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author | bunnei <bunneidev@gmail.com> | 2021-11-10 05:54:44 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2021-12-07 01:39:17 +0100 |
commit | 5dff28290fc4fc9bc3db3c32476dd93b2c4414c6 (patch) | |
tree | 45bccef430ad51ccef88b66036f511d8f52964d0 /src | |
parent | hle: kernel: KLightLock: Migrate to updated KThreadQueue. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/core/hle/kernel/k_light_condition_variable.cpp | 80 | ||||
-rw-r--r-- | src/core/hle/kernel/k_light_condition_variable.h | 60 |
3 files changed, 87 insertions, 54 deletions
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index c42a29cc7..cd99b447b 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -185,6 +185,7 @@ add_library(core STATIC hle/kernel/k_event.h hle/kernel/k_handle_table.cpp hle/kernel/k_handle_table.h + hle/kernel/k_light_condition_variable.cpp hle/kernel/k_light_condition_variable.h hle/kernel/k_light_lock.cpp hle/kernel/k_light_lock.h diff --git a/src/core/hle/kernel/k_light_condition_variable.cpp b/src/core/hle/kernel/k_light_condition_variable.cpp new file mode 100644 index 000000000..9ff710084 --- /dev/null +++ b/src/core/hle/kernel/k_light_condition_variable.cpp @@ -0,0 +1,80 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "core/hle/kernel/k_light_condition_variable.h" +#include "core/hle/kernel/k_scheduler.h" +#include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h" +#include "core/hle/kernel/k_thread_queue.h" +#include "core/hle/kernel/svc_results.h" + +namespace Kernel { + +namespace { + +class ThreadQueueImplForKLightConditionVariable final : public KThreadQueue { +private: + KThread::WaiterList* m_wait_list; + bool m_allow_terminating_thread; + +public: + ThreadQueueImplForKLightConditionVariable(KernelCore& kernel_, KThread::WaiterList* wl, + bool term) + : KThreadQueue(kernel_), m_wait_list(wl), m_allow_terminating_thread(term) {} + + virtual void CancelWait(KThread* waiting_thread, ResultCode wait_result, + bool cancel_timer_task) override { + // Only process waits if we're allowed to. + if (ResultTerminationRequested == wait_result && m_allow_terminating_thread) { + return; + } + + // Remove the thread from the waiting thread from the light condition variable. + m_wait_list->erase(m_wait_list->iterator_to(*waiting_thread)); + + // Invoke the base cancel wait handler. + KThreadQueue::CancelWait(waiting_thread, wait_result, cancel_timer_task); + } +}; + +} // namespace + +void KLightConditionVariable::Wait(KLightLock* lock, s64 timeout, bool allow_terminating_thread) { + // Create thread queue. + KThread* owner = GetCurrentThreadPointer(kernel); + + ThreadQueueImplForKLightConditionVariable wait_queue(kernel, std::addressof(wait_list), + allow_terminating_thread); + + // Sleep the thread. + { + KScopedSchedulerLockAndSleep lk(kernel, owner, timeout); + + if (!allow_terminating_thread && owner->IsTerminationRequested()) { + lk.CancelSleep(); + return; + } + + lock->Unlock(); + + // Add the thread to the queue. + wait_list.push_back(*owner); + + // Begin waiting. + owner->BeginWait(std::addressof(wait_queue)); + } + + // Re-acquire the lock. + lock->Lock(); +} + +void KLightConditionVariable::Broadcast() { + KScopedSchedulerLock lk(kernel); + + // Signal all threads. + for (auto it = wait_list.begin(); it != wait_list.end(); it = wait_list.erase(it)) { + it->EndWait(ResultSuccess); + } +} + +} // namespace Kernel diff --git a/src/core/hle/kernel/k_light_condition_variable.h b/src/core/hle/kernel/k_light_condition_variable.h index fb0ad783a..65d3bc3e1 100644 --- a/src/core/hle/kernel/k_light_condition_variable.h +++ b/src/core/hle/kernel/k_light_condition_variable.h @@ -1,73 +1,25 @@ -// Copyright 2020 yuzu Emulator Project +// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -// This file references various implementation details from Atmosphere, an open-source firmware for -// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX. - #pragma once #include "common/common_types.h" -#include "core/hle/kernel/k_scheduler.h" -#include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h" -#include "core/hle/kernel/time_manager.h" +#include "core/hle/kernel/k_thread.h" namespace Kernel { + class KernelCore; +class KLightLock; class KLightConditionVariable { public: explicit KLightConditionVariable(KernelCore& kernel_) : kernel{kernel_} {} - void Wait(KLightLock* lock, s64 timeout = -1, bool allow_terminating_thread = true) { - WaitImpl(lock, timeout, allow_terminating_thread); - } - - void Broadcast() { - KScopedSchedulerLock lk{kernel}; - - // Signal all threads. - for (auto& thread : wait_list) { - thread.SetState(ThreadState::Runnable); - } - } + void Wait(KLightLock* lock, s64 timeout = -1, bool allow_terminating_thread = true); + void Broadcast(); private: - void WaitImpl(KLightLock* lock, s64 timeout, bool allow_terminating_thread) { - KThread* owner = GetCurrentThreadPointer(kernel); - - // Sleep the thread. - { - KScopedSchedulerLockAndSleep lk{kernel, owner, timeout}; - - if (!allow_terminating_thread && owner->IsTerminationRequested()) { - lk.CancelSleep(); - return; - } - - lock->Unlock(); - - // Set the thread as waiting. - GetCurrentThread(kernel).SetState(ThreadState::Waiting); - - // Add the thread to the queue. - wait_list.push_back(GetCurrentThread(kernel)); - } - - // Remove the thread from the wait list. - { - KScopedSchedulerLock sl{kernel}; - - wait_list.erase(wait_list.iterator_to(GetCurrentThread(kernel))); - } - - // Cancel the task that the sleep setup. - kernel.TimeManager().UnscheduleTimeEvent(owner); - - // Re-acquire the lock. - lock->Lock(); - } - KernelCore& kernel; KThread::WaiterList wait_list{}; }; |