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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp10
-rw-r--r--src/video_core/renderer_opengl/gl_state.h6
3 files changed, 2 insertions, 18 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 9d4b351fb..975cd2f12 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -1029,8 +1029,8 @@ void RasterizerOpenGL::SyncCullMode() {
void RasterizerOpenGL::SyncPrimitiveRestart() {
const auto& regs = system.GPU().Maxwell3D().regs;
- state.primitive_restart.enabled = regs.primitive_restart.enabled;
- state.primitive_restart.index = regs.primitive_restart.index;
+ oglEnable(GL_PRIMITIVE_RESTART, regs.primitive_restart.enabled);
+ glPrimitiveRestartIndex(regs.primitive_restart.index);
}
void RasterizerOpenGL::SyncDepthTestState() {
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index ddc534eb4..49a15f82f 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -197,15 +197,6 @@ void OpenGLState::ApplyDepth() {
}
}
-void OpenGLState::ApplyPrimitiveRestart() {
- Enable(GL_PRIMITIVE_RESTART, cur_state.primitive_restart.enabled, primitive_restart.enabled);
-
- if (cur_state.primitive_restart.index != primitive_restart.index) {
- cur_state.primitive_restart.index = primitive_restart.index;
- glPrimitiveRestartIndex(primitive_restart.index);
- }
-}
-
void OpenGLState::ApplyStencilTest() {
Enable(GL_STENCIL_TEST, cur_state.stencil.test_enabled, stencil.test_enabled);
@@ -390,7 +381,6 @@ void OpenGLState::Apply() {
ApplyStencilTest();
ApplySRgb();
ApplyDepth();
- ApplyPrimitiveRestart();
ApplyBlending();
ApplyTextures();
ApplySamplers();
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 958af5771..938222d38 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -37,11 +37,6 @@ public:
GLenum test_func = GL_LESS; // GL_DEPTH_FUNC
} depth;
- struct {
- bool enabled = false;
- GLuint index = 0;
- } primitive_restart; // GL_PRIMITIVE_RESTART
-
bool rasterizer_discard = false; // GL_RASTERIZER_DISCARD
struct ColorMask {
@@ -143,7 +138,6 @@ public:
void ApplyRasterizerDiscard();
void ApplyColorMask();
void ApplyDepth();
- void ApplyPrimitiveRestart();
void ApplyStencilTest();
void ApplyViewport();
void ApplyTargetBlending(std::size_t target, bool force);