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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-03-03 07:07:19 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:23 +0200
commit4006929c986a2e0e52429fe21201a7ad5ca3fea9 (patch)
tree9f4a1ffa7782ed76db5561e107e8ae9f71f63a15 /src
parentshader: Implement LOP and LOP3 (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/shader_recompiler/CMakeLists.txt1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.h28
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp72
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp16
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.cpp90
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.h4
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.inc17
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_add.cpp184
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp2
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp16
-rw-r--r--src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp2
-rw-r--r--src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp10
12 files changed, 400 insertions, 42 deletions
diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt
index 6506413a8..cb73e03fb 100644
--- a/src/shader_recompiler/CMakeLists.txt
+++ b/src/shader_recompiler/CMakeLists.txt
@@ -71,6 +71,7 @@ add_library(shader_recompiler STATIC
frontend/maxwell/translate/impl/floating_point_multi_function.cpp
frontend/maxwell/translate/impl/floating_point_multiply.cpp
frontend/maxwell/translate/impl/floating_point_range_reduction.cpp
+ frontend/maxwell/translate/impl/half_floating_point_add.cpp
frontend/maxwell/translate/impl/impl.cpp
frontend/maxwell/translate/impl/impl.h
frontend/maxwell/translate/impl/integer_add.cpp
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
index 5446d6ab6..bed43c094 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -90,24 +90,36 @@ Id EmitCompositeConstructU32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4);
Id EmitCompositeExtractU32x2(EmitContext& ctx, Id composite, u32 index);
Id EmitCompositeExtractU32x3(EmitContext& ctx, Id composite, u32 index);
Id EmitCompositeExtractU32x4(EmitContext& ctx, Id composite, u32 index);
-void EmitCompositeConstructF16x2(EmitContext& ctx);
-void EmitCompositeConstructF16x3(EmitContext& ctx);
-void EmitCompositeConstructF16x4(EmitContext& ctx);
+Id EmitCompositeInsertU32x2(EmitContext& ctx, Id composite, Id object, u32 index);
+Id EmitCompositeInsertU32x3(EmitContext& ctx, Id composite, Id object, u32 index);
+Id EmitCompositeInsertU32x4(EmitContext& ctx, Id composite, Id object, u32 index);
+Id EmitCompositeConstructF16x2(EmitContext& ctx, Id e1, Id e2);
+Id EmitCompositeConstructF16x3(EmitContext& ctx, Id e1, Id e2, Id e3);
+Id EmitCompositeConstructF16x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4);
Id EmitCompositeExtractF16x2(EmitContext& ctx, Id composite, u32 index);
Id EmitCompositeExtractF16x3(EmitContext& ctx, Id composite, u32 index);
Id EmitCompositeExtractF16x4(EmitContext& ctx, Id composite, u32 index);
-void EmitCompositeConstructF32x2(EmitContext& ctx);
-void EmitCompositeConstructF32x3(EmitContext& ctx);
-void EmitCompositeConstructF32x4(EmitContext& ctx);
+Id EmitCompositeInsertF16x2(EmitContext& ctx, Id composite, Id object, u32 index);
