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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp117
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp1262
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h323
4 files changed, 210 insertions, 1494 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 3fbf8e1f9..bc463fc30 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -146,7 +146,6 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
u64 size = end - start + 1;
// Copy vertex array data
- res_cache.FlushRegion(start, size, nullptr);
Memory::ReadBlock(*memory_manager->GpuToCpuAddress(start), array_ptr, size);
// Bind the vertex array to the buffer at the current offset.
@@ -325,29 +324,22 @@ void RasterizerOpenGL::DrawArrays() {
std::tie(color_surface, depth_surface, surfaces_rect) =
res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, viewport_rect);
- const u16 res_scale = color_surface != nullptr
- ? color_surface->res_scale
- : (depth_surface == nullptr ? 1u : depth_surface->res_scale);
-
MathUtil::Rectangle<u32> draw_rect{
+ static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.left,
+ surfaces_rect.left, surfaces_rect.right)), // Left
+ static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.top,
+ surfaces_rect.bottom, surfaces_rect.top)), // Top
+ static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.right,
+ surfaces_rect.left, surfaces_rect.right)), // Right
static_cast<u32>(
- std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.left * res_scale,
- surfaces_rect.left, surfaces_rect.right)), // Left
- static_cast<u32>(
- std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.top * res_scale,
- surfaces_rect.bottom, surfaces_rect.top)), // Top
- static_cast<u32>(
- std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.right * res_scale,
- surfaces_rect.left, surfaces_rect.right)), // Right
- static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
- viewport_rect.bottom * res_scale,
- surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
+ std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.bottom,
+ surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
// Bind the framebuffer surfaces
BindFramebufferSurfaces(color_surface, depth_surface, has_stencil);
// Sync the viewport
- SyncViewport(surfaces_rect, res_scale);
+ SyncViewport(surfaces_rect);
// Sync the blend state registers
SyncBlendState();
@@ -442,44 +434,23 @@ void RasterizerOpenGL::DrawArrays() {
state.Apply();
// Mark framebuffer surfaces as dirty
- MathUtil::Rectangle<u32> draw_rect_unscaled{
- draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale,
- draw_rect.bottom / res_scale};
-
if (color_surface != nullptr && write_color_fb) {
- auto interval = color_surface->GetSubRectInterval(draw_rect_unscaled);
- res_cache.InvalidateRegion(boost::icl::first(interval), boost::icl::length(interval),
- color_surface);
+ res_cache.FlushSurface(color_surface);
}
if (depth_surface != nullptr && write_depth_fb) {
- auto interval = depth_surface->GetSubRectInterval(draw_rect_unscaled);
- res_cache.InvalidateRegion(boost::icl::first(interval), boost::icl::length(interval),
- depth_surface);
+ res_cache.FlushSurface(depth_surface);
}
}
void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 method) {}
-void RasterizerOpenGL::FlushAll() {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- res_cache.FlushAll();
-}
+void RasterizerOpenGL::FlushAll() {}
-void RasterizerOpenGL::FlushRegion(Tegra::GPUVAddr addr, u64 size) {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- res_cache.FlushRegion(addr, size);
-}
+void RasterizerOpenGL::FlushRegion(Tegra::GPUVAddr addr, u64 size) {}
-void RasterizerOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- res_cache.InvalidateRegion(addr, size, nullptr);
-}
+void RasterizerOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, u64 size) {}
-void RasterizerOpenGL::FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- res_cache.FlushRegion(addr, size);
- res_cache.InvalidateRegion(addr, size, nullptr);
-}
+void RasterizerOpenGL::FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) {}
bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) {
MICROPROFILE_SCOPE(OpenGL_Blits);
@@ -500,44 +471,8 @@ bool RasterizerOpenGL::AccelerateFill(const void* config) {
bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer,
VAddr framebuffer_addr, u32 pixel_stride,
ScreenInfo& screen_info) {
- if (framebuffer_addr == 0) {
- return false;
- }
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
-
- SurfaceParams src_params;
- src_params.cpu_addr = framebuffer_addr;
- src_params.addr = res_cache.TryFindFramebufferGpuAddress(framebuffer_addr).get_value_or(0);
- src_params.width = std::min(framebuffer.width, pixel_stride);
- src_params.height = framebuffer.height;
- src_params.stride = pixel_stride;
- src_params.is_tiled = true;
- src_params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
- src_params.pixel_format =
- SurfaceParams::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format);
- src_params.component_type =
- SurfaceParams::ComponentTypeFromGPUPixelFormat(framebuffer.pixel_format);
- src_params.UpdateParams();
-
- MathUtil::Rectangle<u32> src_rect;
- Surface src_surface;
- std::tie(src_surface, src_rect) =
- res_cache.GetSurfaceSubRect(src_params, ScaleMatch::Ignore, true);
-
- if (src_surface == nullptr) {
- return false;
- }
-
- u32 scaled_width = src_surface->GetScaledWidth();
- u32 scaled_height = src_surface->GetScaledHeight();
-
- screen_info.display_texcoords = MathUtil::Rectangle<float>(
- (float)src_rect.bottom / (float)scaled_height, (float)src_rect.left / (float)scaled_width,
- (float)src_rect.top / (float)scaled_height, (float)src_rect.right / (float)scaled_width);
-
- screen_info.display_texture = src_surface->texture.handle;
-
- return true;
+ // TODO(bunnei): ImplementMe
+ return false;
}
void RasterizerOpenGL::SamplerInfo::Create() {
@@ -674,7 +609,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program,
texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
Surface surface = res_cache.GetTextureSurface(texture);
if (surface != nullptr) {
- state.texture_units[current_bindpoint].texture_2d = surface->texture.handle;
+ state.texture_units[current_bindpoint].texture_2d = surface->Texture().handle;
state.texture_units[current_bindpoint].swizzle.r =
MaxwellToGL::SwizzleSource(texture.tic.x_source);
state.texture_units[current_bindpoint].swizzle.g =
@@ -700,16 +635,16 @@ void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
state.Apply();
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- color_surface != nullptr ? color_surface->texture.handle : 0, 0);
+ color_surface != nullptr ? color_surface->Texture().handle : 0, 0);
if (depth_surface != nullptr) {
if (has_stencil) {
// attach both depth and stencil
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- depth_surface->texture.handle, 0);
+ depth_surface->Texture().handle, 0);
} else {
// attach depth
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
- depth_surface->texture.handle, 0);
+ depth_surface->Texture().handle, 0);
// clear stencil attachment
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
}
@@ -720,14 +655,14 @@ void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
}
}
-void RasterizerOpenGL::SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale) {
+void RasterizerOpenGL::SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect) {
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
- state.viewport.x = static_cast<GLint>(surfaces_rect.left) + viewport_rect.left * res_scale;
- state.viewport.y = static_cast<GLint>(surfaces_rect.bottom) + viewport_rect.bottom * res_scale;
- state.viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth() * res_scale);
- state.viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight() * res_scale);
+ state.viewport.x = static_cast<GLint>(surfaces_rect.left) + viewport_rect.left;
+ state.viewport.y = static_cast<GLint>(surfaces_rect.bottom) + viewport_rect.bottom;
+ state.viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth());
+ state.viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight());
}
void RasterizerOpenGL::SyncClipEnabled() {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 4762983c9..621200f03 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -109,7 +109,7 @@ private:
u32 current_unit, const std::vector<GLShader::SamplerEntry>& entries);
/// Syncs the viewport to match the guest state
- void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale);
+ void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect);
/// Syncs the clip enabled status to match the guest state
void SyncClipEnabled();
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 857164ff6..5fb099d8d 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -1,37 +1,22 @@
-// Copyright 2015 Citra Emulator Project
+// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
-#include <atomic>
-#include <cstring>
-#include <iterator>
-#include <memory>
-#include <utility>
-#include <vector>
-#include <boost/optional.hpp>
-#include <boost/range/iterator_range.hpp>
#include <glad/glad.h>
+
#include "common/alignment.h"
-#include "common/bit_field.h"
-#include "common/color.h"
-#include "common/logging/log.h"
-#include "common/math_util.h"
+#include "common/assert.h"
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "core/core.h"
-#include "core/frontend/emu_window.h"
#include "core/hle/kernel/process.h"
-#include "core/hle/kernel/vm_manager.h"
#include "core/memory.h"
-#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
-#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/textures/astc.h"
#include "video_core/textures/decoders.h"
