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-rw-r--r--src/video_core/texture_cache/texture_cache.h144
1 files changed, 142 insertions, 2 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 877c6635d..1a2b90e0c 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -224,8 +224,13 @@ public:
const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
const Tegra::Engines::Fermi2D::Config& copy_config) {
std::lock_guard lock{mutex};
- std::pair<TSurface, TView> dst_surface = GetFermiSurface(dst_config);
- std::pair<TSurface, TView> src_surface = GetFermiSurface(src_config);
+ SurfaceParams src_params = SurfaceParams::CreateForFermiCopySurface(src_config);
+ SurfaceParams dst_params = SurfaceParams::CreateForFermiCopySurface(dst_config);
+ const GPUVAddr src_gpu_addr = src_config.Address();
+ const GPUVAddr dst_gpu_addr = dst_config.Address();
+ DeduceBestBlit(src_params, dst_params, src_gpu_addr, dst_gpu_addr);
+ std::pair<TSurface, TView> dst_surface = GetSurface(dst_gpu_addr, dst_params, true, false);
+ std::pair<TSurface, TView> src_surface = GetSurface(src_gpu_addr, src_params, true, false);
ImageBlit(src_surface.second, dst_surface.second, copy_config);
dst_surface.first->MarkAsModified(true, Tick());
}
@@ -357,6 +362,29 @@ private:
BufferCopy = 3,
};
+ enum class DeductionType : u32 {
+ DeductionComplete,
+ DeductionIncomplete,
+ DeductionFailed,
+ };
+
+ struct Deduction {
+ DeductionType type{DeductionType::DeductionFailed};
+ TSurface surface{};
+
+ bool Failed() const {
+ return type == DeductionType::DeductionFailed;
+ }
+
+ bool Incomplete() const {
+ return type == DeductionType::DeductionIncomplete;
+ }
+
+ bool IsDepth() const {
+ return surface->GetSurfaceParams().IsPixelFormatZeta();
+ }
+ };
+
/**
* `PickStrategy` takes care of selecting a proper strategy to deal with a texture recycle.
* @param overlaps, the overlapping surfaces registered in the cache.
@@ -691,6 +719,118 @@ private:
MatchTopologyResult::FullMatch);
}
+ /**
+ * `DeduceSurface` gets the starting address and parameters of a candidate surface and tries
+ * to find a matching surface within the cache that's similar to it. If there are many textures
+ * or the texture found if entirely incompatible, it will fail. If no texture is found, the
+ * blit will be unsuccessful.
+ * @param gpu_addr, the starting address of the candidate surface.
+ * @param params, the paremeters on the candidate surface.
+ **/
+ Deduction DeduceSurface(const GPUVAddr gpu_addr, const SurfaceParams& params) {
+ const auto host_ptr{system.GPU().MemoryManager().GetPointer(gpu_addr)};
+ const auto cache_addr{ToCacheAddr(host_ptr)};
+
+ if (!cache_addr) {
+ Deduction result{};
+ result.type = DeductionType::DeductionFailed;
+ return result;
+ }
+
+ if (const auto iter = l1_cache.find(cache_addr); iter != l1_cache.end()) {
+ TSurface& current_surface = iter->second;
+ const auto topological_result = current_surface->MatchesTopology(params);
+ if (topological_result != MatchTopologyResult::FullMatch) {
+ Deduction result{};
+ result.type = DeductionType::DeductionFailed;
+ return result;
+ }
+ const auto struct_result = current_surface->MatchesStructure(params);
+ if (struct_result != MatchStructureResult::None &&
+ current_surface->MatchTarget(params.target)) {
+ Deduction result{};
+ result.type = DeductionType::DeductionComplete;
+ result.surface = current_surface;
+ return result;
+ }
+ }
+
+ const std::size_t candidate_size = params.GetGuestSizeInBytes();
+ auto overlaps{GetSurfacesInRegion(cache_addr, candidate_size)};
+
+ if (overlaps.empty()) {
+ Deduction result{};
+ result.type = DeductionType::DeductionIncomplete;
+ return result;
+ }
+
+ if (overlaps.size() > 1) {
+ Deduction result{};
+ result.type = DeductionType::DeductionFailed;
+ return result;
+ } else {
+ Deduction result{};
+ result.type = DeductionType::DeductionComplete;
+ result.surface = overlaps[0];
+ return result;
+ }
+ }
+
+ /**
+ * `DeduceBestBlit` gets the a source and destination starting address and parameters,
+ * and tries to deduce if they are supposed to be depth textures. If so, their
+ * parameters are modified and fixed into so.
+ * @param gpu_addr, the starting address of the candidate surface.
+ * @param params, the parameters on the candidate surface.
+ **/
+ void DeduceBestBlit(SurfaceParams& src_params, SurfaceParams& dst_params,
+ const GPUVAddr src_gpu_addr, const GPUVAddr dst_gpu_addr) {
+ auto deduc_src = DeduceSurface(src_gpu_addr, src_params);
+ auto deduc_dst = DeduceSurface(src_gpu_addr, src_params);
+ if (deduc_src.Failed() || deduc_dst.Failed()) {
+ return;
+ }
+
+ const bool incomplete_src = deduc_src.Incomplete();
+ const bool incomplete_dst = deduc_dst.Incomplete();
+
+ if (incomplete_src && incomplete_dst) {
+ return;
+ }
+
+ const bool any_incomplete = incomplete_src || incomplete_dst;
+
+ if (!any_incomplete && !(deduc_src.IsDepth() && deduc_dst.IsDepth())) {
+ return;
+ }
+
+ if (incomplete_src && !(deduc_dst.IsDepth())) {
+ return;
+ }
+
+ if (incomplete_dst && !(deduc_src.IsDepth())) {
+ return;
+ }
+
+ const auto inherit_format = ([](SurfaceParams& to, TSurface from) {
+ const SurfaceParams& params = from->GetSurfaceParams();
+ to.pixel_format = params.pixel_format;
+ to.component_type = params.component_type;
+ to.type = params.type;
+ });
+ // Now we got the cases where one or both is Depth and the other is not known
+ if (!incomplete_src) {
+ inherit_format(src_params, deduc_src.surface);
+ } else {
+ inherit_format(src_params, deduc_dst.surface);
+ }
+ if (!incomplete_dst) {
+ inherit_format(dst_params, deduc_dst.surface);
+ } else {
+ inherit_format(dst_params, deduc_src.surface);
+ }
+ }
+
std::pair<TSurface, TView> InitializeSurface(GPUVAddr gpu_addr, const SurfaceParams& params,
bool preserve_contents) {
auto new_surface{GetUncachedSurface(gpu_addr, params)};