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author | Subv <subv2112@gmail.com> | 2018-07-02 20:33:41 +0200 |
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committer | Subv <subv2112@gmail.com> | 2018-07-03 02:51:29 +0200 |
commit | a6d4903aaff4633bcd5a39ca79ea368f86bc3ce5 (patch) | |
tree | 2414a4c2f301e3b4bc3e5f1e746639e748d2c3d8 /src | |
parent | GPU: Set up the depth test state on every draw. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 0d0e0653d..a3c5ad2a9 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -307,10 +307,10 @@ void RasterizerOpenGL::DrawArrays() { // Sync the depth test state before configuring the framebuffer surfaces. SyncDepthTestState(); - // TODO(bunnei): Implement these + // TODO(bunnei): Implement this const bool has_stencil = false; - const bool using_color_fb = true; + const bool using_color_fb = true; const bool using_depth_fb = regs.zeta.Address() != 0; const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()}; @@ -343,11 +343,9 @@ void RasterizerOpenGL::DrawArrays() { // Bind the framebuffer surfaces BindFramebufferSurfaces(color_surface, depth_surface, has_stencil); - // Sync the viewport SyncViewport(surfaces_rect); - - // Sync the blend state registers SyncBlendState(); + SyncCullMode(); // TODO(bunnei): Sync framebuffer_scale uniform here // TODO(bunnei): Sync scissorbox uniform(s) here @@ -711,7 +709,11 @@ void RasterizerOpenGL::SyncClipCoef() { } void RasterizerOpenGL::SyncCullMode() { - UNREACHABLE(); + const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; + + state.cull.enabled = regs.cull.enabled != 0; + state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); + state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face); } void RasterizerOpenGL::SyncDepthScale() { |