#include "video_core/utils.h"
-#include "video_core/video_core.h"
using SurfaceType = SurfaceParams::SurfaceType;
using PixelFormat = SurfaceParams::PixelFormat;
@@ -77,15 +62,18 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
return {};
}
-template <typename Map, typename Interval>
-constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
- return boost::make_iterator_range(map.equal_range(interval));
+VAddr SurfaceParams::GetCpuAddr() const {
+ const auto& gpu = Core::System::GetInstance().GPU();
+ return *gpu.memory_manager->GpuToCpuAddress(addr);
}
-static u16 GetResolutionScaleFactor() {
- return static_cast<u16>(!Settings::values.resolution_factor
- ? VideoCore::g_emu_window->GetFramebufferLayout().GetScalingRatio()
- : Settings::values.resolution_factor);
+static bool IsPixelFormatASTC(PixelFormat format) {
+ switch (format) {
+ case PixelFormat::ASTC_2D_4X4:
+ return true;
+ default:
+ return false;
+ }
}
static void ConvertASTCToRGBA8(std::vector<u8>& data, PixelFormat format, u32 width, u32 height) {
@@ -106,18 +94,17 @@ static void ConvertASTCToRGBA8(std::vector<u8>& data, PixelFormat format, u32 wi
}
template <bool morton_to_gl, PixelFormat format>
-void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::GPUVAddr base,
- Tegra::GPUVAddr start, Tegra::GPUVAddr end) {
+void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::GPUVAddr addr) {
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
const auto& gpu = Core::System::GetInstance().GPU();
if (morton_to_gl) {
auto data = Tegra::Texture::UnswizzleTexture(
- *gpu.memory_manager->GpuToCpuAddress(base),
+ *gpu.memory_manager->GpuToCpuAddress(addr),
SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height);
- if (SurfaceParams::IsFormatASTC(format)) {
+ if (IsPixelFormatASTC(format)) {
// ASTC formats are converted to RGBA8 in software, as most PC GPUs do not support this
ConvertASTCToRGBA8(data, format, stride, height);
}
@@ -129,13 +116,12 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::
NGLOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
VideoCore::MortonCopyPixels128(
stride, height, bytes_per_pixel, gl_bytes_per_pixel,
- Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(base)), gl_buffer,
+ Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(addr)), gl_buffer,
morton_to_gl);
}
}
-static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra::GPUVAddr,
- Tegra::GPUVAddr),
+static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
SurfaceParams::MaxPixelFormat>
morton_to_gl_fns = {
MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>,
@@ -146,8 +132,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra:
MortonCopy<true, PixelFormat::DXN1>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
};
-static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra::GPUVAddr,
- Tegra::GPUVAddr),
+static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
SurfaceParams::MaxPixelFormat>
gl_to_morton_fns = {
MortonCopy<false, PixelFormat::ABGR8>,
@@ -192,374 +177,76 @@ static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tup
cur_state.Apply();
}
-static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, GLuint dst_tex,
- const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type,
- GLuint read_fb_handle, GLuint draw_fb_handle) {
-
- glCopyImageSubData(src_tex, GL_TEXTURE_2D, 0, src_rect.left, src_rect.bottom, 0, dst_tex,
- GL_TEXTURE_2D, 0, dst_rect.left, dst_rect.bottom, 0, src_rect.GetWidth(),
- src_rect.GetHeight(), 0);
- return true;
-}
-
-static bool FillSurface(const Surface& surface, const u8* fill_data,
- const MathUtil::Rectangle<u32>& fill_rect, GLuint draw_fb_handle) {
- UNREACHABLE();
- return {};
-}
-
-SurfaceParams SurfaceParams::FromInterval(SurfaceInterval interval) const {
- SurfaceParams params = *this;
- const u32 tiled_size = is_tiled ? 8 : 1;
- const u64 stride_tiled_bytes = BytesInPixels(stride * tiled_size);
- Tegra::GPUVAddr aligned_start =
- addr + Common::AlignDown(boost::icl::first(interval) - addr, stride_tiled_bytes);
- Tegra::GPUVAddr aligned_end =
- addr + Common::AlignUp(boost::icl::last_next(interval) - addr, stride_tiled_bytes);
-
- if (aligned_end - aligned_start > stride_tiled_bytes) {
- params.addr = aligned_start;
- params.height = static_cast<u32>((aligned_end - aligned_start) / BytesInPixels(stride));
- } else {
- // 1 row
- ASSERT(aligned_end - aligned_start == stride_tiled_bytes);
- const u64 tiled_alignment = BytesInPixels(is_tiled ? 8 * 8 : 1);
- aligned_start =
- addr + Common::AlignDown(boost::icl::first(interval) - addr, tiled_alignment);
- aligned_end =
- addr + Common::AlignUp(boost::icl::last_next(interval) - addr, tiled_alignment);
- params.addr = aligned_start;
- params.width = static_cast<u32>(PixelsInBytes(aligned_end - aligned_start) / tiled_size);
- params.stride = params.width;
- params.height = tiled_size;
- }
- params.UpdateParams();
-
- return params;
-}
-
-SurfaceInterval SurfaceParams::GetSubRectInterval(MathUtil::Rectangle<u32> unscaled_rect) const {
- if (unscaled_rect.GetHeight() == 0 || unscaled_rect.GetWidth() == 0) {
- return {};
- }
-
- if (is_tiled) {
- unscaled_rect.left = Common::AlignDown(unscaled_rect.left, 8) * 8;
- unscaled_rect.bottom = Common::AlignDown(unscaled_rect.bottom, 8) / 8;
- unscaled_rect.right = Common::AlignUp(unscaled_rect.right, 8) * 8;
- unscaled_rect.top = Common::AlignUp(unscaled_rect.top, 8) / 8;
- }
-
- const u32 stride_tiled = !is_tiled ? stride : stride * 8;
-
- const u32 pixel_offset =
- stride_tiled * (!is_tiled ? unscaled_rect.bottom : (height / 8) - unscaled_rect.top) +
- unscaled_rect.left;
-
- const u32 pixels = (unscaled_rect.GetHeight() - 1) * stride_tiled + unscaled_rect.GetWidth();
-
- return {addr + BytesInPixels(pixel_offset), addr + BytesInPixels(pixel_offset + pixels)};
-}
-
-MathUtil::Rectangle<u32> SurfaceParams::GetSubRect(const SurfaceParams& sub_surface) const {
- const u32 begin_pixel_index = static_cast<u32>(PixelsInBytes(sub_surface.addr - addr));
-
- if (is_tiled) {
- const int x0 = (begin_pixel_index % (stride * 8)) / 8;
- const int y0 = (begin_pixel_index / (stride * 8)) * 8;
- // Top to bottom
- return MathUtil::Rectangle<u32>(x0, height - y0, x0 + sub_surface.width,
- height - (y0 + sub_surface.height));
- }
-
- const int x0 = begin_pixel_index % stride;
- const int y0 = begin_pixel_index / stride;
- // Bottom to top
- return MathUtil::Rectangle<u32>(x0, y0 + sub_surface.height, x0 + sub_surface.width, y0);
-}
-
-MathUtil::Rectangle<u32> SurfaceParams::GetScaledSubRect(const SurfaceParams& sub_surface) const {
- auto rect = GetSubRect(sub_surface);
- rect.left = rect.left * res_scale;
- rect.right = rect.right * res_scale;
- rect.top = rect.top * res_scale;
- rect.bottom = rect.bottom * res_scale;
- return rect;
-}
-
-bool SurfaceParams::ExactMatch(const SurfaceParams& other_surface) const {
- return std::tie(other_surface.addr, other_surface.width, other_surface.height,
- other_surface.stride, other_surface.block_height, other_surface.pixel_format,
- other_surface.component_type,
- other_surface.is_tiled) == std::tie(addr, width, height, stride, block_height,
- pixel_format, component_type, is_tiled) &&
- pixel_format != PixelFormat::Invalid;
-}
-
-bool SurfaceParams::CanSubRect(const SurfaceParams& sub_surface) const {
- return sub_surface.addr >= addr && sub_surface.end <= end &&
- sub_surface.pixel_format == pixel_format && pixel_format != PixelFormat::Invalid &&
- sub_surface.is_tiled == is_tiled && sub_surface.block_height == block_height &&
- sub_surface.component_type == component_type &&
- (sub_surface.addr - addr) % BytesInPixels(is_tiled ? 64 : 1) == 0 &&
- (sub_surface.stride == stride || sub_surface.height <= (is_tiled ? 8u : 1u)) &&
- GetSubRect(sub_surface).left + sub_surface.width <= stride;
-}
-
-bool SurfaceParams::CanExpand(const SurfaceParams& expanded_surface) const {
- return pixel_format != PixelFormat::Invalid && pixel_format == expanded_surface.pixel_format &&
- addr <= expanded_surface.end && expanded_surface.addr <= end &&
- is_tiled == expanded_surface.is_tiled && block_height == expanded_surface.block_height &&
- component_type == expanded_surface.component_type && stride == expanded_surface.stride &&
- (std::max(expanded_surface.addr, addr) - std::min(expanded_surface.addr, addr)) %
- BytesInPixels(stride * (is_tiled ? 8 : 1)) ==
- 0;
-}
-
-bool SurfaceParams::CanTexCopy(const SurfaceParams& texcopy_params) const {
- if (pixel_format == PixelFormat::Invalid || addr > texcopy_params.addr ||
- end < texcopy_params.end) {
- return false;
- }
- if (texcopy_params.block_height != block_height ||
- texcopy_params.component_type != component_type)
- return false;
-
- if (texcopy_params.width != texcopy_params.stride) {
- const u32 tile_stride = static_cast<u32>(BytesInPixels(stride * (is_tiled ? 8 : 1)));
- return (texcopy_params.addr - addr) % BytesInPixels(is_tiled ? 64 : 1) == 0 &&
- texcopy_params.width % BytesInPixels(is_tiled ? 64 : 1) == 0 &&
- (texcopy_params.height == 1 || texcopy_params.stride == tile_stride) &&
- ((texcopy_params.addr - addr) % tile_stride) + texcopy_params.width <= tile_stride;
- }
- return FromInterval(texcopy_params.GetInterval()).GetInterval() == texcopy_params.GetInterval();
-}
-
-VAddr SurfaceParams::GetCpuAddr() const {
- // When this function is used, only cpu_addr or (GPU) addr should be set, not both
- ASSERT(!(cpu_addr && addr));
- const auto& gpu = Core::System::GetInstance().GPU();
- return cpu_addr.get_value_or(*gpu.memory_manager->GpuToCpuAddress(addr));
-}
-
-bool CachedSurface::CanFill(const SurfaceParams& dest_surface,
- SurfaceInterval fill_interval) const {
- if (type == SurfaceType::Fill && IsRegionValid(fill_interval) &&
- boost::icl::first(fill_interval) >= addr &&