+Id EmitCompositeInsertF16x3(EmitContext& ctx, Id composite, Id object, u32 index);
+Id EmitCompositeInsertF16x4(EmitContext& ctx, Id composite, Id object, u32 index);
+Id EmitCompositeConstructF32x2(EmitContext& ctx, Id e1, Id e2);
+Id EmitCompositeConstructF32x3(EmitContext& ctx, Id e1, Id e2, Id e3);
+Id EmitCompositeConstructF32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4);
Id EmitCompositeExtractF32x2(EmitContext& ctx, Id composite, u32 index);
Id EmitCompositeExtractF32x3(EmitContext& ctx, Id composite, u32 index);
Id EmitCompositeExtractF32x4(EmitContext& ctx, Id composite, u32 index);
+Id EmitCompositeInsertF32x2(EmitContext& ctx, Id composite, Id object, u32 index);
+Id EmitCompositeInsertF32x3(EmitContext& ctx, Id composite, Id object, u32 index);
+Id EmitCompositeInsertF32x4(EmitContext& ctx, Id composite, Id object, u32 index);
void EmitCompositeConstructF64x2(EmitContext& ctx);
void EmitCompositeConstructF64x3(EmitContext& ctx);
void EmitCompositeConstructF64x4(EmitContext& ctx);
void EmitCompositeExtractF64x2(EmitContext& ctx);
void EmitCompositeExtractF64x3(EmitContext& ctx);
void EmitCompositeExtractF64x4(EmitContext& ctx);
+Id EmitCompositeInsertF64x2(EmitContext& ctx, Id composite, Id object, u32 index);
+Id EmitCompositeInsertF64x3(EmitContext& ctx, Id composite, Id object, u32 index);
+Id EmitCompositeInsertF64x4(EmitContext& ctx, Id composite, Id object, u32 index);
Id EmitSelectU8(EmitContext& ctx, Id cond, Id true_value, Id false_value);
Id EmitSelectU16(EmitContext& ctx, Id cond, Id true_value, Id false_value);
Id EmitSelectU32(EmitContext& ctx, Id cond, Id true_value, Id false_value);
@@ -270,5 +282,9 @@ Id EmitConvertU64F32(EmitContext& ctx, Id value);
Id EmitConvertU64F64(EmitContext& ctx, Id value);
Id EmitConvertU64U32(EmitContext& ctx, Id value);
Id EmitConvertU32U64(EmitContext& ctx, Id value);
+Id EmitConvertF16F32(EmitContext& ctx, Id value);
+Id EmitConvertF32F16(EmitContext& ctx, Id value);
+Id EmitConvertF32F64(EmitContext& ctx, Id value);
+Id EmitConvertF64F32(EmitContext& ctx, Id value);
} // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
index c950854a0..616e63676 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
@@ -30,16 +30,28 @@ Id EmitCompositeExtractU32x4(EmitContext& ctx, Id composite, u32 index) {
return ctx.OpCompositeExtract(ctx.U32[1], composite, index);
}
-void EmitCompositeConstructF16x2(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
+Id EmitCompositeInsertU32x2(EmitContext& ctx, Id composite, Id object, u32 index) {
+ return ctx.OpCompositeInsert(ctx.U32[2], object, composite, index);
}
-void EmitCompositeConstructF16x3(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
+Id EmitCompositeInsertU32x3(EmitContext& ctx, Id composite, Id object, u32 index) {
+ return ctx.OpCompositeInsert(ctx.U32[3], object, composite, index);
}
-void EmitCompositeConstructF16x4(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
+Id EmitCompositeInsertU32x4(EmitContext& ctx, Id composite, Id object, u32 index) {
+ return ctx.OpCompositeInsert(ctx.U32[4], object, composite, index);
+}
+
+Id EmitCompositeConstructF16x2(EmitContext& ctx, Id e1, Id e2) {
+ return ctx.OpCompositeConstruct(ctx.F16[2], e1, e2);
+}
+
+Id EmitCompositeConstructF16x3(EmitContext& ctx, Id e1, Id e2, Id e3) {
