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author | Lioncash <mathew1800@gmail.com> | 2021-02-08 06:13:57 +0100 |
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committer | Lioncash <mathew1800@gmail.com> | 2021-02-09 19:15:05 +0100 |
commit | 864762cac9c95e8835ae2156e4dc2495d643b773 (patch) | |
tree | cd7feb5c20d25d301e2018f556fedee41683bd60 /src | |
parent | configure_input_player_widget: Avoid nontrivial copies where applicable (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/yuzu/configuration/configure_input_player_widget.cpp | 233 |
1 files changed, 125 insertions, 108 deletions
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp index 416e4d168..d928bbb37 100644 --- a/src/yuzu/configuration/configure_input_player_widget.cpp +++ b/src/yuzu/configuration/configure_input_player_widget.cpp @@ -518,14 +518,15 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) { // Draw joysticks using namespace Settings::NativeAnalog; - DrawJoystick(p, center + QPointF(-65, -65) + (axis_values[LStick].value * 7), 1.62f, - button_values[Settings::NativeButton::LStick]); - DrawJoystick(p, center + QPointF(65, 12) + (axis_values[RStick].value * 7), 1.62f, - button_values[Settings::NativeButton::RStick]); - DrawRawJoystick(p, center + QPointF(-180, 90), axis_values[LStick].raw_value, - axis_values[LStick].properties); - DrawRawJoystick(p, center + QPointF(180, 90), axis_values[RStick].raw_value, - axis_values[RStick].properties); + const auto& l_stick = axis_values[LStick]; + const auto l_button = button_values[Settings::NativeButton::LStick]; + const auto& r_stick = axis_values[RStick]; + const auto r_button = button_values[Settings::NativeButton::RStick]; + + DrawJoystick(p, center + QPointF(-65, -65) + (l_stick.value * 7), 1.62f, l_button); + DrawJoystick(p, center + QPointF(65, 12) + (r_stick.value * 7), 1.62f, r_button); + DrawRawJoystick(p, center + QPointF(-180, 90), l_stick.raw_value, l_stick.properties); + DrawRawJoystick(p, center + QPointF(180, 90), r_stick.raw_value, r_stick.properties); } using namespace Settings::NativeButton; @@ -604,14 +605,15 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen { // Draw joysticks using namespace Settings::NativeAnalog; - DrawJoystick(p, center + QPointF(-171, -41) + (axis_values[LStick].value * 4), 1.0f, - button_values[Settings::NativeButton::LStick]); - DrawJoystick(p, center + QPointF(171, 8) + (axis_values[RStick].value * 4), 1.0f, - button_values[Settings::NativeButton::RStick]); - DrawRawJoystick(p, center + QPointF(-50, 0), axis_values[LStick].raw_value, - axis_values[LStick].properties); - DrawRawJoystick(p, center + QPointF(50, 0), axis_values[RStick].raw_value, - axis_values[RStick].properties); + const auto& l_stick = axis_values[LStick]; + const auto l_button = button_values[Settings::NativeButton::LStick]; + const auto& r_stick = axis_values[RStick]; + const auto r_button = button_values[Settings::NativeButton::RStick]; + + DrawJoystick(p, center + QPointF(-171, -41) + (l_stick.value * 4), 1.0f, l_button); + DrawJoystick(p, center + QPointF(171, 8) + (r_stick.value * 4), 1.0f, r_button); + DrawRawJoystick(p, center + QPointF(-50, 0), l_stick.raw_value, l_stick.properties); + DrawRawJoystick(p, center + QPointF(50, 0), r_stick.raw_value, r_stick.properties); } using namespace Settings::NativeButton; @@ -1458,15 +1460,18 @@ void PlayerControlPreview::DrawProBody(QPainter& p, const QPointF center) { constexpr int radius1 = 32; for (std::size_t point = 0; point < pro_left_handle.size() / 2; ++point) { - qleft_handle[point] = - center + QPointF(pro_left_handle[point * 2], pro_left_handle[point * 2 + 1]); - qright_handle[point] = - center + QPointF(-pro_left_handle[point * 