- boost::icl::last_next(fill_interval) <= end && // dest_surface is within our fill range
- dest_surface.FromInterval(fill_interval).GetInterval() ==
- fill_interval) { // make sure interval is a rectangle in dest surface
- if (fill_size * CHAR_BIT != dest_surface.GetFormatBpp()) {
- // Check if bits repeat for our fill_size
- const u32 dest_bytes_per_pixel = std::max(dest_surface.GetFormatBpp() / CHAR_BIT, 1u);
- std::vector<u8> fill_test(fill_size * dest_bytes_per_pixel);
-
- for (u32 i = 0; i < dest_bytes_per_pixel; ++i)
- std::memcpy(&fill_test[i * fill_size], &fill_data[0], fill_size);
-
- for (u32 i = 0; i < fill_size; ++i)
- if (std::memcmp(&fill_test[dest_bytes_per_pixel * i], &fill_test[0],
- dest_bytes_per_pixel) != 0)
- return false;
-
- if (dest_surface.GetFormatBpp() == 4 && (fill_test[0] & 0xF) != (fill_test[0] >> 4))
- return false;
- }
- return true;
- }
- return false;
-}
-
-bool CachedSurface::CanCopy(const SurfaceParams& dest_surface,
- SurfaceInterval copy_interval) const {
- SurfaceParams subrect_params = dest_surface.FromInterval(copy_interval);
- ASSERT(subrect_params.GetInterval() == copy_interval);
- if (CanSubRect(subrect_params))
- return true;
-
- if (CanFill(dest_surface, copy_interval))
- return true;
-
- return false;
-}
-
-SurfaceInterval SurfaceParams::GetCopyableInterval(const Surface& src_surface) const {
- SurfaceInterval result{};
- const auto valid_regions =
- SurfaceRegions(GetInterval() & src_surface->GetInterval()) - src_surface->invalid_regions;
- for (auto& valid_interval : valid_regions) {
- const SurfaceInterval aligned_interval{
- addr + Common::AlignUp(boost::icl::first(valid_interval) - addr,
- BytesInPixels(is_tiled ? 8 * 8 : 1)),
- addr + Common::AlignDown(boost::icl::last_next(valid_interval) - addr,
- BytesInPixels(is_tiled ? 8 * 8 : 1))};
-
- if (BytesInPixels(is_tiled ? 8 * 8 : 1) > boost::icl::length(valid_interval) ||
- boost::icl::length(aligned_interval) == 0) {
- continue;
- }
-
- // Get the rectangle within aligned_interval
- const u32 stride_bytes = static_cast<u32>(BytesInPixels(stride)) * (is_tiled ? 8 : 1);
- SurfaceInterval rect_interval{
- addr + Common::AlignUp(boost::icl::first(aligned_interval) - addr, stride_bytes),
- addr + Common::AlignDown(boost::icl::last_next(aligned_interval) - addr, stride_bytes),
- };
- if (boost::icl::first(rect_interval) > boost::icl::last_next(rect_interval)) {
- // 1 row
- rect_interval = aligned_interval;
- } else if (boost::icl::length(rect_interval) == 0) {
- // 2 rows that do not make a rectangle, return the larger one
- const SurfaceInterval row1{boost::icl::first(aligned_interval),
- boost::icl::first(rect_interval)};
- const SurfaceInterval row2{boost::icl::first(rect_interval),
- boost::icl::last_next(aligned_interval)};
- rect_interval = (boost::icl::length(row1) > boost::icl::length(row2)) ? row1 : row2;
- }
-
- if (boost::icl::length(rect_interval) > boost::icl::length(result)) {
- result = rect_interval;
- }
- }
- return result;
-}
-
-void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surface& dst_surface,
- SurfaceInterval copy_interval) {
- SurfaceParams subrect_params = dst_surface->FromInterval(copy_interval);
- ASSERT(subrect_params.GetInterval() == copy_interval);
-
- ASSERT(src_surface != dst_surface);
-
- // This is only called when CanCopy is true, no need to run checks here
- if (src_surface->type == SurfaceType::Fill) {
- // FillSurface needs a 4 bytes buffer
- const u64 fill_offset =
- (boost::icl::first(copy_interval) - src_surface->addr) % src_surface->fill_size;
- std::array<u8, 4> fill_buffer;
-
- u64 fill_buff_pos = fill_offset;
- for (int i : {0, 1, 2, 3})
- fill_buffer[i] = src_surface->fill_data[fill_buff_pos++ % src_surface->fill_size];
-
- FillSurface(dst_surface, &fill_buffer[0], dst_surface->GetScaledSubRect(subrect_params),
- draw_framebuffer.handle);
- return;
- }
- if (src_surface->CanSubRect(subrect_params)) {
- BlitTextures(src_surface->texture.handle, src_surface->GetScaledSubRect(subrect_params),
- dst_surface->texture.handle, dst_surface->GetScaledSubRect(subrect_params),
- src_surface->type, read_framebuffer.handle, draw_framebuffer.handle);
- return;
- }
- UNREACHABLE();
+CachedSurface::CachedSurface(const SurfaceParams& params) : params(params), gl_buffer_size(0) {
+ texture.Create();
+ AllocateSurfaceTexture(texture.handle,
+ GetFormatTuple(params.pixel_format, params.component_type), params.width,
+ params.height);
}
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
-void CachedSurface::LoadGLBuffer(Tegra::GPUVAddr load_start, Tegra::GPUVAddr load_end) {
- ASSERT(type != SurfaceType::Fill);
+void CachedSurface::LoadGLBuffer() {
+ ASSERT(params.type != SurfaceType::Fill);
- u8* const texture_src_data = Memory::GetPointer(GetCpuAddr());
- if (texture_src_data == nullptr)
- return;
+ u8* const texture_src_data = Memory::GetPointer(params.GetCpuAddr());
- if (gl_buffer == nullptr) {
- gl_buffer_size = GetActualWidth() * GetActualHeight() * GetGLBytesPerPixel(pixel_format);
+ ASSERT(texture_src_data);
+
+ if (!gl_buffer) {
+ gl_buffer_size = params.width * params.height * GetGLBytesPerPixel(params.pixel_format);
gl_buffer.reset(new u8[gl_buffer_size]);
}
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
- ASSERT(load_start >= addr && load_end <= end);
- const u64 start_offset = load_start - addr;
-
- if (!is_tiled) {
- const u32 bytes_per_pixel{GetFormatBpp() >> 3};
+ if (!params.is_tiled) {
+ const u32 bytes_per_pixel{params.GetFormatBpp() >> 3};
- std::memcpy(&gl_buffer[start_offset], texture_src_data + start_offset,
- bytes_per_pixel * width * height);
+ std::memcpy(&gl_buffer[0], texture_src_data,
+ bytes_per_pixel * params.width * params.height);
} else {
- morton_to_gl_fns[static_cast<size_t>(pixel_format)](GetActualWidth(), block_height,
- GetActualHeight(), &gl_buffer[0], addr,
- load_start, load_end);
+ morton_to_gl_fns[static_cast<size_t>(params.pixel_format)](
+ params.width, params.block_height, params.height, &gl_buffer[0], params.addr);
}
}
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
-void CachedSurface::FlushGLBuffer(Tegra::GPUVAddr flush_start, Tegra::GPUVAddr flush_end) {
- u8* const dst_buffer = Memory::GetPointer(GetCpuAddr());
- if (dst_buffer == nullptr)
- return;
-
- ASSERT(gl_buffer_size == width * height * GetGLBytesPerPixel(pixel_format));
-
- // TODO: Should probably be done in ::Memory:: and check for other regions too
- // same as loadglbuffer()
- if (flush_start < Memory::VRAM_VADDR_END && flush_end > Memory::VRAM_VADDR_END)
- flush_end = Memory::VRAM_VADDR_END;
+void CachedSurface::FlushGLBuffer() {
+ u8* const dst_buffer = Memory::GetPointer(params.GetCpuAddr());
- if (flush_start < Memory::VRAM_VADDR && flush_end > Memory::VRAM_VADDR)
- flush_start = Memory::VRAM_VADDR;
+ ASSERT(dst_buffer);
+ ASSERT(gl_buffer_size ==
+ params.width * params.height * GetGLBytesPerPixel(params.pixel_format));
MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
- ASSERT(flush_start >= addr && flush_end <= end);
- const u64 start_offset = flush_start - addr;
- const u64 end_offset = flush_end - addr;
-
- if (type == SurfaceType::Fill) {
- const u64 coarse_start_offset = start_offset - (start_offset % fill_size);
- const u64 backup_bytes = start_offset % fill_size;
- std::array<u8, 4> backup_data;
- if (backup_bytes)
- std::memcpy(&backup_data[0], &dst_buffer[coarse_start_offset], backup_bytes);
-
- for (u64 offset = coarse_start_offset; offset < end_offset; offset += fill_size) {
- std::memcpy(&dst_buffer[offset], &fill_data[0],
- std::min(fill_size, end_offset - offset));
- }
-
- if (backup_bytes)
- std::memcpy(&dst_buffer[coarse_start_offset], &backup_data[0], backup_bytes);
- } else if (!is_tiled) {
- std::memcpy(dst_buffer + start_offset, &gl_buffer[start_offset], flush_end - flush_start);
+ if (!params.is_tiled) {
+ std::memcpy(dst_buffer, &gl_buffer[0], params.SizeInBytes());
} else {
- gl_to_morton_fns[static_cast<size_t>(pixel_format)](
- stride, block_height, height, &gl_buffer[0], addr, flush_start, flush_end);
+ gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
+ params.width, params.block_height, params.height, &gl_buffer[0], params.addr);
}
}
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
-void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
- GLuint draw_fb_handle) {
- if (type == SurfaceType::Fill)
+void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
+ if (params.type == SurfaceType::Fill)
return;
MICROPROFILE_SCOPE(OpenGL_TextureUL);
ASSERT(gl_buffer_size ==
- GetActualWidth() * GetActualHeight() * GetGLBytesPerPixel(pixel_format));
+ params.width * params.height * GetGLBytesPerPixel(params.pixel_format));
+
+ const auto& rect{params.GetRect()};
// Load data from memory to the surface
GLint x0 = static_cast<GLint>(rect.left);
GLint y0 = static_cast<GLint>(rect.bottom);
- size_t buffer_offset = (y0 * stride + x0) * GetGLBytesPerPixel(pixel_format);
+ size_t buffer_offset = (y0 * params.width + x0) * GetGLBytesPerPixel(params.pixel_format);
- const FormatTuple& tuple = GetFormatTuple(pixel_format, component_type);
+ const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
GLuint target_tex = texture.handle;
-
- // If not 1x scale, create 1x texture that we will blit from to replace texture subrect in
- // surface
- OGLTexture unscaled_tex;
- if (res_scale != 1) {
- x0 = 0;
- y0 = 0;
-
- unscaled_tex.Create();
- AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight());
- target_tex = unscaled_tex.handle;
- }
-
OpenGLState cur_state = OpenGLState::GetCurState();
GLuint old_tex = cur_state.texture_units[0].texture_2d;
@@ -567,15 +254,15 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint
cur_state.Apply();
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