+ return ctx.OpCompositeConstruct(ctx.F16[3], e1, e2, e3);
+}
+
+Id EmitCompositeConstructF16x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4) {
+ return ctx.OpCompositeConstruct(ctx.F16[4], e1, e2, e3, e4);
}
Id EmitCompositeExtractF16x2(EmitContext& ctx, Id composite, u32 index) {
@@ -54,16 +66,28 @@ Id EmitCompositeExtractF16x4(EmitContext& ctx, Id composite, u32 index) {
return ctx.OpCompositeExtract(ctx.F16[1], composite, index);
}
-void EmitCompositeConstructF32x2(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
+Id EmitCompositeInsertF16x2(EmitContext& ctx, Id composite, Id object, u32 index) {
+ return ctx.OpCompositeInsert(ctx.F16[2], object, composite, index);
}
-void EmitCompositeConstructF32x3(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
+Id EmitCompositeInsertF16x3(EmitContext& ctx, Id composite, Id object, u32 index) {
+ return ctx.OpCompositeInsert(ctx.F16[3], object, composite, index);
}
-void EmitCompositeConstructF32x4(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
+Id EmitCompositeInsertF16x4(EmitContext& ctx, Id composite, Id object, u32 index) {
+ return ctx.OpCompositeInsert(ctx.F16[4], object, composite, index);
+}
+
+Id EmitCompositeConstructF32x2(EmitContext& ctx, Id e1, Id e2) {
+ return ctx.OpCompositeConstruct(ctx.F32[2], e1, e2);
+}
+
+Id EmitCompositeConstructF32x3(EmitContext& ctx, Id e1, Id e2, Id e3) {
+ return ctx.OpCompositeConstruct(ctx.F32[3], e1, e2, e3);
+}
+
+Id EmitCompositeConstructF32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4) {
+ return ctx.OpCompositeConstruct(ctx.F32[4], e1, e2, e3, e4);
}
Id EmitCompositeExtractF32x2(EmitContext& ctx, Id composite, u32 index) {
@@ -78,6 +102,18 @@ Id EmitCompositeExtractF32x4(EmitContext& ctx, Id composite, u32 index) {
return ctx.OpCompositeExtract(ctx.F32[1], composite, index);
}
+Id EmitCompositeInsertF32x2(EmitContext& ctx, Id composite, Id object, u32 index) {
+ return ctx.OpCompositeInsert(ctx.F32[2], object, composite, index);
+}
+
+Id EmitCompositeInsertF32x3(EmitContext& ctx, Id composite, Id object, u32 index) {
+ return ctx.OpCompositeInsert(ctx.F32[3], object, composite, index);
+}
+
+Id EmitCompositeInsertF32x4(EmitContext& ctx, Id composite, Id object, u32 index) {
+ return ctx.OpCompositeInsert(ctx.F32[4], object, composite, index);
+}
+
void EmitCompositeConstructF64x2(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
@@ -102,4 +138,16 @@ void EmitCompositeExtractF64x4(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
+Id EmitCompositeInsertF64x2(EmitContext& ctx, Id composite, Id object, u32 index) {
+ return ctx.OpCompositeInsert(ctx.F64[2], object, composite, index);
+}
+
+Id EmitCompositeInsertF64x3(EmitContext& ctx, Id composite, Id object, u32 index) {
+ return ctx.OpCompositeInsert(ctx.F64[3], object, composite, index);
+}
+
+Id EmitCompositeInsertF64x4(EmitContext& ctx, Id composite, Id object, u32 index) {
+ return ctx.OpCompositeInsert(ctx.F64[4], object, composite, index);
+}
+
} // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
index 76ccaffce..edcc2a1cc 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
@@ -86,4 +86,20 @@ Id EmitConvertU32U64(EmitContext& ctx, Id value) {
return ctx.OpUConvert(ctx.U32[1], value);
}
+Id EmitConvertF16F32(EmitContext& ctx, Id value) {
