture.config.width); + } + + if (texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder) { + use_border_t = t < 0 || t >= static_cast<int>(texture.config.height); + } else if (texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder2) { + use_border_t = t >= static_cast<int>(texture.config.height); + } + + if (use_border_s || use_border_t) { auto border_color = texture.config.border_color; texture_color[i] = {border_color.r, border_color.g, border_color.b, border_color.a}; diff --git a/src/video_core/swrasterizer/texturing.cpp b/src/video_core/swrasterizer/texturing.cpp index aeb6aeb8c..4f02b93f2 100644 --- a/src/video_core/swrasterizer/texturing.cpp +++ b/src/video_core/swrasterizer/texturing.cpp @@ -18,22 +18,33 @@ using TevStageConfig = TexturingRegs::TevStageConfig; int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) { switch (mode) { + case TexturingRegs::TextureConfig::ClampToEdge2: + // For negative coordinate, ClampToEdge2 behaves the same as Repeat + if (val < 0) { + return static_cast<int>(static_cast<unsigned>(val) % size); + } + // [[fallthrough]] case TexturingRegs::TextureConfig::ClampToEdge: val = std::max(val, 0); - val = std::min(val, (int)size - 1); + val = std::min(val, static_cast<int>(size) - 1); return val; case TexturingRegs::TextureConfig::ClampToBorder: return val; + case TexturingRegs::TextureConfig::ClampToBorder2: + // For ClampToBorder2, the case of positive coordinate beyond the texture size is already + // handled outside. Here we only handle the negative coordinate in the same way as Repeat. + case TexturingRegs::TextureConfig::Repeat2: + case TexturingRegs::TextureConfig::Repeat3: case TexturingRegs::TextureConfig::Repeat: - return (int)((unsigned)val % size); + return static_cast<int>(static_cast<unsigned>(val) % size); case TexturingRegs::TextureConfig::MirroredRepeat: { - unsigned int coord = ((unsigned)val % (2 * size)); + unsigned int coord = (static_cast<unsigned>(val) % (2 * size)); if (coord >= size) coord = 2 * size - 1 - coord; - return (int)coord; + return static_cast<int>(coord); } default: |