- ASSERT(stride * GetGLBytesPerPixel(pixel_format) % 4 == 0);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(stride));
+ ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.width));
glActiveTexture(GL_TEXTURE0);
if (tuple.compressed) {
- glCompressedTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format,
- static_cast<GLsizei>(rect.GetWidth() * GetCompresssionFactor()),
- static_cast<GLsizei>(rect.GetHeight() * GetCompresssionFactor()), 0,
- static_cast<GLsizei>(size), &gl_buffer[buffer_offset]);
+ glCompressedTexImage2D(
+ GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width),
+ static_cast<GLsizei>(params.height), 0, static_cast<GLsizei>(params.SizeInBytes()),
+ &gl_buffer[buffer_offset]);
} else {
glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
@@ -586,29 +273,17 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint
cur_state.texture_units[0].texture_2d = old_tex;
cur_state.Apply();
-
- if (res_scale != 1) {
- auto scaled_rect = rect;
- scaled_rect.left *= res_scale;
- scaled_rect.top *= res_scale;
- scaled_rect.right *= res_scale;
- scaled_rect.bottom *= res_scale;
-
- BlitTextures(unscaled_tex.handle, {0, rect.GetHeight(), rect.GetWidth(), 0}, texture.handle,
- scaled_rect, type, read_fb_handle, draw_fb_handle);
- }
}
MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64));
-void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
- GLuint draw_fb_handle) {
- if (type == SurfaceType::Fill)
+void CachedSurface::DownloadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
+ if (params.type == SurfaceType::Fill)
return;
MICROPROFILE_SCOPE(OpenGL_TextureDL);
- if (gl_buffer == nullptr) {
- gl_buffer_size = width * height * GetGLBytesPerPixel(pixel_format);
+ if (!gl_buffer) {
+ gl_buffer_size = params.width * params.height * GetGLBytesPerPixel(params.pixel_format);
gl_buffer.reset(new u8[gl_buffer_size]);
}
@@ -616,437 +291,45 @@ void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLui
OpenGLState prev_state = state;
SCOPE_EXIT({ prev_state.Apply(); });
- const FormatTuple& tuple = GetFormatTuple(pixel_format, component_type);
+ const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
// Ensure no bad interactions with GL_PACK_ALIGNMENT
- ASSERT(stride * GetGLBytesPerPixel(pixel_format) % 4 == 0);
- glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(stride));
- size_t buffer_offset = (rect.bottom * stride + rect.left) * GetGLBytesPerPixel(pixel_format);
-
- // If not 1x scale, blit scaled texture to a new 1x texture and use that to flush
- if (res_scale != 1) {
- auto scaled_rect = rect;
- scaled_rect.left *= res_scale;
- scaled_rect.top *= res_scale;
- scaled_rect.right *= res_scale;
- scaled_rect.bottom *= res_scale;
-
- OGLTexture unscaled_tex;
- unscaled_tex.Create();
-
- MathUtil::Rectangle<u32> unscaled_tex_rect{0, rect.GetHeight(), rect.GetWidth(), 0};
- AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight());
- BlitTextures(texture.handle, scaled_rect, unscaled_tex.handle, unscaled_tex_rect, type,
- read_fb_handle, draw_fb_handle);
-
- state.texture_units[0].texture_2d = unscaled_tex.handle;
- state.Apply();
-
- glActiveTexture(GL_TEXTURE0);
- glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]);
- } else {
- state.UnbindTexture(texture.handle);
- state.draw.read_framebuffer = read_fb_handle;
- state.Apply();
-
- if (type == SurfaceType::ColorTexture) {
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- texture.handle, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- 0, 0);
- } else if (type == SurfaceType::Depth) {
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
- texture.handle, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
- } else {
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- texture.handle, 0);
- }
- glReadPixels(static_cast<GLint>(rect.left), static_cast<GLint>(rect.bottom),
- static_cast<GLsizei>(rect.GetWidth()), static_cast<GLsizei>(rect.GetHeight()),
- tuple.format, tuple.type, &gl_buffer[buffer_offset]);
- }
+ ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0);
+ glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width));
- glPixelStorei(GL_PACK_ROW_LENGTH, 0);
-}
+ const auto& rect{params.GetRect()};
+ size_t buffer_offset =
+ (rect.bottom * params.width + rect.left) * GetGLBytesPerPixel(params.pixel_format);
-enum class MatchFlags {
- None = 0,
- Invalid = 1, // Flag that can be applied to other match types, invalid matches require
- // validation before they can be used
- Exact = 1 << 1, // Surfaces perfectly match
- SubRect = 1 << 2, // Surface encompasses params
- Copy = 1 << 3, // Surface we can copy from
- Expand = 1 << 4, // Surface that can expand params
- TexCopy = 1 << 5 // Surface that will match a display transfer "texture copy" parameters
-};
-
-constexpr MatchFlags operator|(MatchFlags lhs, MatchFlags rhs) {
- return static_cast<MatchFlags>(static_cast<int>(lhs) | static_cast<int>(rhs));
-}
-
-constexpr MatchFlags operator&(MatchFlags lhs, MatchFlags rhs) {
- return static_cast<MatchFlags>(static_cast<int>(lhs) & static_cast<int>(rhs));
-}
+ state.UnbindTexture(texture.handle);
+ state.draw.read_framebuffer = read_fb_handle;
+ state.Apply();
-/// Get the best surface match (and its match type) for the given flags
-template <MatchFlags find_flags>
-Surface FindMatch(const SurfaceCache& surface_cache, const SurfaceParams& params,
- ScaleMatch match_scale_type,
- boost::optional<SurfaceInterval> validate_interval = boost::none) {
- Surface match_surface = nullptr;
- bool match_valid = false;
- u32 match_scale = 0;
- SurfaceInterval match_interval{};
-
- for (auto& pair : RangeFromInterval(surface_cache, params.GetInterval())) {
- for (auto& surface : pair.second) {
- bool res_scale_matched = match_scale_type == ScaleMatch::Exact
- ? (params.res_scale == surface->res_scale)
- : (params.res_scale <= surface->res_scale);
- // validity will be checked in GetCopyableInterval
- bool is_valid =
- (find_flags & MatchFlags::Copy) != MatchFlags::None
- ? true
- : surface->IsRegionValid(validate_interval.value_or(params.GetInterval()));
-
- if ((find_flags & MatchFlags::Invalid) == MatchFlags::None && !is_valid)
- continue;
-
- auto IsMatch_Helper = [&](auto check_type, auto match_fn) {
- if ((find_flags & check_type) == MatchFlags::None)
- return;
-
- bool matched;
- SurfaceInterval surface_interval;
- std::tie(matched, surface_interval) = match_fn();
- if (!matched)
- return;
-
- if (!res_scale_matched && match_scale_type != ScaleMatch::Ignore &&
- surface->type != SurfaceType::Fill)
- return;
-
- // Found a match, update only if this is better than the previous one
- auto UpdateMatch = [&] {
- match_surface = surface;
- match_valid = is_valid;
- match_scale = surface->res_scale;
- match_interval = surface_interval;
- };
-
- if (surface->res_scale > match_scale) {
- UpdateMatch();
- return;
- } else if (surface->res_scale < match_scale) {
- return;
- }
-
- if (is_valid && !match_valid) {
- UpdateMatch();
- return;
- } else if (is_valid != match_valid) {
- return;
- }
-
- if (boost::icl::length(surface_interval) > boost::icl::length(match_interval)) {
- UpdateMatch();
- }
- };
- IsMatch_Helper(std::integral_constant<MatchFlags, MatchFlags::Exact>{}, [&] {
- return std::make_pair(surface->ExactMatch(params), surface->GetInterval());
- });
- IsMatch_Helper(std::integral_constant<MatchFlags, MatchFlags::SubRect>{}, [&] {
- return std::make_pair(surface->CanSubRect(params), surface->GetInterval());
- });
- IsMatch_Helper(std::integral_constant<MatchFlags, MatchFlags::Copy>{}, [&] {
- auto copy_interval =
- params.FromInterval(*validate_interval).GetCopyableInterval(surface);
- bool matched = boost::icl::length(copy_interval & *validate_interval) != 0 &&
- surface->CanCopy(params, copy_interval);
- return std::make_pair(matched, copy_interval);
- });
- IsMatch_Helper(std::integral_constant<MatchFlags, MatchFlags::Expand>{}, [&] {
- return std::make_pair(surface->CanExpand(params), surface->GetInterval());
- });
- IsMatch_Helper(std::integral_constant<MatchFlags, MatchFlags::TexCopy>{}, [&] {
- return std::make_pair(surface->CanTexCopy(params), surface->GetInterval());
- });
- }
+ if (params.type == SurfaceType::ColorTexture) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ texture.handle, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+ 0);
+ } else if (params.type == SurfaceType::Depth) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
+ texture.handle, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+ } else {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ texture.handle, 0);
}
- return match_surface;
+ glReadPixels(static_cast<GLint>(rect.left), static_cast<GLint>(rect.bottom),
+ static_cast<GLsizei>(rect.GetWidth()), static_cast<GLsizei>(rect.GetHeight()),
+ tuple.format, tuple.type, &gl_buffer[buffer_offset]);
+
+ glPixelStorei(GL_PACK_ROW_LENGTH, 0);
}
RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
read_framebuffer.Create();
draw_framebuffer.Create();
-
- attributeless_vao.Create();
-
- d24s8_abgr_buffer.Create();
- d24s8_abgr_buffer_size = 0;
-
- const char* vs_source = R"(
-#version 330 core
-const vec2 vertices[4] = vec2[4](vec2(-1.0, -1.0), vec2(1.0, -1.0), vec2(-1.0, 1.0), vec2(1.0, 1.0));
-void main() {
- gl_Position = vec4(vertices[gl_VertexID], 0.0, 1.0);
-}
-)";
- const char* fs_source = R"(
-#version 330 core
-
-uniform samplerBuffer tbo;
-uniform vec2 tbo_size;
-uniform vec4 viewport;
-
-out vec4 color;
-
-void main() {
- vec2 tbo_coord = (gl_FragCoord.xy - viewport.xy) * tbo_size / viewport.zw;
- int tbo_offset = int(tbo_coord.y) * int(tbo_size.x) + int(tbo_coord.x);
- color = texelFetch(tbo, tbo_offset).rabg;
-}
-)";
- d24s8_abgr_shader.CreateFromSource(vs_source, nullptr, fs_source);