+ return ctx.OpFConvert(ctx.F16[1], value);
+}
+
+Id EmitConvertF32F16(EmitContext& ctx, Id value) {
+ return ctx.OpFConvert(ctx.F32[1], value);
+}
+
+Id EmitConvertF32F64(EmitContext& ctx, Id value) {
+ return ctx.OpFConvert(ctx.F32[1], value);
+}
+
+Id EmitConvertF64F32(EmitContext& ctx, Id value) {
+ return ctx.OpFConvert(ctx.F64[1], value);
+}
+
} // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index 0f1cab57a..186920d8f 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -334,12 +334,12 @@ Value IREmitter::CompositeConstruct(const Value& e1, const Value& e2, const Valu
}
Value IREmitter::CompositeExtract(const Value& vector, size_t element) {
- const auto read = [&](Opcode opcode, size_t limit) -> Value {
+ const auto read{[&](Opcode opcode, size_t limit) -> Value {
if (element >= limit) {
throw InvalidArgument("Out of bounds element {}", element);
}
return Inst(opcode, vector, Value{static_cast<u32>(element)});
- };
+ }};
switch (vector.Type()) {
case Type::U32x2:
return read(Opcode::CompositeExtractU32x2, 2);
@@ -370,6 +370,43 @@ Value IREmitter::CompositeExtract(const Value& vector, size_t element) {
}
}
+Value IREmitter::CompositeInsert(const Value& vector, const Value& object, size_t element) {
+ const auto insert{[&](Opcode opcode, size_t limit) {
+ if (element >= limit) {
+ throw InvalidArgument("Out of bounds element {}", element);
+ }
+ return Inst(opcode, vector, object, Value{static_cast<u32>(element)});
+ }};
+ switch (vector.Type()) {
+ case Type::U32x2:
+ return insert(Opcode::CompositeInsertU32x2, 2);
+ case Type::U32x3:
+ return insert(Opcode::CompositeInsertU32x3, 3);
+ case Type::U32x4:
+ return insert(Opcode::CompositeInsertU32x4, 4);
+ case Type::F16x2:
+ return insert(Opcode::CompositeInsertF16x2, 2);
+ case Type::F16x3:
+ return insert(Opcode::CompositeInsertF16x3, 3);
+ case Type::F16x4:
+ return insert(Opcode::CompositeInsertF16x4, 4);
+ case Type::F32x2:
+ return insert(Opcode::CompositeInsertF32x2, 2);
+ case Type::F32x3:
+ return insert(Opcode::CompositeInsertF32x3, 3);
+ case Type::F32x4:
+ return insert(Opcode::CompositeInsertF32x4, 4);
+ case Type::F64x2:
+ return insert(Opcode::CompositeInsertF64x2, 2);
+ case Type::F64x3:
+ return insert(Opcode::CompositeInsertF64x3, 3);
+ case Type::F64x4:
+ return insert(Opcode::CompositeInsertF64x4, 4);
+ default:
+ ThrowInvalidType(vector.Type());
+ }
+}
+
Value IREmitter::Select(const U1& condition, const Value& true_value, const Value& false_value) {
if (true_value.Type() != false_value.Type()) {
throw InvalidArgument("Mismatching types {} and {}", true_value.Type(), false_value.Type());
@@ -433,7 +470,7 @@ U32 IREmitter::PackFloat2x16(const Value& vector) {
}
Value IREmitter::UnpackFloat2x16(const U32& value) {
- return Inst<Value>(Opcode::UnpackFloat2x16, value);
+ return Inst(Opcode::UnpackFloat2x16, value);
}
F64 IREmitter::PackDouble2x32(const Value& vector) {
@@ -968,7 +1005,7 @@ U32U64 IREmitter::ConvertFToI(size_t bitsize, bool is_signed, const F16F32F64& v
}
}
-U32U64 IREmitter::ConvertU(size_t result_bitsize, const U32U64& value) {
+U32U64 IREmitter::UConvert(size_t result_bitsize, const U32U64& value) {
switch (result_bitsize) {
case 32:
switch (value.Type()) {
@@ -995,4 +1032,49 @@ U32U64 IREmitter::ConvertU(size_t result_bitsize, const U32U64& value) {
