diff options
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 10 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 6 |
3 files changed, 2 insertions, 18 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 9d4b351fb..975cd2f12 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -1029,8 +1029,8 @@ void RasterizerOpenGL::SyncCullMode() { void RasterizerOpenGL::SyncPrimitiveRestart() { const auto& regs = system.GPU().Maxwell3D().regs; - state.primitive_restart.enabled = regs.primitive_restart.enabled; - state.primitive_restart.index = regs.primitive_restart.index; + oglEnable(GL_PRIMITIVE_RESTART, regs.primitive_restart.enabled); + glPrimitiveRestartIndex(regs.primitive_restart.index); } void RasterizerOpenGL::SyncDepthTestState() { diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index ddc534eb4..49a15f82f 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -197,15 +197,6 @@ void OpenGLState::ApplyDepth() { } } -void OpenGLState::ApplyPrimitiveRestart() { - Enable(GL_PRIMITIVE_RESTART, cur_state.primitive_restart.enabled, primitive_restart.enabled); - - if (cur_state.primitive_restart.index != primitive_restart.index) { - cur_state.primitive_restart.index = primitive_restart.index; - glPrimitiveRestartIndex(primitive_restart.index); - } -} - void OpenGLState::ApplyStencilTest() { Enable(GL_STENCIL_TEST, cur_state.stencil.test_enabled, stencil.test_enabled); @@ -390,7 +381,6 @@ void OpenGLState::Apply() { ApplyStencilTest(); ApplySRgb(); ApplyDepth(); - ApplyPrimitiveRestart(); ApplyBlending(); ApplyTextures(); ApplySamplers(); diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 958af5771..938222d38 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -37,11 +37,6 @@ public: GLenum test_func = GL_LESS; // GL_DEPTH_FUNC } depth; - struct { - bool enabled = false; - GLuint index = 0; - } primitive_restart; // GL_PRIMITIVE_RESTART - bool rasterizer_discard = false; // GL_RASTERIZER_DISCARD struct ColorMask { @@ -143,7 +138,6 @@ public: void ApplyRasterizerDiscard(); void ApplyColorMask(); void ApplyDepth(); - void ApplyPrimitiveRestart(); void ApplyStencilTest(); void ApplyViewport(); void ApplyTargetBlending(std::size_t target, bool force); |