2], pro_left_handle[point * 2 + 1]); + const float left_x = pro_left_handle[point * 2 + 0]; + const float left_y = pro_left_handle[point * 2 + 1]; + + qleft_handle[point] = center + QPointF(left_x, left_y); + qright_handle[point] = center + QPointF(-left_x, left_y); } for (std::size_t point = 0; point < pro_body.size() / 2; ++point) { - qbody[point] = center + QPointF(pro_body[point * 2], pro_body[point * 2 + 1]); - qbody[pro_body.size() - 1 - point] = - center + QPointF(-pro_body[point * 2], pro_body[point * 2 + 1]); + const float body_x = pro_body[point * 2 + 0]; + const float body_y = pro_body[point * 2 + 1]; + + qbody[point] = center + QPointF(body_x, body_y); + qbody[pro_body.size() - 1 - point] = center + QPointF(-body_x, body_y); } // Draw left handle body @@ -1497,21 +1502,25 @@ void PlayerControlPreview::DrawGCBody(QPainter& p, const QPointF center) { constexpr float angle = 2 * 3.1415f / 8; for (std::size_t point = 0; point < gc_left_body.size() / 2; ++point) { - qleft_handle[point] = - center + QPointF(gc_left_body[point * 2], gc_left_body[point * 2 + 1]); - qright_handle[point] = - center + QPointF(-gc_left_body[point * 2], gc_left_body[point * 2 + 1]); + const float body_x = gc_left_body[point * 2 + 0]; + const float body_y = gc_left_body[point * 2 + 1]; + + qleft_handle[point] = center + QPointF(body_x, body_y); + qright_handle[point] = center + QPointF(-body_x, body_y); } for (std::size_t point = 0; point < gc_body.size() / 2; ++point) { - qbody[point] = center + QPointF(gc_body[point * 2], gc_body[point * 2 + 1]); - qbody[gc_body.size() - 1 - point] = - center + QPointF(-gc_body[point * 2], gc_body[point * 2 + 1]); + const float body_x = gc_body[point * 2 + 0]; + const float body_y = gc_body[point * 2 + 1]; + + qbody[point] = center + QPointF(body_x, body_y); + qbody[gc_body.size() - 1 - point] = center + QPointF(-body_x, body_y); } for (std::size_t point = 0; point < 8; ++point) { - left_hex[point] = - center + QPointF(34 * std::cos(point * angle) - 111, 34 * std::sin(point * angle) - 44); - right_hex[point] = - center + QPointF(26 * std::cos(point * angle) + 61, 26 * std::sin(point * angle) + 37); + const float point_cos = std::cos(point * angle); + const float point_sin = std::sin(point * angle); + + left_hex[point] = center + QPointF(34 * point_cos - 111, 34 * point_sin - 44); + right_hex[point] = center + QPointF(26 * point_cos + 61, 26 * point_sin + 37); } // Draw body @@ -1632,32 +1641,36 @@ void PlayerControlPreview::DrawDualBody(QPainter& p, const QPointF center) { constexpr float offset = 209.3f; for (std::size_t point = 0; point < left_joycon_body.size() / 2; ++point) { - left_joycon[point] = center + QPointF(left_joycon_body[point * 2] * size + offset, - left_joycon_body[point * 2 + 1] * size - 1); - right_joycon[point] = center + QPointF(-left_joycon_body[point * 2] * size - offset, - left_joycon_body[point * 2 + 1] * size - 1); + const float body_x = left_joycon_body[point * 2 + 0]; + const float body_y = left_joycon_body[point * 2 + 1]; + + left_joycon[point] = center + QPointF(body_x * size + offset, body_y * size - 1); + right_joycon[point] = center + QPointF(-body_x * size - offset, body_y * size - 1); } for (std::size_t point = 0; point < left_joycon_slider.size() / 2; ++point) { - qleft_joycon_slider[point] = - center + QPointF(left_joycon_slider[point * 2], left_joycon_slider[point * 2 + 1]); - qright_joycon_slider[point] = - center + QPointF(-left_joycon_slider[point * 2], left_joycon_slider[point * 2 + 1]); + const float slider_x = left_joycon_slider[point * 2 + 0]; + const float slider_y = left_joycon_slider[point * 2 + 1]; + + qleft_joycon_slider[point] = center + QPointF(slider_x, slider_y); + qright_joycon_slider[point] = center + QPointF(-slider_x, slider_y); } for (std::size_t point = 0; point < left_joycon_topview.size() / 2; ++point) { + const float top_view_x = left_joycon_topview[point * 2 + 0]; + const float top_view_y = left_joycon_topview[point * 2 + 1]; + qleft_joycon_topview[point] = - center + QPointF(left_joycon_topview[point * 2] * size2 - 52, - left_joycon_topview[point * 2 + 1] * size2 - 52); + center + QPointF(top_view_x * size2 - 52, top_view_y * size2 - 52); qright_joycon_topview[point] = - center + QPointF(-left_joycon_topview[point * 2] * size2 + 52, - left_joycon_topview[point * 2 + 1] * size2 - 52); + center + QPointF(-top_view_x * size2 + 52, top_view_y * size2 - 52); } for (std::size_t point = 0; point < left_joycon_slider_topview.size() / 2; ++point) { + const float top_view_x = left_joycon_slider_topview[point * 2 + 0]; + const float top_view_y = left_joycon_slider_topview[point * 2 + 1]; + qleft_joycon_slider_topview[point] = - center + QPointF(left_joycon_slider_topview[point * 2] * size2 - 52, - left_joycon_slider_topview[point * 2 + 1] * size2 - 52); + center + QPointF(top_view_x * size2 - 52, top_view_y * size2 - 52); qright_joycon_slider_topview[point] = - center + QPointF(-left_joycon_slider_topview[point * 2] * size2 + 52, - left_joycon_slider_topview[point * 2 + 1] * size2 - 52); + center + QPointF(-top_view_x * size2 + 52, top_view_y * size2 - 52); } // right joycon body @@ -1906,18 +1919,19 @@ void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center, bo std::array<QPointF, pro_body_top.size()> qbody_top; for (std::size_t point = 0; point < pro_left_trigger.size() / 2; ++point) { - qleft_trigger[point] = - center + QPointF(pro_left_trigger[point * 2], - pro_left_trigger[point * 2 + 1] + (left_pressed ? 2 : 0)); - qright_trigger[point] = - center + QPointF(-pro_left_trigger[point * 2], - pro_left_trigger[point * 2 + 1] + (right_pressed ? 2 : 0)); + const float trigger_x = pro_left_trigger[point * 2 + 0]; + const float trigger_y = pro_left_trigger[point * 2 + 1]; + + qleft_trigger[point] = center + QPointF(trigger_x, trigger_y + (left_pressed ? 2 : 0)); + qright_trigger[point] = center + QPointF(-trigger_x, trigger_y + (right_pressed ? 2 : 0)); } for (std::size_t point = 0; point < pro_body_top.size() / 2; ++point) { - qbody_top[pro_body_top.size() - 1 - point] = - center + QPointF(-pro_body_top[point * 2], pro_body_top[point * 2 + 1]); - qbody_top[point] = center + QPointF(pro_body_top[point * 2], pro_body_top[point * 2 + 1]); + const float top_x = pro_body_top[point * 2 + 0]; + const float top_y = pro_body_top[point * 2 + 1]; + + qbody_top[pro_body_top.size() - 1 - point] = center + QPointF(-top_x, top_y); + qbody_top[point] = center + QPointF(top_x, top_y); } // Pro body detail @@ -1940,12 +1954,11 @@ void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center, boo std::array<QPointF, left_gc_trigger.size() / 2> qright_trigger; for (std::size_t point = 0; point < left_gc_trigger.size() / 2; ++point) { - qleft_trigger[point] = - center + QPointF(left_gc_trigger[point * 2], - left_gc_trigger[point * 2 + 1] + (left_pressed ? 10 : 0)); - qright_trigger[point] = - center + QPointF(-left_gc_trigger[point * 2], - left_gc_trigger[point * 2 + 1] + (right_pressed ? 10 : 0)); + const float trigger_x = left_gc_trigger[point * 2 + 0]; + const float trigger_y = left_gc_trigger[point * 2 + 1]; + + qleft_trigger[point] = center + QPointF(trigger_x, trigger_y + (left_pressed ? 10 : 0)); + qright_trigger[point] = center + QPointF(-trigger_x, trigger_y + (right_pressed ? 