throw NotImplementedException("Conversion from {} to {} bits", value.Type(), result_bitsize);
}
+F16F32F64 IREmitter::FPConvert(size_t result_bitsize, const F16F32F64& value) {
+ switch (result_bitsize) {
+ case 16:
+ switch (value.Type()) {
+ case Type::F16:
+ // Nothing to do
+ return value;
+ case Type::F32:
+ return Inst<F16>(Opcode::ConvertF16F32, value);
+ case Type::F64:
+ throw LogicError("Illegal conversion from F64 to F16");
+ default:
+ break;
+ }
+ break;
+ case 32:
+ switch (value.Type()) {
+ case Type::F16:
+ return Inst<F32>(Opcode::ConvertF32F16, value);
+ case Type::F32:
+ // Nothing to do
+ return value;
+ case Type::F64:
+ return Inst<F64>(Opcode::ConvertF32F64, value);
+ default:
+ break;
+ }
+ break;
+ case 64:
+ switch (value.Type()) {
+ case Type::F16:
+ throw LogicError("Illegal conversion from F16 to F64");
+ case Type::F32:
+ // Nothing to do
+ return value;
+ case Type::F64:
+ return Inst<F64>(Opcode::ConvertF32F64, value);
+ default:
+ break;
+ }
+ break;
+ }
+ throw NotImplementedException("Conversion from {} to {} bits", value.Type(), result_bitsize);
+}
+
} // namespace Shader::IR
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index 03a67985f..5beb99895 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -97,6 +97,7 @@ public:
[[nodiscard]] Value CompositeConstruct(const Value& e1, const Value& e2, const Value& e3,
const Value& e4);
[[nodiscard]] Value CompositeExtract(const Value& vector, size_t element);
+ [[nodiscard]] Value CompositeInsert(const Value& vector, const Value& object, size_t element);
[[nodiscard]] Value Select(const U1& condition, const Value& true_value,
const Value& false_value);
@@ -186,7 +187,8 @@ public:
[[nodiscard]] U32U64 ConvertFToU(size_t bitsize, const F16F32F64& value);
[[nodiscard]] U32U64 ConvertFToI(size_t bitsize, bool is_signed, const F16F32F64& value);
- [[nodiscard]] U32U64 ConvertU(size_t result_bitsize, const U32U64& value);
+ [[nodiscard]] U32U64 UConvert(size_t result_bitsize, const U32U64& value);
+ [[nodiscard]] F16F32F64 FPConvert(size_t result_bitsize, const F16F32F64& value);
private:
IR::Block::iterator insertion_point;
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index aedbc5c3e..acfc0a829 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -83,24 +83,36 @@ OPCODE(CompositeConstructU32x4, U32x4, U32,
OPCODE(CompositeExtractU32x2, U32, U32x2, U32, )
OPCODE(CompositeExtractU32x3, U32, U32x3, U32, )
OPCODE(CompositeExtractU32x4, U32, U32x4, U32, )
+OPCODE(CompositeInsertU32x2, U32x2, U32x2, U32, U32, )
+OPCODE(CompositeInsertU32x3, U32x3, U32x3, U32, U32, )
+OPCODE(CompositeInsertU32x4, U32x4, U32x4, U32, U32, )
OPCODE(CompositeConstructF16x2, F16x2, F16, F16, )
OPCODE(CompositeConstructF16x3, F16x3, F16, F16, F16, )
OPCODE(CompositeConstructF16x4, F16x4, F16, F16, F16, F16, )
OPCODE(CompositeExtractF16x2, F16, F16x2, U32, )
OPCODE(CompositeExtractF16x3, F16, F16x3, U32, )
OPCODE(CompositeExtractF16x4, F16, F16x4, U32, )
+OPCODE(CompositeInsertF16x2, F16x2, F16x2, F16, U32, )
+OPCODE(CompositeInsertF16x3, F16x3, F16x3, F16, U32, )
+OPCODE(CompositeInsertF16x4, F16x4, F16x4, F16, U32, )
OPCODE(CompositeConstructF32x2, F32x2, F32, F32, )
OPCODE(CompositeConstructF32x3, F32x3, F32, F32, F32, )
