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author | Jannik Vogel <email@jannikvogel.de> | 2016-04-19 00:53:42 +0200 |
---|---|---|
committer | Jannik Vogel <email@jannikvogel.de> | 2016-05-11 08:07:37 +0200 |
commit | 5a7306d6dfb04cf21990a58cddb5b03ca2541fa0 (patch) | |
tree | 293f1547afeba5b684d4cd73e0cd26cb81341839 /src | |
parent | Rasterizer: Implement texture type 3 (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 8 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 5 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 88 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_util.h | 1 |
4 files changed, 67 insertions, 35 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index d1d9beccb..ed2e2f3ae 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -76,6 +76,9 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1); glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2); + glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0_W, 1, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0_w)); + glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0_W); + glVertexAttribPointer(GLShader::ATTRIBUTE_NORMQUAT, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, normquat)); glEnableVertexAttribArray(GLShader::ATTRIBUTE_NORMQUAT); @@ -319,6 +322,11 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { SyncLogicOp(); break; + // Texture 0 type + case PICA_REG_INDEX(texture0.type): + shader_dirty = true; + break; + // TEV stages case PICA_REG_INDEX(tev_stage0.color_source1): case PICA_REG_INDEX(tev_stage0.color_modifier1): diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index b9315ed33..eed00011a 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -61,6 +61,8 @@ union PicaShaderConfig { state.alpha_test_func = regs.output_merger.alpha_test.enable ? regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always; + state.texture0_type = regs.texture0.type; + // Copy relevant tev stages fields. // We don't sync const_color here because of the high variance, it is a // shader uniform instead. @@ -170,6 +172,7 @@ union PicaShaderConfig { struct State { Pica::Regs::CompareFunc alpha_test_func; + Pica::Regs::TextureConfig::TextureType texture0_type; std::array<TevStageConfigRaw, 6> tev_stages; u8 combiner_buffer_input; @@ -281,6 +284,7 @@ private: tex_coord1[1] = v.tc1.y.ToFloat32(); tex_coord2[0] = v.tc2.x.ToFloat32(); tex_coord2[1] = v.tc2.y.ToFloat32(); + tex_coord0_w = v.tc0_w.ToFloat32(); normquat[0] = v.quat.x.ToFloat32(); normquat[1] = v.quat.y.ToFloat32(); normquat[2] = v.quat.z.ToFloat32(); @@ -301,6 +305,7 @@ private: GLfloat tex_coord0[2]; GLfloat tex_coord1[2]; GLfloat tex_coord2[2]; + GLfloat tex_coord0_w; GLfloat normquat[4]; GLfloat view[3]; }; diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 0c3153e8f..71d60e69c 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -32,8 +32,9 @@ static bool IsPassThroughTevStage(const TevStageConfig& stage) { } /// Writes the specified TEV stage source component(s) -static void AppendSource(std::string& out, TevStageConfig::Source source, +static void AppendSource(std::string& out, const PicaShaderConfig& config, TevStageConfig::Source source, const std::string& index_name) { + const auto& state = config.state; using Source = TevStageConfig::Source; switch (source) { case Source::PrimaryColor: @@ -46,7 +47,20 @@ static void AppendSource(std::string& out, TevStageConfig::Source source, out += "secondary_fragment_color"; break; case Source::Texture0: - out += "texture(tex[0], texcoord[0])"; + // Only unit 0 respects the texturing type (according to 3DBrew) + switch(state.texture0_type) { + case Pica::Regs::TextureConfig::Texture2D: + out += "texture(tex[0], texcoord[0])"; + break; + case Pica::Regs::TextureConfig::Projection2D: + out += "textureProj(tex[0], vec3(texcoord[0], texcoord0_w))"; + break; + default: + out += "texture(tex[0], texcoord[0])"; + LOG_CRITICAL(HW_GPU, "Unhandled texture type %x", static_cast<int>(state.texture0_type)); + UNIMPLEMENTED(); + break; + } break; case Source::Texture1: out += "texture(tex[1], texcoord[1])"; @@ -71,53 +85,53 @@ static void AppendSource(std::string& out, TevStageConfig::Source source, } /// Writes the color components to use for the specified TEV stage color modifier -static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier modifier, +static void AppendColorModifier(std::string& out, const PicaShaderConfig& config, TevStageConfig::ColorModifier modifier, TevStageConfig::Source source, const std::string& index_name) { using ColorModifier = TevStageConfig::ColorModifier; switch (modifier) { case ColorModifier::SourceColor: - AppendSource(out, source, index_name); + AppendSource(out, config, source, index_name); out += ".rgb"; break; case ColorModifier::OneMinusSourceColor: out += "vec3(1.0) - "; - AppendSource(out, source, index_name); + AppendSource(out, config, source, index_name); out += ".rgb"; break; case ColorModifier::SourceAlpha: - AppendSource(out, source, index_name); + AppendSource(out, config, source, index_name); out += ".aaa"; break; case ColorModifier::OneMinusSourceAlpha: out += "vec3(1.0) - "; - AppendSource(out, source, index_name); + AppendSource(out, config, source, index_name); out += ".aaa"; break; case ColorModifier::SourceRed: - AppendSource(out, source, index_name); + AppendSource(out, config, source, index_name); out += ".rrr"; break; case ColorModifier::OneMinusSourceRed: out += "vec3(1.0) - "; - AppendSource(out, source, index_name); + AppendSource(out, config, source, index_name); out += ".rrr"; break; case ColorModifier::SourceGreen: - AppendSource(out, source, index_name); + AppendSource(out, config, source, index_name); out += ".ggg"; break; case ColorModifier::OneMinusSourceGreen: out += "vec3(1.0) - "; - AppendSource(out, source, index_name); + AppendSource(out, config, source, index_name); out += ".ggg"; break; case ColorModifier::SourceBlue: - AppendSource(out, source, index_name); + AppendSource(out, config, source, index_name); out += ".bbb"; break; case ColorModifier::OneMinusSourceBlue: out += "vec3(1.0) - "; - AppendSource(out, source, index_name); + AppendSource(out, config, source, index_name); out += ".bbb"; break; default: @@ -128,44 +142,44 @@ static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier } /// Writes the alpha component to use for the specified TEV stage alpha modifier -static void AppendAlphaModifier(std::string& out, TevStageConfig::AlphaModifier modifier, +static void AppendAlphaModifier(std::string& out, const PicaShaderConfig& config, TevStageConfig::AlphaModifier modifier, TevStageConfig::Source source, const std::string& index_name) { using AlphaModifier = TevStageConfig::AlphaModifier; switch (modifier) { case AlphaModifier::SourceAlpha: - AppendSource(out, source, index_name); + AppendSource(out, config, source, index_name); out += ".a"; break; case AlphaModifier::OneMinusSourceAlpha: out += "1.0 - "; - AppendSource(out, source, index_name); + AppendSource(out, config, source, index_name); out += ".a"; break; case AlphaModifier::SourceRed: - AppendSource(out, source, index_name); + AppendSource(out, config, source, index_name); out += ".r"; break; case AlphaModifier::OneMinusSourceRed: out += "1.0 - "; - AppendSource(out, source, index_name); + AppendSource(out, config, source, index_name); out += ".r"; break; case AlphaModifier::SourceGreen: - AppendSource(out, source, index_name); + AppendSource(out, config, source, index_name); out += ".g"; break; case AlphaModifier::OneMinusSourceGreen: out += "1.0 - "; - AppendSource(out, source, index_name); + AppendSource(out, config, source, index_name); out += ".g"; break; case AlphaModifier::SourceBlue: - AppendSource(out, source, index_name); + AppendSource(out, config, source, index_name); out += ".b"; break; case AlphaModifier::OneMinusSourceBlue: out += "1.0 - "; - AppendSource(out, source, index_name); + AppendSource(out, config, source, index_name); out += ".b"; break; default: @@ -292,11 +306,11 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi std::string index_name = std::to_string(index); out += "vec3 color_results_" + index_name + "[3] = vec3[3]("; - AppendColorModifier(out, stage.color_modifier1, stage.color_source1, index_name); + AppendColorModifier(out, config, stage.color_modifier1, stage.color_source1, index_name); out += ", "; - AppendColorModifier(out, stage.color_modifier2, stage.color_source2, index_name); + AppendColorModifier(out, config, stage.color_modifier2, stage.color_source2, index_name); out += ", "; - AppendColorModifier(out, stage.color_modifier3, stage.color_source3, index_name); + AppendColorModifier(out, config, stage.color_modifier3, stage.color_source3, index_name); out += ");\n"; out += "vec3 color_output_" + index_name + " = "; @@ -304,11 +318,11 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi out += ";\n"; out += "float alpha_results_" + index_name + "[3] = float[3]("; - AppendAlphaModifier(out, stage.alpha_modifier1, stage.alpha_source1, index_name); + AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1, index_name); out += ", "; - AppendAlphaModifier(out, stage.alpha_modifier2, stage.alpha_source2, index_name); + AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2, index_name); out += ", "; - AppendAlphaModifier(out, stage.alpha_modifier3, stage.alpha_source3, index_name); + AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3, index_name); out += ");\n"; out += "float alpha_output_" + index_name + " = "; @@ -523,6 +537,7 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) { in vec4 primary_color; in vec2 texcoord[3]; +in float texcoord0_w; in vec4 normquat; in vec3 view; @@ -598,17 +613,19 @@ vec4 secondary_fragment_color = vec4(0.0); std::string GenerateVertexShader() { std::string out = "#version 330 core\n"; - out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION) + ") in vec4 vert_position;\n"; - out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR) + ") in vec4 vert_color;\n"; - out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + ") in vec2 vert_texcoord0;\n"; - out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) + ") in vec2 vert_texcoord1;\n"; - out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) + ") in vec2 vert_texcoord2;\n"; - out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT) + ") in vec4 vert_normquat;\n"; - out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW) + ") in vec3 vert_view;\n"; + out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION) + ") in vec4 vert_position;\n"; + out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR) + ") in vec4 vert_color;\n"; + out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + ") in vec2 vert_texcoord0;\n"; + out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) + ") in vec2 vert_texcoord1;\n"; + out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) + ") in vec2 vert_texcoord2;\n"; + out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0_W) + ") in float vert_texcoord0_w;\n"; + out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT) + ") in vec4 vert_normquat;\n"; + out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW) + ") in vec3 vert_view;\n"; out += R"( out vec4 primary_color; out vec2 texcoord[3]; +out float texcoord0_w; out vec4 normquat; out vec3 view; @@ -617,6 +634,7 @@ void main() { texcoord[0] = vert_texcoord0; texcoord[1] = vert_texcoord1; texcoord[2] = vert_texcoord2; + texcoord0_w = vert_texcoord0_w; normquat = vert_normquat; view = vert_view; gl_Position = vec4(vert_position.x, vert_position.y, -vert_position.z, vert_position.w); diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h index 097242f6f..f59912f79 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.h +++ b/src/video_core/renderer_opengl/gl_shader_util.h @@ -14,6 +14,7 @@ enum Attributes { ATTRIBUTE_TEXCOORD0, ATTRIBUTE_TEXCOORD1, ATTRIBUTE_TEXCOORD2, + ATTRIBUTE_TEXCOORD0_W, ATTRIBUTE_NORMQUAT, ATTRIBUTE_VIEW, }; |