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author | bunnei <ericbunnie@gmail.com> | 2014-06-06 04:35:36 +0200 |
---|---|---|
committer | bunnei <ericbunnie@gmail.com> | 2014-06-13 15:51:02 +0200 |
commit | f5c7c1543434e25a215286e6db5e71c055ba48cf (patch) | |
tree | 488a3fd0c01051453c6f8ccc4867f6b6ea3f2843 /src | |
parent | qt: updated disassembler to show 2X as many instructions (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/hle/kernel/event.cpp | 71 | ||||
-rw-r--r-- | src/core/hle/kernel/event.h | 7 | ||||
-rw-r--r-- | src/core/hle/kernel/mutex.cpp | 5 | ||||
-rw-r--r-- | src/core/hle/kernel/thread.cpp | 121 | ||||
-rw-r--r-- | src/core/hle/kernel/thread.h | 9 | ||||
-rw-r--r-- | src/core/hle/svc.cpp | 59 |
6 files changed, 196 insertions, 76 deletions
diff --git a/src/core/hle/kernel/event.cpp b/src/core/hle/kernel/event.cpp index 70e50115d..787e9f5fd 100644 --- a/src/core/hle/kernel/event.cpp +++ b/src/core/hle/kernel/event.cpp @@ -3,12 +3,14 @@ // Refer to the license.txt file included. #include <map> +#include <algorithm> #include <vector> #include "common/common.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/event.h" +#include "core/hle/kernel/thread.h" namespace Kernel { @@ -20,12 +22,13 @@ public: static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Event; } Kernel::HandleType GetHandleType() const { return Kernel::HandleType::Event; } - ResetType intitial_reset_type; ///< ResetType specified at Event initialization - ResetType reset_type; ///< Current ResetType + ResetType intitial_reset_type; ///< ResetType specified at Event initialization + ResetType reset_type; ///< Current ResetType - bool locked; ///< Current locked state - bool permanent_locked; ///< Hack - to set event permanent state (for easy passthrough) - std::string name; ///< Name of event (optional) + bool locked; ///< Event signal wait + bool permanent_locked; ///< Hack - to set event permanent state (for easy passthrough) + std::vector<Handle> waiting_threads; ///< Threads that are waiting for the event + std::string name; ///< Name of event (optional) /** * Synchronize kernel object @@ -44,8 +47,14 @@ public: * @return Result of operation, 0 on success, otherwise error code */ Result WaitSynchronization(bool* wait) { - // TODO(bunnei): ImplementMe *wait = locked; + if (locked) { + Handle thread = GetCurrentThreadHandle(); + if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) { + waiting_threads.push_back(thread); + } + Kernel::WaitCurrentThread(WAITTYPE_EVENT); + } if (reset_type != RESETTYPE_STICKY && !permanent_locked) { locked = true; } @@ -54,6 +63,22 @@ public: }; /** + * Hackish function to set an events permanent lock state, used to pass through synch blocks + * @param handle Handle to event to change + * @param permanent_locked Boolean permanent locked value to set event + * @return Result of operation, 0 on success, otherwise error code + */ +Result SetPermanentLock(Handle handle, const bool permanent_locked) { + Event* evt = g_object_pool.GetFast<Event>(handle); + if (!evt) { + ERROR_LOG(KERNEL, "called with unknown handle=0x%08X", handle); + return -1; + } + evt->permanent_locked = permanent_locked; + return 0; +} + +/** * Changes whether an event is locked or not * @param handle Handle to event to change * @param locked Boolean locked value to set event @@ -72,18 +97,32 @@ Result SetEventLocked(const Handle handle, const bool locked) { } /** - * Hackish function to set an events permanent lock state, used to pass through synch blocks - * @param handle Handle to event to change - * @param permanent_locked Boolean permanent locked value to set event + * Signals an event + * @param handle Handle to event to signal * @return Result of operation, 0 on success, otherwise error code */ -Result SetPermanentLock(Handle handle, const bool permanent_locked) { +Result SignalEvent(const Handle handle) { Event* evt = g_object_pool.GetFast<Event>(handle); if (!evt) { ERROR_LOG(KERNEL, "called with unknown handle=0x%08X", handle); return -1; } - evt->permanent_locked = permanent_locked; + // Resume threads waiting for event to signal + bool event_caught = false; + for (size_t i = 0; i < evt->waiting_threads.size(); ++i) { + ResumeThreadFromWait( evt->waiting_threads[i]); + + // If any thread is signalled awake by this event, assume the event was "caught" and reset + // the event. This will result in the next thread waiting on the event to block. Otherwise, + // the event will not be reset, and the next thread to call WaitSynchronization on it will + // not block. Not sure if this is correct behavior, but it seems to work. + event_caught = true; + } + evt->waiting_threads.clear(); + + if (!evt->permanent_locked) { + evt->locked = event_caught; + } return 0; } @@ -93,7 +132,15 @@ Result SetPermanentLock(Handle handle, const bool permanent_locked) { * @return Result of operation, 0 on success, otherwise error code */ Result ClearEvent(Handle handle) { - return SetEventLocked(handle, true); + Event* evt = g_object_pool.GetFast<Event>(handle); + if (!evt) { + ERROR_LOG(KERNEL, "called with unknown handle=0x%08X", handle); + return -1; + } + if (!evt->permanent_locked) { + evt->locked = true; + } + return 0; } /** diff --git a/src/core/hle/kernel/event.h b/src/core/hle/kernel/event.h index eed09f0e3..3527b01fd 100644 --- a/src/core/hle/kernel/event.h +++ b/src/core/hle/kernel/event.h @@ -28,6 +28,13 @@ Result SetEventLocked(const Handle handle, const bool locked); Result SetPermanentLock(Handle handle, const bool permanent_locked); /** + * Signals an event + * @param handle Handle to event to signal + * @return Result of operation, 0 on success, otherwise error code + */ +Result SignalEvent(const Handle handle); + +/** * Clears an event * @param handle Handle to event to clear * @return Result of operation, 0 on success, otherwise error code diff --git a/src/core/hle/kernel/mutex.cpp b/src/core/hle/kernel/mutex.cpp index 7e60fbfe0..133c43079 100644 --- a/src/core/hle/kernel/mutex.cpp +++ b/src/core/hle/kernel/mutex.cpp @@ -46,6 +46,11 @@ public: Result WaitSynchronization(bool* wait) { // TODO(bunnei): ImplementMe *wait = locked; + + if (locked) { + Kernel::WaitCurrentThread(WAITTYPE_MUTEX); + } + return 0; } }; diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index c84fdf91d..d372df709 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -5,6 +5,7 @@ #include <stdio.h> #include <list> +#include <algorithm> #include <vector> #include <map> #include <string> @@ -52,7 +53,14 @@ public: * @return Result of operation, 0 on success, otherwise error code */ Result WaitSynchronization(bool* wait) { - // TODO(bunnei): ImplementMe + if (status != THREADSTATUS_DORMANT) { + Handle thread = GetCurrentThreadHandle(); + if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) { + waiting_threads.push_back(thread); + } + WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle()); + *wait = true; + } return 0; } @@ -69,6 +77,9 @@ public: s32 processor_id; WaitType wait_type; + Handle wait_handle; + + std::vector<Handle> waiting_threads; char name[Kernel::MAX_NAME_LENGTH + 1]; }; @@ -82,7 +93,6 @@ Common::ThreadQueueList<Handle> g_thread_ready_queue; Handle g_current_thread_handle; Thread* g_current_thread; - /// Gets the current thread inline Thread* GetCurrentThread() { return g_current_thread; @@ -114,15 +124,15 @@ void ResetThread(Thread* t, u32 arg, s32 lowest_priority) { memset(&t->context, 0, sizeof(ThreadContext)); t->context.cpu_registers[0] = arg; - t->context.pc = t->entry_point; + t->context.pc = t->context.cpu_registers[15] = t->entry_point; t->context.sp = t->stack_top; t->context.cpsr = 0x1F; // Usermode if (t->current_priority < lowest_priority) { t->current_priority = t->initial_priority; } - t->wait_type = WAITTYPE_NONE; + t->wait_handle = 0; } /// Change a thread to "ready" state @@ -142,6 +152,43 @@ void ChangeReadyState(Thread* t, bool