-
- OpenGLState state = OpenGLState::GetCurState();
- GLuint old_program = state.draw.shader_program;
- state.draw.shader_program = d24s8_abgr_shader.handle;
- state.Apply();
-
- GLint tbo_u_id = glGetUniformLocation(d24s8_abgr_shader.handle, "tbo");
- ASSERT(tbo_u_id != -1);
- glUniform1i(tbo_u_id, 0);
-
- state.draw.shader_program = old_program;
- state.Apply();
-
- d24s8_abgr_tbo_size_u_id = glGetUniformLocation(d24s8_abgr_shader.handle, "tbo_size");
- ASSERT(d24s8_abgr_tbo_size_u_id != -1);
- d24s8_abgr_viewport_u_id = glGetUniformLocation(d24s8_abgr_shader.handle, "viewport");
- ASSERT(d24s8_abgr_viewport_u_id != -1);
-}
-
-RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
- FlushAll();
- while (!surface_cache.empty())
- UnregisterSurface(*surface_cache.begin()->second.begin());
-}
-
-bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface,
- const MathUtil::Rectangle<u32>& src_rect,
- const Surface& dst_surface,
- const MathUtil::Rectangle<u32>& dst_rect) {
- if (!SurfaceParams::CheckFormatsBlittable(src_surface->pixel_format, dst_surface->pixel_format))
- return false;
-
- return BlitTextures(src_surface->texture.handle, src_rect, dst_surface->texture.handle,
- dst_rect, src_surface->type, read_framebuffer.handle,
- draw_framebuffer.handle);
-}
-
-void RasterizerCacheOpenGL::ConvertD24S8toABGR(GLuint src_tex,
- const MathUtil::Rectangle<u32>& src_rect,
- GLuint dst_tex,
- const MathUtil::Rectangle<u32>& dst_rect) {
- OpenGLState prev_state = OpenGLState::GetCurState();
- SCOPE_EXIT({ prev_state.Apply(); });
-
- OpenGLState state;
- state.draw.read_framebuffer = read_framebuffer.handle;
- state.draw.draw_framebuffer = draw_framebuffer.handle;
- state.Apply();
-
- glBindBuffer(GL_PIXEL_PACK_BUFFER, d24s8_abgr_buffer.handle);
-
- GLsizeiptr target_pbo_size = src_rect.GetWidth() * src_rect.GetHeight() * 4;
- if (target_pbo_size > d24s8_abgr_buffer_size) {
- d24s8_abgr_buffer_size = target_pbo_size * 2;
- glBufferData(GL_PIXEL_PACK_BUFFER, d24s8_abgr_buffer_size, nullptr, GL_STREAM_COPY);
- }
-
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, src_tex,
- 0);
- glReadPixels(static_cast<GLint>(src_rect.left), static_cast<GLint>(src_rect.bottom),
- static_cast<GLsizei>(src_rect.GetWidth()),
- static_cast<GLsizei>(src_rect.GetHeight()), GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8,
- 0);
-
- glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
-
- // PBO now contains src_tex in RABG format
- state.draw.shader_program = d24s8_abgr_shader.handle;
- state.draw.vertex_array = attributeless_vao.handle;
- state.viewport.x = static_cast<GLint>(dst_rect.left);
- state.viewport.y = static_cast<GLint>(dst_rect.bottom);
- state.viewport.width = static_cast<GLsizei>(dst_rect.GetWidth());
- state.viewport.height = static_cast<GLsizei>(dst_rect.GetHeight());
- state.Apply();
-
- OGLTexture tbo;
- tbo.Create();
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_BUFFER, tbo.handle);
- glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA8, d24s8_abgr_buffer.handle);
-
- glUniform2f(d24s8_abgr_tbo_size_u_id, static_cast<GLfloat>(src_rect.GetWidth()),
- static_cast<GLfloat>(src_rect.GetHeight()));
- glUniform4f(d24s8_abgr_viewport_u_id, static_cast<GLfloat>(state.viewport.x),
- static_cast<GLfloat>(state.viewport.y), static_cast<GLfloat>(state.viewport.width),
- static_cast<GLfloat>(state.viewport.height));
-
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- glBindTexture(GL_TEXTURE_BUFFER, 0);
-}
-
-Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
- bool load_if_create) {
- if (params.addr == 0 || params.height * params.width == 0) {
- return nullptr;
- }
- // Use GetSurfaceSubRect instead
- ASSERT(params.width == params.stride);
-
- // Check for an exact match in existing surfaces
- Surface surface =
- FindMatch<MatchFlags::Exact | MatchFlags::Invalid>(surface_cache, params, match_res_scale);
-
- if (surface == nullptr) {
- u16 target_res_scale = params.res_scale;
- if (match_res_scale != ScaleMatch::Exact) {
- // This surface may have a subrect of another surface with a higher res_scale, find it
- // to adjust our params
- SurfaceParams find_params = params;
- Surface expandable = FindMatch<MatchFlags::Expand | MatchFlags::Invalid>(
- surface_cache, find_params, match_res_scale);
- if (expandable != nullptr && expandable->res_scale > target_res_scale) {
- target_res_scale = expandable->res_scale;
- }
- }
- SurfaceParams new_params = params;
- new_params.res_scale = target_res_scale;
- surface = CreateSurface(new_params);
- RegisterSurface(surface);
- }
-
- if (load_if_create) {
- ValidateSurface(surface, params.addr, params.size);
- }
-
- return surface;
-}
-
-boost::optional<Tegra::GPUVAddr> RasterizerCacheOpenGL::TryFindFramebufferGpuAddress(
- VAddr cpu_addr) const {
- // Tries to find the GPU address of a framebuffer based on the CPU address. This is because
- // final output framebuffers are specified by CPU address, but internally our GPU cache uses GPU
- // addresses. We iterate through all cached framebuffers, and compare their starting CPU address
- // to the one provided. This is obviously not great, and won't work if the framebuffer overlaps
- // surfaces.
-
- std::vector<Tegra::GPUVAddr> gpu_addresses;
- for (const auto& pair : surface_cache) {
- for (const auto& surface : pair.second) {
- const VAddr surface_cpu_addr = surface->GetCpuAddr();
- if (cpu_addr >= surface_cpu_addr && cpu_addr < (surface_cpu_addr + surface->size)) {
- ASSERT_MSG(cpu_addr == surface_cpu_addr, "overlapping surfaces are unsupported");
- gpu_addresses.push_back(surface->addr);
- }
- }
- }
-
- if (gpu_addresses.empty()) {
- return {};
- }
-
- ASSERT_MSG(gpu_addresses.size() == 1, ">1 surface is unsupported");
- return gpu_addresses[0];
-}
-
-SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams& params,
- ScaleMatch match_res_scale,
- bool load_if_create) {
- if (params.addr == 0 || params.height * params.width == 0) {
- return std::make_tuple(nullptr, MathUtil::Rectangle<u32>{});
- }
-
- // Attempt to find encompassing surface
- Surface surface = FindMatch<MatchFlags::SubRect | MatchFlags::Invalid>(surface_cache, params,
- match_res_scale);
-
- // Check if FindMatch failed because of res scaling
- // If that's the case create a new surface with
- // the dimensions of the lower res_scale surface
- // to suggest it should not be used again
- if (surface == nullptr && match_res_scale != ScaleMatch::Ignore) {
- surface = FindMatch<MatchFlags::SubRect | MatchFlags::Invalid>(surface_cache, params,
- ScaleMatch::Ignore);
- if (surface != nullptr) {
- ASSERT(surface->res_scale < params.res_scale);
- SurfaceParams new_params = *surface;
- new_params.res_scale = params.res_scale;
-
- surface = CreateSurface(new_params);
- RegisterSurface(surface);
- }
- }
-
- SurfaceParams aligned_params = params;
- if (params.is_tiled) {
- aligned_params.height = Common::AlignUp(params.height, 8);
- aligned_params.width = Common::AlignUp(params.width, 8);
- aligned_params.stride = Common::AlignUp(params.stride, 8);
- aligned_params.UpdateParams();
- }
-
- // Check for a surface we can expand before creating a new one
- if (surface == nullptr) {
- surface = FindMatch<MatchFlags::Expand | MatchFlags::Invalid>(surface_cache, aligned_params,
- match_res_scale);
- if (surface != nullptr) {
- aligned_params.width = aligned_params.stride;
- aligned_params.UpdateParams();
-
- SurfaceParams new_params = *surface;
- new_params.addr = std::min(aligned_params.addr, surface->addr);
- new_params.end = std::max(aligned_params.end, surface->end);
- new_params.size = new_params.end - new_params.addr;
- new_params.height = static_cast<u32>(
- new_params.size / aligned_params.BytesInPixels(aligned_params.stride));
- ASSERT(new_params.size % aligned_params.BytesInPixels(aligned_params.stride) == 0);
-
- Surface new_surface = CreateSurface(new_params);
- DuplicateSurface(surface, new_surface);
-
- // Delete the expanded surface, this can't be done safely yet
- // because it may still be in use
- remove_surfaces.emplace(surface);
-
- surface = new_surface;
- RegisterSurface(new_surface);
- }
- }
-
- // No subrect found - create and return a new surface
- if (surface == nullptr) {
- SurfaceParams new_params = aligned_params;
- // Can't have gaps in a surface
- new_params.width = aligned_params.stride;
- new_params.UpdateParams();
- // GetSurface will create the new surface and possibly adjust res_scale if necessary
- surface = GetSurface(new_params, match_res_scale, load_if_create);
- } else if (load_if_create) {
- ValidateSurface(surface, aligned_params.addr, aligned_params.size);
- }
-
- return std::make_tuple(surface, surface->GetScaledSubRect(params));
}
Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextureInfo& config) {
@@ -1056,36 +339,21 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
params.addr = config.tic.Address();
params.is_tiled = config.tic.IsTiled();
params.pixel_format = SurfaceParams::PixelFormatFromTextureFormat(config.tic.format);
+ params.component_type = SurfaceParams::ComponentTypeFromTexture(config.tic.r_type.Value());
+ params.type = SurfaceParams::GetFormatType(params.pixel_format);
+ params.width = Common::AlignUp(config.tic.Width(), params.GetCompressionFactor());
+ params.height = Common::AlignUp(config.tic.Height(), params.GetCompressionFactor());
- params.width = Common::AlignUp(config.tic.Width(), params.GetCompresssionFactor()) /
- params.GetCompresssionFactor();
- params.height = Common::AlignUp(config.tic.Height(), params.GetCompresssionFactor()) /
- params.GetCompresssionFactor();
+ if (params.is_tiled) {
+ params.block_height = config.tic.BlockHeight();
+ }
// TODO(Subv): Different types per component are not supported.
