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author | FernandoS27 <fsahmkow27@gmail.com> | 2021-03-24 00:02:30 +0100 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:24 +0200 |
commit | 8cb9443cb99c4510e6ef26a91d09a31a8fa6281f (patch) | |
tree | 2337f294c7179e1e2e98cafedde5c2eb254965cb /src | |
parent | shader: Implement NDC [-1, 1], attribute types and default varying initialization (diff) | |
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Diffstat (limited to 'src')
10 files changed, 147 insertions, 9 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h index 7fefcf2f2..6d4adafc7 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv.h @@ -189,6 +189,9 @@ Id EmitFPSqrt(EmitContext& ctx, Id value); Id EmitFPSaturate16(EmitContext& ctx, Id value); Id EmitFPSaturate32(EmitContext& ctx, Id value); Id EmitFPSaturate64(EmitContext& ctx, Id value); +Id EmitFPClamp16(EmitContext& ctx, Id value, Id min_value, Id max_value); +Id EmitFPClamp32(EmitContext& ctx, Id value, Id min_value, Id max_value); +Id EmitFPClamp64(EmitContext& ctx, Id value, Id min_value, Id max_value); Id EmitFPRoundEven16(EmitContext& ctx, Id value); Id EmitFPRoundEven32(EmitContext& ctx, Id value); Id EmitFPRoundEven64(EmitContext& ctx, Id value); diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp index 1fdf66cb6..24300af39 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp @@ -15,7 +15,7 @@ Id Decorate(EmitContext& ctx, IR::Inst* inst, Id op) { return op; } -Id Saturate(EmitContext& ctx, Id type, Id value, Id zero, Id one) { +Id Clamp(EmitContext& ctx, Id type, Id value, Id zero, Id one) { if (ctx.profile.has_broken_spirv_clamp) { return ctx.OpFMin(type, ctx.OpFMax(type, value, zero), one); } else { @@ -139,19 +139,31 @@ Id EmitFPSqrt(EmitContext& ctx, Id value) { Id EmitFPSaturate16(EmitContext& ctx, Id value) { const Id zero{ctx.Constant(ctx.F16[1], u16{0})}; const Id one{ctx.Constant(ctx.F16[1], u16{0x3c00})}; - return Saturate(ctx, ctx.F16[1], value, zero, one); + return Clamp(ctx, ctx.F16[1], value, zero, one); } Id EmitFPSaturate32(EmitContext& ctx, Id value) { const Id zero{ctx.Constant(ctx.F32[1], f32{0.0})}; const Id one{ctx.Constant(ctx.F32[1], f32{1.0})}; - return Saturate(ctx, ctx.F32[1], value, zero, one); + return Clamp(ctx, ctx.F32[1], value, zero, one); } Id EmitFPSaturate64(EmitContext& ctx, Id value) { const Id zero{ctx.Constant(ctx.F64[1], f64{0.0})}; const Id one{ctx.Constant(ctx.F64[1], f64{1.0})}; - return Saturate(ctx, ctx.F64[1], value, zero, one); + return Clamp(ctx, ctx.F64[1], value, zero, one); +} + +Id EmitFPClamp16(EmitContext& ctx, Id value, Id min_value, Id max_value) { + return Clamp(ctx, ctx.F16[1], value, min_value, max_value); +} + +Id EmitFPClamp32(EmitContext& ctx, Id value, Id min_value, Id max_value) { + return Clamp(ctx, ctx.F32[1], value, min_value, max_value); +} + +Id EmitFPClamp64(EmitContext& ctx, Id value, Id min_value, Id max_value) { + return Clamp(ctx, ctx.F64[1], value, min_value, max_value); } Id EmitFPRoundEven16(EmitContext& ctx, Id value) { diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp index ce610799a..6280c08f6 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp +++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp @@ -731,6 +731,24 @@ F16F32F64 IREmitter::FPSaturate(const F16F32F64& value) { } } +F16F32F64 IREmitter::FPClamp(const F16F32F64& value, const F16F32F64& min_value, + const F16F32F64& max_value) { + if (value.Type() != min_value.Type() || value.Type() != max_value.Type()) { + throw InvalidArgument("Mismatching types {}, {}, and {}", value.Type(), min_value.Type(), + max_value.Type()); + } + switch (value.Type()) { + case Type::F16: + return Inst<F16>(Opcode::FPClamp16, value, min_value, max_value); + case Type::F32: + return Inst<F32>(Opcode::FPClamp32, value, min_value, max_value); + case Type::F64: + return Inst<F64>(Opcode::FPClamp64, value, min_value, max_value); + default: + ThrowInvalidType(value.Type()); + } +} + F16F32F64 IREmitter::FPRoundEven(const F16F32F64& value, FpControl control) { switch (value.Type()) { case Type::F16: diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h index 39109b0de..ebbda78a9 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.h +++ b/src/shader_recompiler/frontend/ir/ir_emitter.h @@ -147,6 +147,7 @@ public: [[nodiscard]] F32F64 FPRecipSqrt(const F32F64& value); [[nodiscard]] F32 FPSqrt(const F32& value); [[nodiscard]] F16F32F64 FPSaturate(const F16F32F64& value); + [[nodiscard]] F16F32F64 FPClamp(const F16F32F64& value, const F16F32F64& min_value, const F16F32F64& max_value); [[nodiscard]] F16F32F64 FPRoundEven(const F16F32F64& value, FpControl control = {}); [[nodiscard]] F16F32F64 FPFloor(const F16F32F64& value, FpControl control = {}); [[nodiscard]] F16F32F64 FPCeil(const F16F32F64& value, FpControl control = {}); diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc index 8945c7b04..dd17212a1 100644 --- a/src/shader_recompiler/frontend/ir/opcodes.inc +++ b/src/shader_recompiler/frontend/ir/opcodes.inc @@ -192,6 +192,9 @@ OPCODE(FPLog2, F32, F32, OPCODE(FPSaturate16, F16, F16, ) OPCODE(FPSaturate32, F32, F32, ) OPCODE(FPSaturate64, F64, F64, ) +OPCODE(FPClamp16, F16, F16, F16, F16, ) +OPCODE(FPClamp32, F32, F32, F32, F32, ) +OPCODE(FPClamp64, F64, F64, F64, F64, ) OPCODE(FPRoundEven16, F16, F16, ) OPCODE(FPRoundEven32, F32, F32, ) OPCODE(FPRoundEven64, F64, F64, ) diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp index 81175627f..7c5a72800 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp @@ -2,6 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <limits> + #include "common/common_types.h" #include "shader_recompiler/exception.h" #include "shader_recompiler/frontend/maxwell/opcodes.h" @@ -55,6 +57,37 @@ size_t BitSize(DestFormat dest_format) { } } +std::pair<f64, f64> ClampBounds(DestFormat format, bool is_signed) { + if (is_signed) { + switch (format) { + case DestFormat::I16: + return {static_cast<f64>(std::numeric_limits<s16>::max()), + static_cast<f64>(std::numeric_limits<s16>::min())}; + case DestFormat::I32: + return {static_cast<f64>(std::numeric_limits<s32>::max()), + static_cast<f64>(std::numeric_limits<s32>::min())}; + case DestFormat::I64: + return {static_cast<f64>(std::numeric_limits<s64>::max()), + static_cast<f64>(std::numeric_limits<s64>::min())}; + default: {} + } + } else { + switch (format) { + case DestFormat::I16: + return {static_cast<f64>(std::numeric_limits<u16>::max()), + static_cast<f64>(std::numeric_limits<u16>::min())}; + case DestFormat::I32: + return {static_cast<f64>(std::numeric_limits<u32>::max()), + static_cast<f64>(std::numeric_limits<u32>::min())}; + case DestFormat::I64: + return {static_cast<f64>(std::numeric_limits<u64>::max()), + static_cast<f64>(std::numeric_limits<u64>::min())}; + default: {} + } + } + throw NotImplementedException("Invalid destination format {}", format); +} + IR::F64 UnpackCbuf(TranslatorVisitor& v, u64 insn) { union { u64 raw; @@ -112,13 +145,58 @@ void TranslateF2I(TranslatorVisitor& v, u64 insn, const IR::F16F32F64& src_a) { // For example converting F32 65537.0 to U16, the expected value is 0xffff, const bool is_signed{f2i.is_signed != 0}; - const size_t bitsize{BitSize(f2i.dest_format)}; - const IR::U16U32U64 result{v.ir.ConvertFToI(bitsize, is_signed, rounded_value)}; + const auto [max_bound, min_bound] = ClampBounds(f2i.dest_format, is_signed); + + IR::F16F32F64 intermediate; + switch (f2i.src_format) { + case SrcFormat::F16: { + const IR::F16 max_val{v.ir.FPConvert(16, v.ir.Imm32(static_cast<f32>(max_bound)))}; + const IR::F16 min_val{v.ir.FPConvert(16, v.ir.Imm32(static_cast<f32>(min_bound)))}; + intermediate = v.ir.FPClamp(rounded_value, min_val, max_val); + break; + } + case SrcFormat::F32: { + const IR::F32 max_val{v.ir.Imm32(static_cast<f32>(max_bound))}; + const IR::F32 min_val{v.ir.Imm32(static_cast<f32>(min_bound))}; + intermediate = v.ir.FPClamp(rounded_value, min_val, max_val); + break; + } + case SrcFormat::F64: { + const IR::F64 max_val{v.ir.Imm64(max_bound)}; + const IR::F64 min_val{v.ir.Imm64(min_bound)}; + intermediate = v.ir.FPClamp(rounded_value, min_val, max_val); + break; + } + default: + throw NotImplementedException("Invalid destination format {}", f2i.dest_format.Value()); + } + + const size_t bitsize{std::max<size_t>(32, BitSize(f2i.dest_format))}; + IR::U16U32U64 result{v.ir.ConvertFToI(bitsize, is_signed, intermediate)}; + + bool handled_special_case = false; + const bool