ready) { } } +/// Verify that a thread has not been released from waiting +inline bool VerifyWait(const Handle& thread, WaitType type, Handle handle) { + Handle wait_id = 0; + Thread *t = g_object_pool.GetFast<Thread>(thread); + if (t) { + if (type == t->wait_type && handle == t->wait_handle) { + return true; + } + } else { + ERROR_LOG(KERNEL, "thread 0x%08X does not exist", thread); + } + return false; +} + +/// Stops the current thread +void StopThread(Handle thread, const char* reason) { + u32 error; + Thread *t = g_object_pool.Get<Thread>(thread, error); + if (t) { + ChangeReadyState(t, false); + t->status = THREADSTATUS_DORMANT; + for (size_t i = 0; i < t->waiting_threads.size(); ++i) { + const Handle waiting_thread = t->waiting_threads[i]; + if (VerifyWait(waiting_thread, WAITTYPE_THREADEND, thread)) { + ResumeThreadFromWait(waiting_thread); + } + } + t->waiting_threads.clear(); + + // Stopped threads are never waiting. + t->wait_type = WAITTYPE_NONE; + t->wait_handle = 0; + } else { + ERROR_LOG(KERNEL, "thread 0x%08X does not exist", thread); + } +} + /// Changes a threads state void ChangeThreadState(Thread* t, ThreadStatus new_status) { if (!t || t->status == new_status) { @@ -152,7 +199,7 @@ void ChangeThreadState(Thread* t, ThreadStatus new_status) { if (new_status == THREADSTATUS_WAIT) { if (t->wait_type == WAITTYPE_NONE) { - printf("ERROR: Waittype none not allowed here\n"); + ERROR_LOG(KERNEL, "Waittype none not allowed"); } } } @@ -207,9 +254,10 @@ Thread* NextThread() { } /// Puts the current thread in the wait state for the given type -void WaitCurrentThread(WaitType wait_type) { +void WaitCurrentThread(WaitType wait_type, Handle wait_handle) { Thread* t = GetCurrentThread(); t->wait_type = wait_type; + t->wait_handle = wait_handle; ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND))); } @@ -225,6 +273,22 @@ void ResumeThreadFromWait(Handle handle) { } } +/// Prints the thread queue for debugging purposes +void DebugThreadQueue() { + Thread* thread = GetCurrentThread(); + if (!thread) { + return; + } + INFO_LOG(KERNEL, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThreadHandle()); + for (u32 i = 0; i < g_thread_queue.size(); i++) { + Handle handle = g_thread_queue[i]; + s32 priority = g_thread_ready_queue.contains(handle); + if (priority != -1) { + INFO_LOG(KERNEL, "0x%02X 0x%08X", priority, handle); + } + } +} + /// Creates a new thread Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority, s32 processor_id, u32 stack_top, int stack_size) { @@ -233,12 +297,12 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio "CreateThread priority=%d, outside of allowable range!", priority) Thread* t = new Thread; - + handle = Kernel::g_object_pool.Create(t); - + g_thread_queue.push_back(handle); g_thread_ready_queue.prepare(priority); - + t->status = THREADSTATUS_DORMANT; t->entry_point = entry_point; t->stack_top = stack_top; @@ -246,16 +310,18 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio t->initial_priority = t->current_priority = priority; t->processor_id = processor_id; t->wait_type = WAITTYPE_NONE; - + t->wait_handle = 0; + strncpy(t->name, name, Kernel::MAX_NAME_LENGTH); t->name[Kernel::MAX_NAME_LENGTH] = '\0'; - + return t; } /// Creates a new thread - wrapper for external user Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id, u32 stack_top, int stack_size) { + if (name == NULL) { ERROR_LOG(KERNEL, "CreateThread(): NULL name"); return -1; @@ -289,7 +355,7 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3 // This won't schedule to the new thread, but it may to one woken from eating cycles. // Technically, this should not eat all at once, and reschedule in the middle, but that's hard. - //HLE::Reschedule("thread created"); + //HLE::Reschedule(__func__); return handle; } @@ -363,35 +429,24 @@ Handle SetupMainThread(s32 priority, int stack_size) { return handle; } + /// Reschedules to the next available thread (call after current