ASSERT(config.tic.r_type.Value() == config.tic.g_type.Value() &&
config.tic.r_type.Value() == config.tic.b_type.Value() &&
config.tic.r_type.Value() == config.tic.a_type.Value());
- params.component_type = SurfaceParams::ComponentTypeFromTexture(config.tic.r_type.Value());
-
- if (config.tic.IsTiled()) {
- params.block_height = config.tic.BlockHeight();
-
- // TODO(bunnei): The below align up is a hack. This is here because some compressed textures
- // are not a multiple of their own compression factor, and so this accounts for that. This
- // could potentially result in an extra row of 4px being decoded if a texture is not a
- // multiple of 4.
- params.width = Common::AlignUp(params.width, 4);
- params.height = Common::AlignUp(params.height, 4);
- } else {
- // Use the texture-provided stride value if the texture isn't tiled.
- params.stride = static_cast<u32>(params.PixelsInBytes(config.tic.Pitch()));
- }
-
- params.UpdateParams();
-
- return GetSurface(params, ScaleMatch::Ignore, true);
+ return GetSurface(params);
}
SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
@@ -1096,17 +364,6 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
// TODO(bunnei): This is hard corded to use just the first render buffer
NGLOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");
- // update resolution_scale_factor and reset cache if changed
- // TODO (bunnei): This code was ported as-is from Citra, and is technically not thread-safe. We
- // need to fix this before making the renderer multi-threaded.
- static u16 resolution_scale_factor = GetResolutionScaleFactor();
- if (resolution_scale_factor != GetResolutionScaleFactor()) {
- resolution_scale_factor = GetResolutionScaleFactor();
- FlushAll();
- while (!surface_cache.empty())
- UnregisterSurface(*surface_cache.begin()->second.begin());
- }
-
MathUtil::Rectangle<u32> viewport_clamped{
static_cast<u32>(std::clamp(viewport.left, 0, static_cast<s32>(config.width))),
static_cast<u32>(std::clamp(viewport.top, 0, static_cast<s32>(config.height))),
@@ -1116,7 +373,6 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
// get color and depth surfaces
SurfaceParams color_params;
color_params.is_tiled = true;
- color_params.res_scale = resolution_scale_factor;
color_params.width = config.width;
color_params.height = config.height;
// TODO(Subv): Can framebuffers use a different block height?
@@ -1126,319 +382,69 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
color_params.addr = config.Address();
color_params.pixel_format = SurfaceParams::PixelFormatFromRenderTargetFormat(config.format);
color_params.component_type = SurfaceParams::ComponentTypeFromRenderTarget(config.format);
- color_params.UpdateParams();
+ color_params.type = SurfaceParams::GetFormatType(color_params.pixel_format);
ASSERT_MSG(!using_depth_fb, "depth buffer is unimplemented");
- // depth_params.addr = config.GetDepthBufferPhysicalAddress();
- // depth_params.pixel_format = SurfaceParams::PixelFormatFromDepthFormat(config.depth_format);
- // depth_params.UpdateParams();
-
- auto color_vp_interval = color_params.GetSubRectInterval(viewport_clamped);
- auto depth_vp_interval = depth_params.GetSubRectInterval(viewport_clamped);
-
- // Make sure that framebuffers don't overlap if both color and depth are being used
- if (using_color_fb && using_depth_fb &&
- boost::icl::length(color_vp_interval & depth_vp_interval)) {
- NGLOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
- "overlapping framebuffers not supported!");
- using_depth_fb = false;
- }
MathUtil::Rectangle<u32> color_rect{};
- Surface color_surface = nullptr;
- if (using_color_fb)
- std::tie(color_surface, color_rect) =
- GetSurfaceSubRect(color_params, ScaleMatch::Exact, false);
+ Surface color_surface;
+ if (using_color_fb) {
+ color_surface = GetSurface(color_params);
+ color_rect = color_surface->GetSurfaceParams().GetRect();
+ }
MathUtil::Rectangle<u32> depth_rect{};
- Surface depth_surface = nullptr;
- if (using_depth_fb)
- std::tie(depth_surface, depth_rect) =
- GetSurfaceSubRect(depth_params, ScaleMatch::Exact, false);
+ Surface depth_surface;
+ if (using_depth_fb) {
+ depth_surface = GetSurface(depth_params);
+ depth_rect = depth_surface->GetSurfaceParams().GetRect();
+ }
MathUtil::Rectangle<u32> fb_rect{};
- if (color_surface != nullptr && depth_surface != nullptr) {
+ if (color_surface && depth_surface) {
fb_rect = color_rect;
// Color and Depth surfaces must have the same dimensions and offsets
if (color_rect.bottom != depth_rect.bottom || color_rect.top != depth_rect.top ||
color_rect.left != depth_rect.left || color_rect.right != depth_rect.right) {
- color_surface = GetSurface(color_params, ScaleMatch::Exact, false);
- depth_surface = GetSurface(depth_params, ScaleMatch::Exact, false);
- fb_rect = color_surface->GetScaledRect();
+ color_surface = GetSurface(color_params);
+ depth_surface = GetSurface(depth_params);
+ fb_rect = color_surface->GetSurfaceParams().GetRect();
}
- } else if (color_surface != nullptr) {
+ } else if (color_surface) {
fb_rect = color_rect;
- } else if (depth_surface != nullptr) {
+ } else if (depth_surface) {
fb_rect = depth_rect;
}
- if (color_surface != nullptr) {
- ValidateSurface(color_surface, boost::icl::first(color_vp_interval),
- boost::icl::length(color_vp_interval));
- }
- if (depth_surface != nullptr) {
- ValidateSurface(depth_surface, boost::icl::first(depth_vp_interval),
- boost::icl::length(depth_vp_interval));
- }
-
return std::make_tuple(color_surface, depth_surface, fb_rect);
}
-Surface RasterizerCacheOpenGL::GetFillSurface(const void* config) {
- UNREACHABLE();
- return {};
-}
-
-SurfaceRect_Tuple RasterizerCacheOpenGL::GetTexCopySurface(const SurfaceParams& params) {
- MathUtil::Rectangle<u32> rect{};
-
- Surface match_surface = FindMatch<MatchFlags::TexCopy | MatchFlags::Invalid>(
- surface_cache, params, ScaleMatch::Ignore);
-
- if (match_surface != nullptr) {
- ValidateSurface(match_surface, params.addr, params.size);
-
- SurfaceParams match_subrect;
- if (params.width != params.stride) {
- const u32 tiled_size = match_surface->is_tiled ? 8 : 1;
- match_subrect = params;
- match_subrect.width =
- static_cast<u32>(match_surface->PixelsInBytes(params.width) / tiled_size);
- match_subrect.stride =
- static_cast<u32>(match_surface->PixelsInBytes(params.stride) / tiled_size);
- match_subrect.height *= tiled_size;
- } else {
- match_subrect = match_surface->FromInterval(params.GetInterval());
- ASSERT(match_subrect.GetInterval() == params.GetInterval());
- }
-
- rect = match_surface->GetScaledSubRect(match_subrect);
- }
-
- return std::make_tuple(match_surface, rect);
-}
-
-void RasterizerCacheOpenGL::DuplicateSurface(const Surface& src_surface,
- const Surface& dest_surface) {
- ASSERT(dest_surface->addr <= src_surface->addr && dest_surface->end >= src_surface->end);
-
- BlitSurfaces(src_surface, src_surface->GetScaledRect(), dest_surface,
- dest_surface->GetScaledSubRect(*src_surface));
-
- dest_surface->invalid_regions -= src_surface->GetInterval();
- dest_surface->invalid_regions += src_surface->invalid_regions;
-
- SurfaceRegions regions;
- for (auto& pair : RangeFromInterval(dirty_regions, src_surface->GetInterval())) {
- if (pair.second == src_surface) {
- regions += pair.first;
- }
- }
- for (auto& interval : regions) {
- dirty_regions.set({interval, dest_surface});
- }
-}
-
-void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, Tegra::GPUVAddr addr,
- u64 size) {
- if (size == 0)
- return;
-
- const SurfaceInterval validate_interval(addr, addr + size);
-
- if (surface->type == SurfaceType::Fill) {
- // Sanity check, fill surfaces will always be valid when used
- ASSERT(surface->IsRegionValid(validate_interval));
- return;
- }
-
- while (true) {
- const auto it = surface->invalid_regions.find(validate_interval);
- if (it == surface->invalid_regions.end())
- break;
-
- const auto interval = *it & validate_interval;
- // Look for a valid surface to copy from
- SurfaceParams params = *surface;
-
- Surface copy_surface =
- FindMatch<MatchFlags::Copy>(surface_cache, params, ScaleMatch::Ignore, interval);
- if (copy_surface != nullptr) {
- SurfaceInterval copy_interval = params.GetCopyableInterval(copy_surface);
- CopySurface(copy_surface, surface, copy_interval);
- surface->invalid_regions.erase(copy_interval);
- continue;
- }
-
- // Load data from Switch memory
- FlushRegion(params.addr, params.size);
- surface->LoadGLBuffer(params.addr, params.end);
- surface->UploadGLTexture(surface->GetSubRect(params), read_framebuffer.handle,
- draw_framebuffer.handle);
- surface->invalid_regions.erase(params.GetInterval());
- }
-}
-
