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-rw-r--r--src/yuzu/configuration/config.cpp2
-rw-r--r--src/yuzu/main.cpp57
-rw-r--r--src/yuzu/main.h3
-rw-r--r--src/yuzu/main.ui11
-rw-r--r--src/yuzu/ui_settings.h1
5 files changed, 73 insertions, 1 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index ab6ba0ec9..923a7c53f 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -137,6 +137,7 @@ void Config::ReadValues() {
qt_config->endGroup();
UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
+ UISettings::values.fullscreen = qt_config->value("fullscreen", false).toBool();
UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
UISettings::values.show_filter_bar = qt_config->value("showFilterBar", true).toBool();
UISettings::values.show_status_bar = qt_config->value("showStatusBar", true).toBool();
@@ -216,6 +217,7 @@ void Config::SaveValues() {
qt_config->endGroup();
qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode);
+ qt_config->setValue("fullscreen", UISettings::values.fullscreen);
qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar);
qt_config->setValue("showFilterBar", UISettings::values.show_filter_bar);
qt_config->setValue("showStatusBar", UISettings::values.show_status_bar);
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index f64e68268..51d7f9418 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -185,12 +185,24 @@ void GMainWindow::InitializeRecentFileMenuActions() {
void GMainWindow::InitializeHotkeys() {
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
RegisterHotkey("Main Window", "Start Emulation");
+ RegisterHotkey( "Main Window", "Fullscreen", QKeySequence::FullScreen );
+ RegisterHotkey( "Main Window", "Exit Fullscreen", QKeySequence::Cancel, Qt::ApplicationShortcut );
LoadHotkeys();
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this,
SLOT(OnMenuLoadFile()));
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
SLOT(OnStartGame()));
+ connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated,
+ ui.action_Fullscreen, &QAction::trigger);
+ connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously,
+ ui.action_Fullscreen, &QAction::trigger);
+ connect(GetHotkey("Main Window", "Exit Fullscreen", this), &QShortcut::activated, this, [&] {
+ if (emulation_running) {
+ ui.action_Fullscreen->setChecked(false);
+ ToggleFullscreen();
+ }
+ });
}
void GMainWindow::SetDefaultUIGeometry() {
@@ -219,6 +231,8 @@ void GMainWindow::RestoreUIState() {
ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
ToggleWindowMode();
+ ui.action_Fullscreen->setChecked(UISettings::values.fullscreen);
+
ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
@@ -263,6 +277,10 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
+ // Fullscreen
+ ui.action_Fullscreen->setShortcut(GetHotkey("Main Window", "Fullscreen", this)->key());
+ connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
+
// Help
connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
}
@@ -402,6 +420,9 @@ void GMainWindow::BootGame(const QString& filename) {
render_window->setFocus();
emulation_running = true;
+ if (ui.action_Fullscreen->isChecked()) {
+ ShowFullscreen();
+ }
OnStartGame();
}
@@ -548,6 +569,41 @@ void GMainWindow::OnStopGame() {
ShutdownGame();
}
+void GMainWindow::ToggleFullscreen() {
+ if (!emulation_running) {
+ return;
+ }
+ if (ui.action_Fullscreen->isChecked()) {
+ ShowFullscreen();
+ } else {
+ HideFullscreen();
+ }
+}
+
+void GMainWindow::ShowFullscreen() {
+ if (ui.action_Single_Window_Mode->isChecked()) {
+ UISettings::values.geometry = saveGeometry();
+ ui.menubar->hide();
+ statusBar()->hide();
+ showFullScreen();
+ } else {
+ UISettings::values.renderwindow_geometry = render_window->saveGeometry();
+ render_window->showFullScreen();
+ }
+}
+
+void GMainWindow::HideFullscreen() {
+ if (ui.action_Single_Window_Mode->isChecked()) {
+ statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
+ ui.menubar->show();
+ showNormal();
+ restoreGeometry(UISettings::values.geometry);
+ } else {
+ render_window->showNormal();
+ render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
+ }
+}
+
void GMainWindow::ToggleWindowMode() {
if (ui.action_Single_Window_Mode->isChecked()) {
// Render in the main window...
@@ -700,6 +756,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
#endif
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
+ UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 3add882dd..4a0d912bb 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -127,6 +127,9 @@ private slots:
void OnAbout();
void OnToggleFilterBar();
void OnDisplayTitleBars(bool);
+ void ToggleFullscreen();
+ void ShowFullscreen();
+ void HideFullscreen();
void ToggleWindowMode();
void OnCoreError(Core::System::ResultStatus, std::string);
diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui
index 721e769e8..0fcd93cc2 100644
--- a/src/yuzu/main.ui
+++ b/src/yuzu/main.ui
@@ -83,6 +83,7 @@
<string>Debugging</string>
</property>
</widget>
+ <addaction name="action_Fullscreen"/>
<addaction name="action_Single_Window_Mode"/>
<addaction name="action_Display_Dock_Widget_Headers"/>
<addaction name="action_Show_Filter_Bar"/>
@@ -189,6 +190,14 @@
<string>Selects a folder to display in the game list</string>
</property>
</action>
- </widget>
+ <action name="action_Fullscreen">
+ <property name="checkable">
+ <bool>true</bool>
+ </property>
+ <property name="text">
+ <string>Fullscreen</string>
+ </property>
+ </action>
+ </widget>
<resources/>
</ui>
diff --git a/src/yuzu/ui_settings.h b/src/yuzu/ui_settings.h
index e965f0ba9..d093da641 100644
--- a/src/yuzu/ui_settings.h
+++ b/src/yuzu/ui_settings.h
@@ -27,6 +27,7 @@ struct Values {
bool microprofile_visible;
bool single_window_mode;
+ bool fullscreen;
bool display_titlebar;
bool show_filter_bar;
bool show_status_bar;