thread is suspended) void Reschedule() { Thread* prev = GetCurrentThread(); Thread* next = NextThread(); + HLE::g_reschedule = false; if (next > 0) { INFO_LOG(KERNEL, "context switch 0x%08X -> 0x%08X", prev->GetHandle(), next->GetHandle()); - + SwitchContext(next); - // Hack - automatically change previous thread (which would have been in "wait" state) to - // "ready" state, so that we can immediately resume to it when new thread yields. FixMe to - // actually wait for whatever event it is supposed to be waiting on. - - ChangeReadyState(prev, true); - } else { - INFO_LOG(KERNEL, "no ready threads, staying on 0x%08X", prev->GetHandle()); - - // Hack - no other threads are available, so decrement current PC to the last instruction, - // and then resume current thread. This should always be called on a blocking instruction - // (e.g. svcWaitSynchronization), and the result should be that the instruction is repeated - // until it no longer blocks. - - // TODO(bunnei): A better solution: Have the CPU switch to an idle thread - - ThreadContext ctx; - SaveContext(ctx); - ctx.pc -= 4; - LoadContext(ctx); - ChangeReadyState(prev, true); + // Hack - There is no mechanism yet to waken the primary thread if it has been put to sleep + // by a simulated VBLANK thread switch. So, we'll just immediately set it to "ready" again. + // This results in the current thread yielding on a VBLANK once, and then it will be + // immediately placed back in the queue for execution. + if (prev->wait_type == WAITTYPE_VBLANK) { + ResumeThreadFromWait(prev->GetHandle()); + } } } diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h index 094c8d43e..04914ba90 100644 --- a/src/core/hle/kernel/thread.h +++ b/src/core/hle/kernel/thread.h @@ -34,7 +34,7 @@ enum WaitType { WAITTYPE_NONE, WAITTYPE_SLEEP, WAITTYPE_SEMA, - WAITTYPE_EVENTFLAG, + WAITTYPE_EVENT, WAITTYPE_THREADEND, WAITTYPE_VBLANK, WAITTYPE_MUTEX, @@ -53,8 +53,8 @@ Handle SetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE); /// Reschedules to the next available thread (call after current thread is suspended) void Reschedule(); -/// Puts the current thread in the wait state for the given type -void WaitCurrentThread(WaitType wait_type); +/// Stops the current thread +void StopThread(Handle thread, const char* reason); /// Resumes a thread from waiting by marking it as "ready" void ResumeThreadFromWait(Handle handle); @@ -62,6 +62,9 @@ void ResumeThreadFromWait(Handle handle); /// Gets the current thread handle Handle GetCurrentThreadHandle(); +/// Puts the current thread in the wait state for the given type +void WaitCurrentThread(WaitType wait_type, Handle wait_handle=GetCurrentThreadHandle()); + /// Put current thread in a wait state - on WaitSynchronization void WaitThread_Synchronization(); diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp index c8eb8ea80..0ce831103 100644 --- a/src/core/hle/svc.cpp +++ b/src/core/hle/svc.cpp @@ -93,8 +93,8 @@ Result SendSyncRequest(Handle handle) { bool wait = false; Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handle); - DEBUG_LOG(SVC, "called handle=0x%08X", handle); _assert_msg_(KERNEL, object, "called, but kernel object is NULL!"); + DEBUG_LOG(SVC, "called handle=0x%08X(%s)", handle, object->GetTypeName()); Result res = object->SyncRequest(&wait); if (wait) { @@ -115,29 +115,21 @@ Result CloseHandle(Handle handle) { Result WaitSynchronization1(Handle handle, s64 nano_seconds) { // TODO(bunnei): Do something with nano_seconds, currently ignoring this bool wait = false; + bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handle); - DEBUG_LOG(SVC, "called handle=0x%08X, nanoseconds=%d", handle, - nano_seconds); + DEBUG_LOG(SVC, "called handle=0x%08X(%s:%s), nanoseconds=%d", handle, object->GetTypeName(), + object->GetName(), nano_seconds); + _assert_msg_(KERNEL, object, "called, but kernel object is NULL!"); Result res = object->WaitSynchronization(&wait); + // Check for next thread to