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authorbunnei <bunneidev@gmail.com>2018-03-23 04:28:37 +0100
committerbunnei <bunneidev@gmail.com>2018-03-23 04:28:37 +0100
commitc2c55e0811bf6314047c0b907157c84cad14981f (patch)
tree982823be89a0e1c1b67dd029298cddffe43f49ac /src
parentnvdisp_disp0: Always flush and invalidate framebuffer region. (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp56
1 files changed, 25 insertions, 31 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index a65270222..047389fee 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -140,49 +140,43 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
const u32 bpp{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
const u32 size_in_bytes{framebuffer.stride * framebuffer.height * bpp};
const VAddr framebuffer_addr{framebuffer.address};
- const size_t pixel_stride{framebuffer.stride / bpp};
-
- // OpenGL only supports specifying a stride in units of pixels, not bytes, unfortunately
- ASSERT(pixel_stride * bpp == framebuffer.stride);
-
- MortonCopyPixels128(framebuffer.width, framebuffer.height, bpp, 4,
- Memory::GetPointer(framebuffer.address), gl_framebuffer_data.data(), true);
-
- LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%llx(%dx%d), fmt %x", size_in_bytes,
- framebuffer.address, framebuffer.width, framebuffer.height,
- (int)framebuffer.pixel_format);
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default
// only allows rows to have a memory alignement of 4.
ASSERT(framebuffer.stride % 4 == 0);
- framebuffer_flip_vertical = framebuffer.flip_vertical;
+ if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride,
+ screen_info)) {
+ // Reset the screen info's display texture to its own permanent texture
+ screen_info.display_texture = screen_info.texture.resource.handle;
+ screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
- // Reset the screen info's display texture to its own permanent texture
- screen_info.display_texture = screen_info.texture.resource.handle;
- screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
+ Rasterizer()->FlushRegion(framebuffer_addr, framebuffer.stride * framebuffer.height);
- Rasterizer()->FlushRegion(framebuffer.address, size_in_bytes);
+ VideoCore::MortonCopyPixels128(framebuffer.width, framebuffer.height, bpp, 4,
+ Memory::GetPointer(framebuffer.address),
+ gl_framebuffer_data.data(), true);
- state.texture_units[0].texture_2d = screen_info.texture.resource.handle;
- state.Apply();
+ state.texture_units[0].texture_2d = screen_info.texture.resource.handle;
+ state.Apply();
- glActiveTexture(GL_TEXTURE0);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)framebuffer.stride);
+ glActiveTexture(GL_TEXTURE0);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
- // Update existing texture
- // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
- // they differ from the LCD resolution.
- // TODO: Applications could theoretically crash Citra here by specifying too large
- // framebuffer sizes. We should make sure that this cannot happen.
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height,
- screen_info.texture.gl_format, screen_info.texture.gl_type,
- gl_framebuffer_data.data());
+ // Update existing texture
+ // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
+ // they differ from the LCD resolution.
+ // TODO: Applications could theoretically crash yuzu here by specifying too large
+ // framebuffer sizes. We should make sure that this cannot happen.
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height,
+ screen_info.texture.gl_format, screen_info.texture.gl_type,
+ gl_framebuffer_data.data());
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- state.texture_units[0].texture_2d = 0;
- state.Apply();
+ state.texture_units[0].texture_2d = 0;
+ state.Apply();
+ }
}
/**