OPCODE(CompositeConstructF32x4, F32x4, F32, F32, F32, F32, )
OPCODE(CompositeExtractF32x2, F32, F32x2, U32, )
OPCODE(CompositeExtractF32x3, F32, F32x3, U32, )
OPCODE(CompositeExtractF32x4, F32, F32x4, U32, )
+OPCODE(CompositeInsertF32x2, F32x2, F32x2, F32, U32, )
+OPCODE(CompositeInsertF32x3, F32x3, F32x3, F32, U32, )
+OPCODE(CompositeInsertF32x4, F32x4, F32x4, F32, U32, )
OPCODE(CompositeConstructF64x2, F64x2, F64, F64, )
OPCODE(CompositeConstructF64x3, F64x3, F64, F64, F64, )
OPCODE(CompositeConstructF64x4, F64x4, F64, F64, F64, F64, )
OPCODE(CompositeExtractF64x2, F64, F64x2, U32, )
OPCODE(CompositeExtractF64x3, F64, F64x3, U32, )
OPCODE(CompositeExtractF64x4, F64, F64x4, U32, )
+OPCODE(CompositeInsertF64x2, F64x2, F64x2, F64, U32, )
+OPCODE(CompositeInsertF64x3, F64x3, F64x3, F64, U32, )
+OPCODE(CompositeInsertF64x4, F64x4, F64x4, F64, U32, )
// Select operations
OPCODE(SelectU8, U8, U1, U8, U8, )
@@ -277,6 +289,9 @@ OPCODE(ConvertU32F64, U32, F64,
OPCODE(ConvertU64F16, U64, F16, )
OPCODE(ConvertU64F32, U64, F32, )
OPCODE(ConvertU64F64, U64, F64, )
-
OPCODE(ConvertU64U32, U64, U32, )
OPCODE(ConvertU32U64, U32, U64, )
+OPCODE(ConvertF16F32, F16, F32, )
+OPCODE(ConvertF32F16, F32, F16, )
+OPCODE(ConvertF32F64, F32, F64, )
+OPCODE(ConvertF64F32, F64, F32, )
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_add.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_add.cpp
new file mode 100644
index 000000000..6965adfb3
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_add.cpp
@@ -0,0 +1,184 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/common_types.h"
+#include "shader_recompiler/exception.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+enum class Merge : u64 {
+ H1_H0,
+ F32,
+ MRG_H0,
+ MRG_H1,
+};
+
+enum class Swizzle : u64 {
+ H1_H0,
+ F32,
+ H0_H0,
+ H1_H1,
+};
+
+std::pair<IR::F16F32F64, IR::F16F32F64> Extract(IR::IREmitter& ir, IR::U32 value, Swizzle swizzle) {
+ switch (swizzle) {
+ case Swizzle::H1_H0: {
+ const IR::Value vector{ir.UnpackFloat2x16(value)};
+ return {IR::F16{ir.CompositeExtract(vector, 0)}, IR::F16{ir.CompositeExtract(vector, 1)}};
+ }
+ case Swizzle::H0_H0: {
+ const IR::F16 scalar{ir.CompositeExtract(ir.UnpackFloat2x16(value), 0)};
+ return {scalar, scalar};
+ }
+ case Swizzle::H1_H1: {
+ const IR::F16 scalar{ir.CompositeExtract(ir.UnpackFloat2x16(value), 1)};
+ return {scalar, scalar};
+ }
+ case Swizzle::F32: {
+ const IR::F32 scalar{ir.BitCast<IR::F32>(value)};
+ return {scalar, scalar};
+ }
+ }
+ throw InvalidArgument("Invalid swizzle {}", swizzle);
+}
+
+IR::U32 MergeResult(IR::IREmitter& ir, IR::Reg dest, const IR::F16& lhs, const IR::F16& rhs,
+ Merge merge) {
+ switch (merge) {
+ case Merge::H1_H0:
+ return ir.PackFloat2x16(ir.CompositeConstruct(lhs, rhs));
+ case Merge::F32:
+ return ir.BitCast<IR::U32, IR::F32>(ir.FPConvert(32, lhs));
+ case Merge::MRG_H0:
+ case Merge::MRG_H1: {
+ const IR::Value vector{ir.UnpackFloat2x16(ir.GetReg(dest))};
+ const bool h0{merge == Merge::MRG_H0};
+ const IR::F16& insert{h0 ? lhs : rhs};
+ return ir.PackFloat2x16(ir.CompositeInsert(vector, insert, h0 ? 0 : 1));
+ }
+ }
+ throw InvalidArgument("Invalid merge {}", merge);
+}
+
+void HADD2(TranslatorVisitor& v, u64 insn, Merge merge, bool ftz, bool sat, bool abs_a, bool neg_a,