schedule if (wait) { - // Set current thread to wait state if handle was not unlocked - Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct? - - // Check for next thread to schedule HLE::Reschedule(__func__); - - // Context switch - Function blocked, is not actually returning (will be "called" again) - - // TODO(bunnei): This saves handle to R0 so that it's correctly reloaded on context switch - // (otherwise R0 will be set to whatever is returned, and handle will be invalid when this - // thread is resumed). There is probably a better way of keeping track of state so that we - // don't necessarily have to do this. - return (Result)PARAM(0); + return 0; } return res; @@ -150,6 +142,7 @@ Result WaitSynchronizationN(void* _out, void* _handles, u32 handle_count, u32 wa s32* out = (s32*)_out; Handle* handles = (Handle*)_handles; bool unlock_all = true; + bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated DEBUG_LOG(SVC, "called handle_count=%d, wait_all=%s, nanoseconds=%d", handle_count, (wait_all ? "true" : "false"), nano_seconds); @@ -162,7 +155,8 @@ Result WaitSynchronizationN(void* _out, void* _handles, u32 handle_count, u32 wa _assert_msg_(KERNEL, object, "called handle=0x%08X, but kernel object " "is NULL!", handles[i]); - DEBUG_LOG(SVC, "\thandle[%d] = 0x%08X", i, handles[i]); + DEBUG_LOG(SVC, "\thandle[%d] = 0x%08X(%s:%s)", i, handles[i], object->GetTypeName(), + object->GetName()); Result res = object->WaitSynchronization(&wait); @@ -179,19 +173,10 @@ Result WaitSynchronizationN(void* _out, void* _handles, u32 handle_count, u32 wa return 0; } - // Set current thread to wait state if not all handles were unlocked - Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct? - // Check for next thread to schedule HLE::Reschedule(__func__); - // Context switch - Function blocked, is not actually returning (will be "called" again) - - // TODO(bunnei): This saves handle to R0 so that it's correctly reloaded on context switch - // (otherwise R0 will be set to whatever is returned, and handle will be invalid when this - // thread is resumed). There is probably a better way of keeping track of state so that we - // don't necessarily have to do this. - return (Result)PARAM(0); + return 0; } /// Create an address arbiter (to allocate access to shared resources) @@ -258,6 +243,17 @@ Result CreateThread(u32 priority, u32 entry_point, u32 arg, u32 stack_top, u32 p return 0; } +/// Called when a thread exits +u32 ExitThread() { + Handle thread = Kernel::GetCurrentThreadHandle(); + + DEBUG_LOG(SVC, "called, pc=0x%08X", Core::g_app_core->GetPC()); // PC = 0x0010545C + + Kernel::StopThread(thread, __func__); + HLE::Reschedule(__func__); + return 0; +} + /// Gets the priority for the specified thread Result GetThreadPriority(void* _priority, Handle handle) { s32* priority = (s32*)_priority; @@ -326,6 +322,13 @@ Result DuplicateHandle(void* _out, Handle handle) { return 0; } +/// Signals an event +Result SignalEvent(Handle evt) { + Result res = Kernel::SignalEvent(evt); + DEBUG_LOG(SVC, "called event=0x%08X", evt); + return res; +} + /// Clears an event Result ClearEvent(Handle evt) { Result res = Kernel::ClearEvent(evt); @@ -348,7 +351,7 @@ const HLE::FunctionDef SVC_Table[] = { {0x06, NULL, "GetProcessIdealProcessor"}, {0x07, NULL, "SetProcessIdealProcessor"}, {0x08, WrapI_UUUUU<CreateThread>, "CreateThread"}, - {0x09, NULL, "ExitThread"}, + {0x09, WrapU_V<ExitThread>, "ExitThread"}, {0x0A, WrapV_S64<SleepThread>, "SleepThread"}, {0x0B, WrapI_VU<GetThreadPriority>, "GetThreadPriority"}, {0x0C, WrapI_UI<SetThreadPriority>, "SetThreadPriority"}, @@ -363,7 +366,7 @@ const HLE::FunctionDef SVC_Table[] = { {0x15, NULL, "CreateSemaphore"}, {0x16, NULL, "ReleaseSemaphore"}, {0x17, WrapI_VU<CreateEvent>, "CreateEvent"}, - {0x18, NULL, "SignalEvent"}, + {0x18, WrapI_U<SignalEvent>, "SignalEvent"}, {0x19, WrapI_U<ClearEvent>, "ClearEvent"}, {0x1A, NULL, "CreateTimer"}, {0x1B, NULL, "SetTimer"}, |