diff options
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 13 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 9 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 3 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/pica_to_gl.h | 21 |
4 files changed, 44 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 9f1552adf..962c659e0 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -268,7 +268,8 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { break; // Stencil test - case PICA_REG_INDEX(output_merger.stencil_test): + case PICA_REG_INDEX(output_merger.stencil_test.raw_func): + case PICA_REG_INDEX(output_merger.stencil_test.raw_op): SyncStencilTest(); break; @@ -675,7 +676,15 @@ void RasterizerOpenGL::SyncLogicOp() { } void RasterizerOpenGL::SyncStencilTest() { - // TODO: Implement stencil test, mask, and op + const auto& regs = Pica::g_state.regs; + state.stencil.test_enabled = regs.output_merger.stencil_test.enable && regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8; + state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func); + state.stencil.test_ref = regs.output_merger.stencil_test.reference_value; + state.stencil.test_mask = regs.output_merger.stencil_test.input_mask; + state.stencil.write_mask = regs.output_merger.stencil_test.write_mask; + state.stencil.action_stencil_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail); + state.stencil.action_depth_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail); + state.stencil.action_depth_pass = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass); } void RasterizerOpenGL::SyncDepthTest() { diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index 871324014..ba47ce8b8 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -26,6 +26,9 @@ OpenGLState::OpenGLState() { stencil.test_ref = 0; stencil.test_mask = -1; stencil.write_mask = -1; + stencil.action_depth_fail = GL_KEEP; + stencil.action_depth_pass = GL_KEEP; + stencil.action_stencil_fail = GL_KEEP; blend.enabled = false; blend.src_rgb_func = GL_ONE; @@ -105,6 +108,12 @@ void OpenGLState::Apply() { glStencilFunc(stencil.test_func, stencil.test_ref, stencil.test_mask); } + if (stencil.action_depth_fail != cur_state.stencil.action_depth_fail || + stencil.action_depth_pass != cur_state.stencil.action_depth_pass || + stencil.action_stencil_fail != cur_state.stencil.action_stencil_fail) { + glStencilOp(stencil.action_stencil_fail, stencil.action_depth_fail, stencil.action_depth_pass); + } + // Stencil mask if (stencil.write_mask != cur_state.stencil.write_mask) { glStencilMask(stencil.write_mask); diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 3e2379021..81e7e0877 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -32,6 +32,9 @@ public: GLint test_ref; // GL_STENCIL_REF GLuint test_mask; // GL_STENCIL_VALUE_MASK GLuint write_mask; // GL_STENCIL_WRITEMASK + GLenum action_stencil_fail; // GL_STENCIL_FAIL + GLenum action_depth_fail; // GL_STENCIL_PASS_DEPTH_FAIL + GLenum action_depth_pass; // GL_STENCIL_PASS_DEPTH_PASS } stencil; struct { diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h index 3b562da86..a8f84a411 100644 --- a/src/video_core/renderer_opengl/pica_to_gl.h +++ b/src/video_core/renderer_opengl/pica_to_gl.h @@ -152,6 +152,27 @@ inline GLenum CompareFunc(Pica::Regs::CompareFunc func) { return compare_func_table[(unsigned)func]; } +inline GLenum StencilOp(Pica::Regs::StencilAction action) { + static const GLenum stencil_op_table[] = { + GL_KEEP, // StencilAction::Keep + GL_KEEP, + GL_REPLACE, // StencilAction::Replace + GL_INCR, // StencilAction::Increment + GL_DECR, // StencilAction::Decrement + GL_INVERT // StencilAction::Invert + }; + + // Range check table for input + if ((unsigned)action >= ARRAY_SIZE(stencil_op_table)) { + LOG_CRITICAL(Render_OpenGL, "Unknown stencil op %d", action); + UNREACHABLE(); + + return GL_KEEP; + } + + return stencil_op_table[(unsigned)action]; +} + inline std::array<GLfloat, 4> ColorRGBA8(const u8* bytes) { return { { bytes[0] / 255.0f, bytes[1] / 255.0f, |