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authorameerj <52414509+ameerj@users.noreply.github.com>2021-09-10 07:10:59 +0200
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-11-16 22:11:29 +0100
commitfcf2b2c78a3c45ddcda6594b2fd3df733ceb951c (patch)
tree172fc0c6c7c7bc78f00d986aa42a552692751f46 /src
parentRenderers: Unify post processing filter shaders (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp67
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h3
2 files changed, 39 insertions, 31 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index edb8503cb..22fffb19b 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -696,6 +696,7 @@ void Image::UploadMemory(const ImageBufferMap& map,
const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
if (is_rescaled) {
ScaleDown();
+ scale_backup.Release();
}
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, map.buffer);
glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, map.offset, unswizzled_size_bytes);
@@ -727,6 +728,7 @@ void Image::DownloadMemory(ImageBufferMap& map,
const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
if (is_rescaled) {
ScaleDown();
+ scale_backup.Release();
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, map.buffer);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
@@ -881,17 +883,11 @@ void Image::CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t b
}
}
-bool Image::Scale(bool scale_src, bool scale_dst) {
- if (!runtime->is_rescaling_on) {
- return false;
- }
- if (gl_format == 0 && gl_type == 0) {
- // compressed textures
- return false;
- }
- if (info.type == ImageType::Linear) {
- UNIMPLEMENTED();
- return false;
+bool Image::Scale() {
+ if (scale_backup.handle) {
+ // This was a texture which was scaled previously, no need to repeat scaling
+ std::swap(texture, scale_backup);
+ return true;
}
const GLenum attachment = [this] {
switch (GetFormatType(info.format)) {
@@ -924,41 +920,36 @@ bool Image::Scale(bool scale_src, bool scale_dst) {
const auto& resolution = runtime->resolution;
const u32 up = resolution.up_scale;
const u32 down = resolution.down_shift;
+ const auto scale = [&](u32 value) { return std::max<u32>((value * up) >> down, 1U); };
- const auto scale_up = [&](u32 value) { return std::max<u32>((value * up) >> down, 1U); };
- const u32 scaled_width = scale_up(info.size.width);
- const u32 scaled_height = is_2d ? scale_up(info.size.height) : info.size.height;
+ const u32 scaled_width = scale(info.size.width);
+ const u32 scaled_height = is_2d ? scale(info.size.height) : info.size.height;
const u32 original_width = info.size.width;
const u32 original_height = info.size.height;
- const u32 src_width = scale_src ? scaled_width : original_width;
- const u32 src_height = scale_src ? scaled_height : original_height;
- const u32 dst_width = scale_dst ? scaled_width : original_width;
- const u32 dst_height = scale_dst ? scaled_height : original_height;
-
auto dst_info = info;
- dst_info.size.width = dst_width;
- dst_info.size.height = dst_height;
- auto dst_texture = MakeImage(dst_info, gl_internal_format);
+ dst_info.size.width = scaled_width;
+ dst_info.size.height = scaled_height;
+ scale_backup = MakeImage(dst_info, gl_internal_format);
const GLuint read_fbo = runtime->rescale_read_fbo.handle;
const GLuint draw_fbo = runtime->rescale_draw_fbo.handle;
for (s32 layer = 0; layer < info.resources.layers; ++layer) {
for (s32 level = 0; level < info.resources.levels; ++level) {
- const u32 src_level_width = std::max(1u, src_width >> level);
- const u32 src_level_height = std::max(1u, src_height >> level);
- const u32 dst_level_width = std::max(1u, dst_width >> level);
- const u32 dst_level_height = std::max(1u, dst_height >> level);
+ const u32 src_level_width = std::max(1u, original_width >> level);
+ const u32 src_level_height = std::max(1u, original_height >> level);
+ const u32 dst_level_width = std::max(1u, scaled_width >> level);
+ const u32 dst_level_height = std::max(1u, scaled_height >> level);
glNamedFramebufferTextureLayer(read_fbo, attachment, texture.handle, level, layer);
- glNamedFramebufferTextureLayer(draw_fbo, attachment, dst_texture.handle, level, layer);
+ glNamedFramebufferTextureLayer(draw_fbo, attachment, scale_backup.handle, level, layer);
glBlitNamedFramebuffer(read_fbo, draw_fbo, 0, 0, src_level_width, src_level_height, 0,
0, dst_level_width, dst_level_height, mask, filter);
glNamedFramebufferTextureLayer(read_fbo, attachment, 0, level, layer);
glNamedFramebufferTextureLayer(draw_fbo, attachment, 0, level, layer);
}
}
- texture = std::move(dst_texture);
+ std::swap(texture, scale_backup);
return true;
}
@@ -966,16 +957,32 @@ bool Image::ScaleUp() {
if (True(flags & ImageFlagBits::Rescaled)) {
return false;
}
+ if (!runtime->is_rescaling_on) {
+ return false;
+ }
+ if (gl_format == 0 && gl_type == 0) {
+ // compressed textures
+ return false;
+ }
+ if (info.type == ImageType::Linear) {
+ UNIMPLEMENTED();
+ return false;
+ }
flags |= ImageFlagBits::Rescaled;
- return Scale(false, true);
+ return Scale();
}
bool Image::ScaleDown() {
if (False(flags & ImageFlagBits::Rescaled)) {
return false;
}
+ if (!scale_backup.handle) {
+ LOG_ERROR(Render_OpenGL, "Downscaling an upscaled texture that didn't backup original");
+ return false;
+ }
flags &= ~ImageFlagBits::Rescaled;
- return Scale(true, false);
+ std::swap(texture, scale_backup);
+ return true;
}
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewInfo& info,
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index 28c91b368..f4dcc6f9b 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -203,9 +203,10 @@ private:
void CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);
- bool Scale(bool scale_src, bool scale_dst);
+ bool Scale();
OGLTexture texture;
+ OGLTexture scale_backup;
OGLTextureView store_view;
GLenum gl_internal_format = GL_NONE;
GLenum gl_format = GL_NONE;