+ Swizzle swizzle_a, bool abs_b, bool neg_b, Swizzle swizzle_b, const IR::U32& src_b) {
+ union {
+ u64 raw;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 8, IR::Reg> src_a;
+ } const hadd2{insn};
+
+ auto [lhs_a, rhs_a]{Extract(v.ir, v.X(hadd2.src_a), swizzle_a)};
+ auto [lhs_b, rhs_b]{Extract(v.ir, src_b, swizzle_b)};
+ const bool promotion{lhs_a.Type() != lhs_b.Type()};
+ if (promotion) {
+ if (lhs_a.Type() == IR::Type::F16) {
+ lhs_a = v.ir.FPConvert(32, lhs_a);
+ rhs_a = v.ir.FPConvert(32, rhs_a);
+ }
+ if (lhs_b.Type() == IR::Type::F16) {
+ lhs_b = v.ir.FPConvert(32, lhs_b);
+ rhs_b = v.ir.FPConvert(32, rhs_b);
+ }
+ }
+ lhs_a = v.ir.FPAbsNeg(lhs_a, abs_a, neg_a);
+ rhs_a = v.ir.FPAbsNeg(rhs_a, abs_a, neg_a);
+
+ lhs_b = v.ir.FPAbsNeg(lhs_b, abs_b, neg_b);
+ rhs_b = v.ir.FPAbsNeg(rhs_b, abs_b, neg_b);
+
+ const IR::FpControl fp_control{
+ .no_contraction{true},
+ .rounding{IR::FpRounding::DontCare},
+ .fmz_mode{ftz ? IR::FmzMode::FTZ : IR::FmzMode::None},
+ };
+ IR::F16F32F64 lhs{v.ir.FPAdd(lhs_a, lhs_b, fp_control)};
+ IR::F16F32F64 rhs{v.ir.FPAdd(rhs_a, rhs_b, fp_control)};
+ if (sat) {
+ lhs = v.ir.FPSaturate(lhs);
+ rhs = v.ir.FPSaturate(rhs);
+ }
+ if (promotion) {
+ lhs = v.ir.FPConvert(16, lhs);
+ rhs = v.ir.FPConvert(16, rhs);
+ }
+ v.X(hadd2.dest_reg, MergeResult(v.ir, hadd2.dest_reg, lhs, rhs, merge));
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::HADD2_reg(u64 insn) {
+ union {
+ u64 raw;
+ BitField<49, 2, Merge> merge;
+ BitField<39, 1, u64> ftz;
+ BitField<32, 1, u64> sat;
+ BitField<43, 1, u64> neg_a;
+ BitField<44, 1, u64> abs_a;
+ BitField<47, 2, Swizzle> swizzle_a;
+ BitField<31, 1, u64> neg_b;
+ BitField<30, 1, u64> abs_b;
+ BitField<28, 2, Swizzle> swizzle_b;
+ } const hadd2{insn};
+
+ HADD2(*this, insn, hadd2.merge, hadd2.ftz != 0, hadd2.sat != 0, hadd2.abs_a != 0,
+ hadd2.neg_a != 0, hadd2.swizzle_a, hadd2.abs_b != 0, hadd2.neg_b != 0, hadd2.swizzle_b,
+ GetReg20(insn));
+}
+
+void TranslatorVisitor::HADD2_cbuf(u64 insn) {
+ union {
+ u64 raw;
+ BitField<49, 2, Merge> merge;
+ BitField<39, 1, u64> ftz;
+ BitField<52, 1, u64> sat;
+ BitField<43, 1, u64> neg_a;
+ BitField<44, 1, u64> abs_a;
+ BitField<47, 2, Swizzle> swizzle_a;
+ BitField<56, 1, u64> neg_b;
+ BitField<54, 1, u64> abs_b;
+ } const hadd2{insn};
+
+ HADD2(*this, insn, hadd2.merge, hadd2.ftz != 0, hadd2.sat != 0, hadd2.abs_a != 0,
+ hadd2.neg_a != 0, hadd2.swizzle_a, hadd2.abs_b != 0, hadd2.neg_b != 0, Swizzle::F32,
+ GetCbuf(insn));
+}
+
+void TranslatorVisitor::HADD2_imm(u64 insn) {
+ union {
+ u64 raw;
+ BitField<49, 2, Merge> merge;
+ BitField<39, 1, u64> ftz;
+ BitField<52, 1, u64> sat;
+ BitField<43, 1, u64> neg_a;
+ BitField<44, 1, u64> abs_a;
+ BitField<47, 2, Swizzle> swizzle_a;
+ BitField<56, 1, u64> neg_high;
+ BitField<30, 9, u64> high;
+ BitField<29, 1, u64> neg_low;
+ BitField<20, 9, u64> low;
+ } const hadd2{insn};
+
+ const u32 imm{static_cast<u32>(hadd2.low << 6) | ((hadd2.neg_low != 0 ? 1 : 0) << 15) |
+ static_cast<u32>(hadd2.high << 22) | ((hadd2.neg_high != 0 ? 1 : 0) << 31)};
+ HADD2(*this, insn, hadd2.merge, hadd2.ftz != 0, hadd2.sat != 0, hadd2.abs_a != 0,
+ hadd2.neg_a != 0, hadd2.swizzle_a, false, false, Swizzle::H1_H0, ir.Imm32(imm));
+}
+
+void TranslatorVisitor::HADD2_32I(u64 insn) {
+ union {
+ u64 raw;
+ BitField<55, 1, u64> ftz;