-void RasterizerCacheOpenGL::FlushRegion(Tegra::GPUVAddr addr, u64 size, Surface flush_surface) {
- if (size == 0)
- return;
-
- const SurfaceInterval flush_interval(addr, addr + size);
- SurfaceRegions flushed_intervals;
-
- for (auto& pair : RangeFromInterval(dirty_regions, flush_interval)) {
- // small sizes imply that this most likely comes from the cpu, flush the entire region
- // the point is to avoid thousands of small writes every frame if the cpu decides to access
- // that region, anything higher than 8 you're guaranteed it comes from a service
- const auto interval = size <= 8 ? pair.first : pair.first & flush_interval;
- auto& surface = pair.second;
-
- if (flush_surface != nullptr && surface != flush_surface)
- continue;
-
- // Sanity check, this surface is the last one that marked this region dirty
- ASSERT(surface->IsRegionValid(interval));
-
- if (surface->type != SurfaceType::Fill) {
- SurfaceParams params = surface->FromInterval(interval);
- surface->DownloadGLTexture(surface->GetSubRect(params), read_framebuffer.handle,
- draw_framebuffer.handle);
- }
- surface->FlushGLBuffer(boost::icl::first(interval), boost::icl::last_next(interval));
- flushed_intervals += interval;
- }
- // Reset dirty regions
- dirty_regions -= flushed_intervals;
+void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
+ surface->LoadGLBuffer();
+ surface->UploadGLTexture(read_framebuffer.handle, draw_framebuffer.handle);
}
-void RasterizerCacheOpenGL::FlushAll() {
- FlushRegion(0, Kernel::VMManager::MAX_ADDRESS);
+void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) {
+ surface->DownloadGLTexture(read_framebuffer.handle, draw_framebuffer.handle);
+ surface->FlushGLBuffer();
}
-void RasterizerCacheOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, u64 size,
- const Surface& region_owner) {
- if (size == 0)
- return;
-
- const SurfaceInterval invalid_interval(addr, addr + size);
-
- if (region_owner != nullptr) {
- ASSERT(addr >= region_owner->addr && addr + size <= region_owner->end);
- // Surfaces can't have a gap
- ASSERT(region_owner->width == region_owner->stride);
- region_owner->invalid_regions.erase(invalid_interval);
- }
-
- for (auto& pair : RangeFromInterval(surface_cache, invalid_interval)) {
- for (auto& cached_surface : pair.second) {
- if (cached_surface == region_owner)
- continue;
-
- // If cpu is invalidating this region we want to remove it
- // to (likely) mark the memory pages as uncached
- if (region_owner == nullptr && size <= 8) {
- FlushRegion(cached_surface->addr, cached_surface->size, cached_surface);
- remove_surfaces.emplace(cached_surface);
- continue;
- }
-
- const auto interval = cached_surface->GetInterval() & invalid_interval;
- cached_surface->invalid_regions.insert(interval);
-
- // Remove only "empty" fill surfaces to avoid destroying and recreating OGL textures
- if (cached_surface->type == SurfaceType::Fill &&
- cached_surface->IsSurfaceFullyInvalid()) {
- remove_surfaces.emplace(cached_surface);
- }
- }
+Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
+ if (params.addr == 0 || params.height * params.width == 0) {
+ return {};
}
- if (region_owner != nullptr)
- dirty_regions.set({invalid_interval, region_owner});
- else
- dirty_regions.erase(invalid_interval);
-
- for (auto& remove_surface : remove_surfaces) {
- if (remove_surface == region_owner) {
- Surface expanded_surface = FindMatch<MatchFlags::SubRect | MatchFlags::Invalid>(
- surface_cache, *region_owner, ScaleMatch::Ignore);
- ASSERT(expanded_surface);
-
- if ((region_owner->invalid_regions - expanded_surface->invalid_regions).empty()) {
- DuplicateSurface(region_owner, expanded_surface);
- } else {
- continue;
- }
- }
- UnregisterSurface(remove_surface);
+ // Check for an exact match in existing surfaces
+ auto search = surface_cache.find(params.addr);
+ Surface surface;
+ if (search != surface_cache.end()) {
+ surface = search->second;
+ } else {
+ surface = std::make_shared<CachedSurface>(params);
+ surface_cache[params.addr] = surface;
}
- remove_surfaces.clear();
-}
-
-Surface RasterizerCacheOpenGL::CreateSurface(const SurfaceParams& params) {
- Surface surface = std::make_shared<CachedSurface>();
- static_cast<SurfaceParams&>(*surface) = params;
-
- surface->texture.Create();
-
- surface->gl_buffer_size = 0;
- surface->invalid_regions.insert(surface->GetInterval());
- AllocateSurfaceTexture(surface->texture.handle,
- GetFormatTuple(surface->pixel_format, surface->component_type),
- surface->GetScaledWidth(), surface->GetScaledHeight());
+ LoadSurface(surface);
return surface;
}
-
-void RasterizerCacheOpenGL::RegisterSurface(const Surface& surface) {
- if (surface->registered) {
- return;
- }
- surface->registered = true;
- surface_cache.add({surface->GetInterval(), SurfaceSet{surface}});
- UpdatePagesCachedCount(surface->addr, surface->size, 1);
-}
-
-void RasterizerCacheOpenGL::UnregisterSurface(const Surface& surface) {
- if (!surface->registered) {
- return;
- }
- surface->registered = false;
- UpdatePagesCachedCount(surface->addr, surface->size, -1);
- surface_cache.subtract({surface->GetInterval(), SurfaceSet{surface}});
-}
-
-void RasterizerCacheOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {
- const u64 num_pages = ((addr + size - 1) >> Tegra::MemoryManager::PAGE_BITS) -
- (addr >> Tegra::MemoryManager::PAGE_BITS) + 1;
- const u64 page_start = addr >> Tegra::MemoryManager::PAGE_BITS;
- const u64 page_end = page_start + num_pages;
-
- // Interval maps will erase segments if count reaches 0, so if delta is negative we have to
- // subtract after iterating
- const auto pages_interval = PageMap::interval_type::right_open(page_start, page_end);
- if (delta > 0)
- cached_pages.add({pages_interval, delta});
-
- for (const auto& pair : RangeFromInterval(cached_pages, pages_interval)) {
- const auto interval = pair.first & pages_interval;
- const int count = pair.second;
-
- const Tegra::GPUVAddr interval_start_addr = boost::icl::first(interval)
- << Tegra::MemoryManager::PAGE_BITS;
- const Tegra::GPUVAddr interval_end_addr = boost::icl::last_next(interval)
- << Tegra::MemoryManager::PAGE_BITS;
- const u64 interval_size = interval_end_addr - interval_start_addr;
-
- if (delta > 0 && count == delta)
- Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, true);
- else if (delta < 0 && count == -delta)
- Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, false);
- else
- ASSERT(count >= 0);
- }
-
- if (delta < 0)
- cached_pages.add({pages_interval, delta});
-}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 9da945e19..ca9945df4 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -1,57 +1,22 @@
-// Copyright 2015 Citra Emulator Project
+// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
+#include <map>
#include <memory>
-#include <set>
-#include <tuple>
-#ifdef __GNUC__
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wunused-local-typedefs"
-#endif
-#include <boost/icl/interval_map.hpp>
-#include <boost/icl/interval_set.hpp>
-#ifdef __GNUC__
-#pragma GCC diagnostic pop
-#endif
-#include <boost/optional.hpp>
-#include <glad/glad.h>
-#include "common/assert.h"
-#include "common/common_funcs.h"
+
#include "common/common_types.h"
#include "common/math_util.h"
-#include "video_core/gpu.h"
-#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/textures/texture.h"
-struct CachedSurface;
+class CachedSurface;
using Surface = std::shared_ptr<CachedSurface>;
-using SurfaceSet = std::set<Surface>;
-
-using SurfaceRegions = boost::icl::interval_set<Tegra::GPUVAddr>;
-using SurfaceMap = boost::icl::interval_map<Tegra::GPUVAddr, Surface>;
-using SurfaceCache = boost::icl::interval_map<Tegra::GPUVAddr, SurfaceSet>;
-
-using SurfaceInterval = SurfaceCache::interval_type;
-static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval_type>() &&
- std::is_same<SurfaceMap::interval_type, SurfaceCache::interval_type>(),
- "incorrect interval types");
-
-using SurfaceRect_Tuple = std::tuple<Surface, MathUtil::Rectangle<u32>>;
using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
-using PageMap = boost::icl::interval_map<u64, int>;
-
-enum class ScaleMatch {
- Exact, // only accept same res scale
- Upscale, // only allow higher scale than params
- Ignore // accept every scaled res
-};
-
struct SurfaceParams {
enum class PixelFormat {
ABGR8 = 0,
@@ -93,10 +58,10 @@ struct SurfaceParams {
/**
* Gets the compression factor for the specified PixelFormat. This applies to just the
* "compressed width" and "compressed height", not the overall compression factor of a
- * compressed image. This is used for maintaining proper surface sizes for compressed texture
- * formats.
