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authorValeri <v19930312@gmail.com>2021-08-19 21:43:39 +0200
committerv1993 <v19930312@gmail.com>2021-08-19 22:16:58 +0200
commitd82fc52cea4b0dcde7a029281f0443001dc37fba (patch)
treeec01c06fa41e12664f09240b49e10baf2682724c /src
parentMerge pull request #6889 from v1993/patch-4 (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.cpp34
1 files changed, 18 insertions, 16 deletions
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp
index cd633e45f..9c890ed5d 100644
--- a/src/yuzu/configuration/configure_input_player_widget.cpp
+++ b/src/yuzu/configuration/configure_input_player_widget.cpp
@@ -647,18 +647,18 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
// Face buttons
p.setPen(colors.outline);
button_color = colors.button;
- DrawCircleButton(p, face_center + QPoint(face_distance, 0), button_values[A], face_radius);
- DrawCircleButton(p, face_center + QPoint(0, face_distance), button_values[B], face_radius);
- DrawCircleButton(p, face_center + QPoint(0, -face_distance), button_values[X], face_radius);
- DrawCircleButton(p, face_center + QPoint(-face_distance, 0), button_values[Y], face_radius);
+ DrawCircleButton(p, face_center + QPointF(face_distance, 0), button_values[A], face_radius);
+ DrawCircleButton(p, face_center + QPointF(0, face_distance), button_values[B], face_radius);
+ DrawCircleButton(p, face_center + QPointF(0, -face_distance), button_values[X], face_radius);
+ DrawCircleButton(p, face_center + QPointF(-face_distance, 0), button_values[Y], face_radius);
// Face buttons text
p.setPen(colors.transparent);
p.setBrush(colors.font);
- DrawSymbol(p, face_center + QPoint(face_distance, 0), Symbol::A, text_size);
- DrawSymbol(p, face_center + QPoint(0, face_distance), Symbol::B, text_size);
- DrawSymbol(p, face_center + QPoint(0, -face_distance), Symbol::X, text_size);
- DrawSymbol(p, face_center + QPoint(-face_distance, 1), Symbol::Y, text_size);
+ DrawSymbol(p, face_center + QPointF(face_distance, 0), Symbol::A, text_size);
+ DrawSymbol(p, face_center + QPointF(0, face_distance), Symbol::B, text_size);
+ DrawSymbol(p, face_center + QPointF(0, -face_distance), Symbol::X, text_size);
+ DrawSymbol(p, face_center + QPointF(-face_distance, 1), Symbol::Y, text_size);
// D-pad constants
const QPointF dpad_center = center + QPoint(-171, 8);
@@ -669,18 +669,20 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
// D-pad buttons
p.setPen(colors.outline);
button_color = colors.button;
- DrawCircleButton(p, dpad_center + QPoint(dpad_distance, 0), button_values[DRight], dpad_radius);
- DrawCircleButton(p, dpad_center + QPoint(0, dpad_distance), button_values[DDown], dpad_radius);
- DrawCircleButton(p, dpad_center + QPoint(0, -dpad_distance), button_values[DUp], dpad_radius);
- DrawCircleButton(p, dpad_center + QPoint(-dpad_distance, 0), button_values[DLeft], dpad_radius);
+ DrawCircleButton(p, dpad_center + QPointF(dpad_distance, 0), button_values[DRight],
+ dpad_radius);
+ DrawCircleButton(p, dpad_center + QPointF(0, dpad_distance), button_values[DDown], dpad_radius);
+ DrawCircleButton(p, dpad_center + QPointF(0, -dpad_distance), button_values[DUp], dpad_radius);
+ DrawCircleButton(p, dpad_center + QPointF(-dpad_distance, 0), button_values[DLeft],
+ dpad_radius);
// D-pad arrows
p.setPen(colors.font2);
p.setBrush(colors.font2);
- DrawArrow(p, dpad_center + QPoint(dpad_distance, 0), Direction::Right, dpad_arrow_size);
- DrawArrow(p, dpad_center + QPoint(0, dpad_distance), Direction::Down, dpad_arrow_size);
- DrawArrow(p, dpad_center + QPoint(0, -dpad_distance), Direction::Up, dpad_arrow_size);
- DrawArrow(p, dpad_center + QPoint(-dpad_distance, 0), Direction::Left, dpad_arrow_size);
+ DrawArrow(p, dpad_center + QPointF(dpad_distance, 0), Direction::Right, dpad_arrow_size);
+ DrawArrow(p, dpad_center + QPointF(0, dpad_distance), Direction::Down, dpad_arrow_size);
+ DrawArrow(p, dpad_center + QPointF(0, -dpad_distance), Direction::Up, dpad_arrow_size);
+ DrawArrow(p, dpad_center + QPointF(-dpad_distance, 0), Direction::Left, dpad_arrow_size);
// ZL and ZR buttons
p.setPen(colors.outline);