10 : 0)); } // Left trigger @@ -1974,12 +1987,13 @@ void PlayerControlPreview::DrawHandheldTriggers(QPainter& p, const QPointF cente std::array<QPointF, left_joycon_trigger.size() / 2> qright_trigger; for (std::size_t point = 0; point < left_joycon_trigger.size() / 2; ++point) { + const float left_trigger_x = left_joycon_trigger[point * 2 + 0]; + const float left_trigger_y = left_joycon_trigger[point * 2 + 1]; + qleft_trigger[point] = - center + QPointF(left_joycon_trigger[point * 2], - left_joycon_trigger[point * 2 + 1] + (left_pressed ? 0.5f : 0)); + center + QPointF(left_trigger_x, left_trigger_y + (left_pressed ? 0.5f : 0)); qright_trigger[point] = - center + QPointF(-left_joycon_trigger[point * 2], - left_joycon_trigger[point * 2 + 1] + (right_pressed ? 0.5f : 0)); + center + QPointF(-left_trigger_x, left_trigger_y + (right_pressed ? 0.5f : 0)); } // Left trigger @@ -1999,12 +2013,14 @@ void PlayerControlPreview::DrawDualTriggers(QPainter& p, const QPointF center, b constexpr float size = 1.62f; constexpr float offset = 210.6f; for (std::size_t point = 0; point < left_joycon_trigger.size() / 2; ++point) { - qleft_trigger[point] = - center + QPointF(left_joycon_trigger[point * 2] * size + offset, - left_joycon_trigger[point * 2 + 1] * size + (left_pressed ? 0.5f : 0)); - qright_trigger[point] = center + QPointF(-left_joycon_trigger[point * 2] * size - offset, - left_joycon_trigger[point * 2 + 1] * size + - (right_pressed ? 0.5f : 0)); + const float left_trigger_x = left_joycon_trigger[point * 2 + 0]; + const float left_trigger_y = left_joycon_trigger[point * 2 + 1]; + + qleft_trigger[point] = center + QPointF(left_trigger_x * size + offset, + left_trigger_y * size + (left_pressed ? 0.5f : 0)); + qright_trigger[point] = + center + QPointF(-left_trigger_x * size - offset, + left_trigger_y * size + (right_pressed ? 0.5f : 0)); } // Left trigger @@ -2024,13 +2040,16 @@ void PlayerControlPreview::DrawDualTriggersTopView(QPainter& p, const QPointF ce constexpr float size = 0.9f; for (std::size_t point = 0; point < left_joystick_L_topview.size() / 2; ++point) { - qleft_trigger[point] = center + QPointF(left_joystick_L_topview[point * 2] * size - 50, - left_joystick_L_topview[point * 2 + 1] * size - 52); + const float top_view_x = left_joystick_L_topview[point * 2 + 0]; + const float top_view_y = left_joystick_L_topview[point * 2 + 1]; + + qleft_trigger[point] = center + QPointF(top_view_x * size - 50, top_view_y * size - 52); } for (std::size_t point = 0; point < left_joystick_L_topview.size() / 2; ++point) { - qright_trigger[point] = - center + QPointF(-left_joystick_L_topview[point * 2] * size + 50, - left_joystick_L_topview[point * 2 + 1] * size - 52); + const float top_view_x = left_joystick_L_topview[point * 2 + 0]; + const float top_view_y = left_joystick_L_topview[point * 2 + 1]; + + qright_trigger[point] = center + QPointF(-top_view_x * size + 50, top_view_y * size - 52); } p.setPen(colors.outline); @@ -2447,17 +2466,16 @@ void PlayerControlPreview::DrawArrowButtonOutline(QPainter& p, const QPointF cen std::array<QPointF, (arrow_points - 1) * 4> arrow_button_outline; for (std::size_t point = 0; point < arrow_points - 1; ++point) { - arrow_button_outline[point] = center + QPointF(up_arrow_button[point * 2] * size, - up_arrow_button[point * 2 + 1] * size); + const float up_arrow_x = up_arrow_button[point * 2 + 0]; + const float up_arrow_y = up_arrow_button[point * 2 + 1]; + + arrow_button_outline[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size); arrow_button_outline[(arrow_points - 1) * 2 - point - 1] = - center + - QPointF(up_arrow_button[point * 2 + 1] * size, up_arrow_button[point * 2] * size); + center + QPointF(up_arrow_y * size, up_arrow_x * size); arrow_button_outline[(arrow_points - 1) * 2 + point] = - center + - QPointF(-up_arrow_button[point * 2] * size, -up_arrow_button[point * 2 + 1] * size); + center + QPointF(-up_arrow_x * size, -up_arrow_y * size); arrow_button_outline[(arrow_points - 1) * 4 - point - 1] = - center + - QPointF(-up_arrow_button[point * 2 + 1] * size, -up_arrow_button[point * 2] * size); + center + QPointF(-up_arrow_y * size, -up_arrow_x * size); } // Draw arrow button outline p.setPen(colors.outline); @@ -2471,22 +2489,21 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center, QPoint offset; for (std::size_t point = 0; point < up_arrow_button.size() / 2; ++point) { + const float up_arrow_x = up_arrow_button[point * 2 + 0]; + const float up_arrow_y = up_arrow_button[point * 2 + 1]; + switch (direction) { case Direction::Up: - arrow_button[point] = center + QPointF(up_arrow_button[point * 2] * size, - up_arrow_button[point * 2 + 1] * size); + arrow_button[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size); break; case Direction::Left: - arrow_button[point] = center + QPointF(up_arrow_button[point * 2 + 1] * size, - up_arrow_button[point * 2] * size); + arrow_button[point] = center + QPointF(up_arrow_y * size, up_arrow_x * size); break; case Direction::Right: - arrow_button[point] = center + QPointF(-up_arrow_button[point * 2 + 1] * size, - up_arrow_button[point * 2] * size); + arrow_button[point] = center + QPointF(-up_arrow_y * size, up_arrow_x * size); break; case Direction::Down: - arrow_button[point] = center + QPointF(up_arrow_button[point * 2] * size, - -up_arrow_button[point * 2 + 1] * size); + arrow_button[point] = center + QPointF(up_arrow_x * size, -up_arrow_y * size); break; case Direction::None: break; @@ -2528,14 +2545,15 @@ void PlayerControlPreview::DrawTriggerButton(QPainter& p, const QPointF center, QPoint offset; for (std::size_t point = 0; point < trigger_button.size() / 2; ++point) { + const float trigger_button_x = trigger_button[point * 2 + 0]; + const float trigger_button_y = trigger_button[point * 2 + 1]; + switch (direction) { case Direction::Left: - qtrigger_button[point] = - center + QPointF(-trigger_button[point * 2], trigger_button[point * 2 + 1]); + qtrigger_button[point] = center + QPointF(-trigger_button_x, trigger_button_y); break; case Direction::Right: - qtrigger_button[point] = - center + QPointF(trigger_button[point * 2], trigger_button[point * 2 + 1]); + qtrigger_button[point] = center + QPointF(trigger_button_x, trigger_button_y); break; case Direction::Up: case Direction::Down: @@ -2658,22 +2676,21 @@ void PlayerControlPreview::DrawArrow(QPainter& p, const QPointF center, const Di std::array<QPointF, up_arrow_symbol.size() / 2> arrow_symbol; for (std::size_t point = 0; point < up_arrow_symbol.size() / 2; ++point) { + const float up_arrow_x = up_arrow_symbol[point * 2 + 0]; + const float up_arrow_y = up_arrow_symbol[point * 2 + 1]; + switch (direction) { case Direction::Up: - arrow_symbol[point] = center + QPointF(up_arrow_symbol[point * 2] * size, - up_arrow_symbol[point * 2 + 1] * size); + arrow_symbol[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size); break; case Direction::Left: - arrow_symbol[point] = center + QPointF(up_arrow_symbol[point * 2 + 1] * size, - up_arrow_symbol[point * 2] * size); + arrow_symbol[point] = center + QPointF(up_arrow_y * size, up_arrow_x * size); break; case Direction::Right: - arrow_symbol[point] = center + QPointF(-up_arrow_symbol[point * 2 + 1] * size, - up_arrow_symbol[point * 2] * size); + arrow_symbol[point] = center + QPointF(-up_arrow_y * size, up_arrow_x * size); break; case Direction::Down: - arrow_symbol[point] = center + QPointF(up_arrow_symbol[point * 2] * size, - -up_arrow_symbol[point * 2 + 1] * size); + arrow_symbol[point] = center + QPointF(up_arrow_x * size, -up_arrow_y * size); break; case Direction::None: break; |