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author | bunnei <bunneidev@gmail.com> | 2017-09-19 19:18:35 +0200 |
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committer | GitHub <noreply@github.com> | 2017-09-19 19:18:35 +0200 |
commit | 6fc123d67c628ede43e1b970d19fde15c20f61f2 (patch) | |
tree | 42dece098356a39423e8f526b4981d12db132763 /src | |
parent | Merge pull request #2936 from B3n30/system_curl_linux (diff) | |
parent | Improved performance of FromAttributeBuffer (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/shader/shader.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index e9063e616..2857d2829 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp @@ -52,7 +52,8 @@ OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, // The hardware takes the absolute and saturates vertex colors like this, *before* doing // interpolation for (unsigned i = 0; i < 4; ++i) { - ret.color[i] = float24::FromFloat32(std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f)); + float c = std::fabs(ret.color[i].ToFloat32()); + ret.color[i] = float24::FromFloat32(c < 1.0f ? c : 1.0f); } LOG_TRACE(HW_GPU, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), " |