+ BitField<52, 1, u64> sat;
+ BitField<56, 1, u64> neg_a;
+ BitField<53, 2, Swizzle> swizzle_a;
+ BitField<20, 32, u64> imm32;
+ } const hadd2{insn};
+
+ const u32 imm{static_cast<u32>(hadd2.imm32)};
+ HADD2(*this, insn, Merge::H1_H0, hadd2.ftz != 0, hadd2.sat != 0, false, hadd2.neg_a != 0,
+ hadd2.swizzle_a, false, false, Swizzle::H1_H0, ir.Imm32(imm));
+}
+} // namespace Shader::Maxwell
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp
index 727524284..748b856c9 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp
@@ -59,7 +59,7 @@ IR::U64 Address(TranslatorVisitor& v, u64 insn) {
const IR::U64 address{[&]() -> IR::U64 {
if (mem.e == 0) {
// LDG/STG without .E uses a 32-bit pointer, zero-extend it
- return v.ir.ConvertU(64, v.X(mem.addr_reg));
+ return v.ir.UConvert(64, v.X(mem.addr_reg));
}
if (!IR::IsAligned(mem.addr_reg, 2)) {
throw NotImplementedException("Unaligned address register");
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
index a0535f1c2..c24f29ff7 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
@@ -265,22 +265,6 @@ void TranslatorVisitor::GETLMEMBASE(u64) {
ThrowNotImplemented(Opcode::GETLMEMBASE);
}
-void TranslatorVisitor::HADD2_reg(u64) {
- ThrowNotImplemented(Opcode::HADD2_reg);
-}
-
-void TranslatorVisitor::HADD2_cbuf(u64) {
- ThrowNotImplemented(Opcode::HADD2_cbuf);
-}
-
-void TranslatorVisitor::HADD2_imm(u64) {
- ThrowNotImplemented(Opcode::HADD2_imm);
-}
-
-void TranslatorVisitor::HADD2_32I(u64) {
- ThrowNotImplemented(Opcode::HADD2_32I);
-}
-
void TranslatorVisitor::HFMA2_reg(u64) {
ThrowNotImplemented(Opcode::HFMA2_reg);
}
diff --git a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
index 98e3dfef7..965e52135 100644
--- a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
+++ b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
@@ -298,7 +298,7 @@ IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer
offset = ir.IAdd(offset, ir.Imm32(low_addr->imm_offset));
}
} else {
- offset = ir.ConvertU(32, IR::U64{inst.Arg(0)});
+ offset = ir.UConvert(32, IR::U64{inst.Arg(0)});
}
// Subtract the least significant 32 bits from the guest offset. The result is the storage
// buffer offset in bytes.
diff --git a/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp b/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp
index c7032f168..14a5cb50f 100644
--- a/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp
+++ b/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp
@@ -44,6 +44,12 @@ IR::Opcode Replace(IR::Opcode op) {
return IR::Opcode::CompositeExtractF32x3;
case IR::Opcode::CompositeExtractF16x4:
return IR::Opcode::CompositeExtractF32x4;
+ case IR::Opcode::CompositeInsertF16x2:
+ return IR::Opcode::CompositeInsertF32x2;
+ case IR::Opcode::CompositeInsertF16x3:
+ return IR::Opcode::CompositeInsertF32x3;
+ case IR::Opcode::CompositeInsertF16x4:
+ return IR::Opcode::CompositeInsertF32x4;
case IR::Opcode::ConvertS16F16:
return IR::Opcode::ConvertS16F32;
case IR::Opcode::ConvertS32F16:
@@ -60,6 +66,10 @@ IR::Opcode Replace(IR::Opcode op) {
return IR::Opcode::PackHalf2x16;
case IR::Opcode::UnpackFloat2x16:
return IR::Opcode::UnpackHalf2x16;
+ case IR::Opcode::ConvertF32F16:
+ return IR::Opcode::Identity;
+ case IR::Opcode::ConvertF16F32:
+ return IR::Opcode::Identity;
default:
return op;
}