special_nan_cases = + (f2i.src_format == SrcFormat::F64) != (f2i.dest_format == DestFormat::I64); + if (special_nan_cases) { + if (f2i.dest_format == DestFormat::I32) { + handled_special_case = true; + result = IR::U32{v.ir.Select(v.ir.FPIsNan(op_a), v.ir.Imm32(0x8000'0000U), result)}; + } else if (f2i.dest_format == DestFormat::I64) { + handled_special_case = true; + result = IR::U64{ + v.ir.Select(v.ir.FPIsNan(op_a), v.ir.Imm64(0x8000'0000'0000'0000ULL), result)}; + } + } + if (!handled_special_case && is_signed) { + if (bitsize != 64) { + result = IR::U32{v.ir.Select(v.ir.FPIsNan(op_a), v.ir.Imm32(0U), result)}; + } else { + result = IR::U64{v.ir.Select(v.ir.FPIsNan(op_a), v.ir.Imm64(0ULL), result)}; + } + } if (bitsize == 64) { - const IR::Value vector{v.ir.UnpackUint2x32(result)}; - v.X(f2i.dest_reg + 0, IR::U32{v.ir.CompositeExtract(vector, 0)}); - v.X(f2i.dest_reg + 1, IR::U32{v.ir.CompositeExtract(vector, 1)}); + v.L(f2i.dest_reg, result); } else { v.X(f2i.dest_reg, result); } diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/impl.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/impl.cpp index 758a0230a..9bae89c10 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/impl.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/impl.cpp @@ -21,6 +21,13 @@ IR::U32 TranslatorVisitor::X(IR::Reg reg) { return ir.GetReg(reg); } +IR::U64 TranslatorVisitor::L(IR::Reg reg) { + if (!IR::IsAligned(reg, 2)) { + throw NotImplementedException("Unaligned source register {}", reg); + } + return IR::U64{ir.PackUint2x32(ir.CompositeConstruct(X(reg), X(reg + 1)))}; +} + IR::F32 TranslatorVisitor::F(IR::Reg reg) { return ir.BitCast<IR::F32>(X(reg)); } @@ -36,6 +43,16 @@ void TranslatorVisitor::X(IR::Reg dest_reg, const IR::U32& value) { ir.SetReg(dest_reg, value); } +void TranslatorVisitor::L(IR::Reg dest_reg, const IR::U64& value) { + if (!IR::IsAligned(dest_reg, 2)) { + throw NotImplementedException("Unaligned destination register {}", dest_reg); + } + const IR::Value result{ir.UnpackUint2x32(value)}; + for (int i = 0; i < 2; i++) { + X(dest_reg + i, IR::U32{ir.CompositeExtract(result, i)}); + } +} + void TranslatorVisitor::F(IR::Reg dest_reg, const IR::F32& value) { X(dest_reg, ir.BitCast<IR::U32>(value)); } diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/impl.h b/src/shader_recompiler/frontend/maxwell/translate/impl/impl.h index c994fe803..54c31deb4 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/impl.h +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/impl.h @@ -341,10 +341,12 @@ public: void XMAD_imm(u64 insn); [[nodiscard]] IR::U32 X(IR::Reg reg); + [[nodiscard]] IR::U64 L(IR::Reg reg); [[nodiscard]] IR::F32 F(IR::Reg reg); [[nodiscard]] IR::F64 D(IR::Reg reg); void X(IR::Reg dest_reg, const IR::U32& value); + void L(IR::Reg dest_reg, const IR::U64& value); void F(IR::Reg dest_reg, const IR::F32& value); void D(IR::Reg dest_reg, const IR::F64& value); diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp index db5138e4d..32f276f3b 100644 --- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp @@ -105,6 +105,7 @@ void VisitUsages(Info& info, IR::Inst& inst) { case IR::Opcode::FPNeg16: case IR::Opcode::FPRoundEven16: case IR::Opcode::FPSaturate16: + case IR::Opcode::FPClamp16: case IR::Opcode::FPTrunc16: case IR::Opcode::FPOrdEqual16: case IR::Opcode::FPUnordEqual16: @@ -148,6 +149,7 @@ void VisitUsages(Info& info, IR::Inst& inst) { case IR::Opcode::FPRecipSqrt64: case IR::Opcode::FPRoundEven64: case IR::Opcode::FPSaturate64: + case IR::Opcode::FPClamp64: case IR::Opcode::FPTrunc64: case IR::Opcode::FPOrdEqual64: case IR::Opcode::FPUnordEqual64: diff --git a/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp b/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp index 0e8862f45..0d2c91ed6 100644 --- a/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp +++ b/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp @@ -30,6 +30,8 @@ IR::Opcode Replace(IR::Opcode op) { return IR::Opcode::FPRoundEven32; case IR::Opcode::FPSaturate16: return IR::Opcode::FPSaturate32; + case IR::Opcode::FPClamp16: + return IR::Opcode::FPClamp32; case IR::Opcode::FPTrunc16: return IR::Opcode::FPTrunc32; case IR::Opcode::CompositeConstructF16x2: |