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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-07-31 08:04:33 +0200
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-11-16 22:11:29 +0100
commitc9238555f7bb809e322adf7c70676d008e1413ff (patch)
treebd71fb0d895dd89d780d425991b11fa075b3e903 /src
parentglsl/glasm: Pass and use scaling parameters in shaders (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp32
1 files changed, 12 insertions, 20 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 8b86136e0..6aea375f1 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -478,6 +478,10 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
if (is_rescaling_on) {
rescale_draw_fbo.Create();
rescale_read_fbo.Create();
+
+ // Make sure the framebuffer is created without DSA
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, rescale_draw_fbo.handle);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, rescale_read_fbo.handle);
}
}
@@ -882,11 +886,6 @@ bool Image::Scale(bool scale_src, bool scale_dst) {
UNIMPLEMENTED();
return false;
}
- GLint prev_draw_fbo;
- GLint prev_read_fbo;
- glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &prev_draw_fbo);
- glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prev_read_fbo);
-
const GLenum attachment = [this] {
switch (GetFormatType(info.format)) {
case SurfaceType::ColorTexture:
@@ -935,10 +934,8 @@ bool Image::Scale(bool scale_src, bool scale_dst) {
dst_info.size.height = dst_height;
auto dst_texture = MakeImage(dst_info, gl_internal_format);
- const auto& read_fbo = runtime->rescale_read_fbo;
- const auto& draw_fbo = runtime->rescale_draw_fbo;
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw_fbo.handle);
- glBindFramebuffer(GL_READ_FRAMEBUFFER, read_fbo.handle);
+ const GLuint read_fbo = runtime->rescale_read_fbo.handle;
+ const GLuint draw_fbo = runtime->rescale_draw_fbo.handle;
for (s32 layer = 0; layer < info.resources.layers; ++layer) {
for (s32 level = 0; level < info.resources.levels; ++level) {
const u32 src_level_width = std::max(1u, src_width >> level);
@@ -946,20 +943,15 @@ bool Image::Scale(bool scale_src, bool scale_dst) {
const u32 dst_level_width = std::max(1u, dst_width >> level);
const u32 dst_level_height = std::max(1u, dst_height >> level);
- glNamedFramebufferTextureLayer(read_fbo.handle, attachment, texture.handle, level,
- layer);
- glNamedFramebufferTextureLayer(draw_fbo.handle, attachment, dst_texture.handle, level,
- layer);
- glBlitNamedFramebuffer(read_fbo.handle, draw_fbo.handle, 0, 0, src_level_width,
- src_level_height, 0, 0, dst_level_width, dst_level_height, mask,
- filter);
+ glNamedFramebufferTextureLayer(read_fbo, attachment, texture.handle, level, layer);
+ glNamedFramebufferTextureLayer(draw_fbo, attachment, dst_texture.handle, level, layer);
+ glBlitNamedFramebuffer(read_fbo, draw_fbo, 0, 0, src_level_width, src_level_height, 0,
+ 0, dst_level_width, dst_level_height, mask, filter);
+ glNamedFramebufferTextureLayer(read_fbo, attachment, 0, level, layer);
+ glNamedFramebufferTextureLayer(draw_fbo, attachment, 0, level, layer);
}
}
texture = std::move(dst_texture);
-
- // Restore previous framebuffers
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prev_draw_fbo);
- glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_fbo);
return true;
}