+ * compressed image. This is used for maintaining proper surface sizes for compressed
+ * texture formats.
*/
- static constexpr u32 GetCompresssionFactor(PixelFormat format) {
+ static constexpr u32 GetCompressionFactor(PixelFormat format) {
if (format == PixelFormat::Invalid)
return 0;
@@ -118,8 +83,8 @@ struct SurfaceParams {
ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
return compression_factor_table[static_cast<size_t>(format)];
}
- u32 GetCompresssionFactor() const {
- return GetCompresssionFactor(pixel_format);
+ u32 GetCompressionFactor() const {
+ return GetCompressionFactor(pixel_format);
}
static constexpr u32 GetFormatBpp(PixelFormat format) {
@@ -165,25 +130,6 @@ struct SurfaceParams {
}
}
- static bool IsFormatASTC(PixelFormat format) {
- switch (format) {
- case PixelFormat::ASTC_2D_4X4:
- return true;
- default:
- return false;
- }
- }
-
- static PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
- switch (format) {
- case Tegra::FramebufferConfig::PixelFormat::ABGR8:
- return PixelFormat::ABGR8;
- default:
- NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
- UNREACHABLE();
- }
- }
-
static PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format) {
// TODO(Subv): Properly implement this
switch (format) {
@@ -276,36 +222,6 @@ struct SurfaceParams {
}
}
- static ComponentType ComponentTypeFromGPUPixelFormat(
- Tegra::FramebufferConfig::PixelFormat format) {
- switch (format) {
- case Tegra::FramebufferConfig::PixelFormat::ABGR8:
- return ComponentType::UNorm;
- default:
- NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
- UNREACHABLE();
- }
- }
-
- static bool CheckFormatsBlittable(PixelFormat pixel_format_a, PixelFormat pixel_format_b) {
- SurfaceType a_type = GetFormatType(pixel_format_a);
- SurfaceType b_type = GetFormatType(pixel_format_b);
-
- if (a_type == SurfaceType::ColorTexture && b_type == SurfaceType::ColorTexture) {
- return true;
- }
-
- if (a_type == SurfaceType::Depth && b_type == SurfaceType::Depth) {
- return true;
- }
-
- if (a_type == SurfaceType::DepthStencil && b_type == SurfaceType::DepthStencil) {
- return true;
- }
-
- return false;
- }
-
static SurfaceType GetFormatType(PixelFormat pixel_format) {
if (static_cast<size_t>(pixel_format) < MaxPixelFormat) {
return SurfaceType::ColorTexture;
@@ -317,220 +233,79 @@ struct SurfaceParams {
return SurfaceType::Invalid;
}
- /// Update the params "size", "end" and "type" from the already set "addr", "width", "height"
- /// and "pixel_format"
- void UpdateParams() {
- if (stride == 0) {
- stride = width;
- }
- type = GetFormatType(pixel_format);
- size = !is_tiled ? BytesInPixels(stride * (height - 1) + width)
- : BytesInPixels(stride * 8 * (height / 8 - 1) + width * 8);
- end = addr + size;
- }
-
- SurfaceInterval GetInterval() const {
- return SurfaceInterval::right_open(addr, end);
- }
-
- // Returns the outer rectangle containing "interval"
- SurfaceParams FromInterval(SurfaceInterval interval) const;
-
- SurfaceInterval GetSubRectInterval(MathUtil::Rectangle<u32> unscaled_rect) const;
-
- // Returns the region of the biggest valid rectange within interval
- SurfaceInterval GetCopyableInterval(const Surface& src_surface) const;
-
- /**
- * Gets the actual width (in pixels) of the surface. This is provided because `width` is used
- * for tracking the surface region in memory, which may be compressed for certain formats. In
- * this scenario, `width` is actually the compressed width.
- */
- u32 GetActualWidth() const {
- return width * GetCompresssionFactor();
- }
-
- /**
- * Gets the actual height (in pixels) of the surface. This is provided because `height` is used
- * for tracking the surface region in memory, which may be compressed for certain formats. In
- * this scenario, `height` is actually the compressed height.
- */
- u32 GetActualHeight() const {
- return height * GetCompresssionFactor();
- }
-
- u32 GetScaledWidth() const {
- return width * res_scale;
- }
-
- u32 GetScaledHeight() const {
- return height * res_scale;
- }
-
MathUtil::Rectangle<u32> GetRect() const {
return {0, height, width, 0};
}
- MathUtil::Rectangle<u32> GetScaledRect() const {
- return {0, GetScaledHeight(), GetScaledWidth(), 0};
- }
-
- u64 PixelsInBytes(u64 size) const {
- return size * CHAR_BIT / GetFormatBpp(pixel_format);
- }
-
- u64 BytesInPixels(u64 pixels) const {
- return pixels * GetFormatBpp(pixel_format) / CHAR_BIT;
+ size_t SizeInBytes() const {
+ const u32 compression_factor{GetCompressionFactor()};
+ ASSERT(width % compression_factor == 0);
+ ASSERT(height % compression_factor == 0);
+ return (width / compression_factor) * (height / compression_factor) *
+ GetFormatBpp(pixel_format) / CHAR_BIT;
}
VAddr GetCpuAddr() const;
- bool ExactMatch(const SurfaceParams& other_surface) const;
- bool CanSubRect(const SurfaceParams& sub_surface) const;
- bool CanExpand(const SurfaceParams& expanded_surface) const;
- bool CanTexCopy(const SurfaceParams& texcopy_params) const;
-
- MathUtil::Rectangle<u32> GetSubRect(const SurfaceParams& sub_surface) const;
- MathUtil::Rectangle<u32> GetScaledSubRect(const SurfaceParams& sub_surface) const;
-
- Tegra::GPUVAddr addr = 0;
- Tegra::GPUVAddr end = 0;
- boost::optional<VAddr> cpu_addr;
- u64 size = 0;
-
- u32 width = 0;
- u32 height = 0;
- u32 stride = 0;
- u32 block_height = 0;
- u16 res_scale = 1;
-
- bool is_tiled = false;
- PixelFormat pixel_format = PixelFormat::Invalid;
- SurfaceType type = SurfaceType::Invalid;
- ComponentType component_type = ComponentType::Invalid;
+ Tegra::GPUVAddr addr;
+ u32 width;
+ u32 height;
+ u32 block_height;
+ bool is_tiled;
+ PixelFormat pixel_format;
+ SurfaceType type;
+ ComponentType component_type;
};
+static_assert(std::is_pod<SurfaceParams>::value, "SurfaceParams is not POD");
-struct CachedSurface : SurfaceParams {
- bool CanFill(const SurfaceParams& dest_surface, SurfaceInterval fill_interval) const;
- bool CanCopy(const SurfaceParams& dest_surface, SurfaceInterval copy_interval) const;
-
- bool IsRegionValid(SurfaceInterval interval) const {
- return (invalid_regions.find(interval) == invalid_regions.end());
- }
+class CachedSurface final {
+public:
+ CachedSurface(const SurfaceParams& params);
- bool IsSurfaceFullyInvalid() const {
- return (invalid_regions & GetInterval()) == SurfaceRegions(GetInterval());
+ const OGLTexture& Texture() const {
+ return texture;
}
- bool registered = false;
- SurfaceRegions invalid_regions;
-
- u64 fill_size = 0; /// Number of bytes to read from fill_data
- std::array<u8, 4> fill_data;
-
- OGLTexture texture;
-
- static constexpr unsigned int GetGLBytesPerPixel(PixelFormat format) {
- if (format == PixelFormat::Invalid)
+ static constexpr unsigned int GetGLBytesPerPixel(SurfaceParams::PixelFormat format) {
+ if (format == SurfaceParams::PixelFormat::Invalid)
return 0;
return SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
}
- std::unique_ptr<u8[]> gl_buffer;
- size_t gl_buffer_size = 0;
+ const SurfaceParams& GetSurfaceParams() const {
+ return params;
+ }
// Read/Write data in Switch memory to/from gl_buffer
- void LoadGLBuffer(Tegra::GPUVAddr load_start, Tegra::GPUVAddr load_end);
- void FlushGLBuffer(Tegra::GPUVAddr flush_start, Tegra::GPUVAddr flush_end);
+ void LoadGLBuffer();
+ void FlushGLBuffer();
// Upload/Download data in gl_buffer in/to this surface's texture
- void UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
- GLuint draw_fb_handle);
- void DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
- GLuint draw_fb_handle);
+ void UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle);
+ void DownloadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle);
+
+private:
+ OGLTexture texture;
+ std::unique_ptr<u8[]> gl_buffer;
+ size_t gl_buffer_size;
+ SurfaceParams params;
};
-class RasterizerCacheOpenGL : NonCopyable {
+class RasterizerCacheOpenGL final : NonCopyable {
public:
RasterizerCacheOpenGL();
- ~RasterizerCacheOpenGL();
-
- /// Blit one surface's texture to another
- bool BlitSurfaces(const Surface& src_surface, const MathUtil::Rectangle<u32>& src_rect,
- const Surface& dst_surface, const MathUtil::Rectangle<u32>& dst_rect);
-
- void ConvertD24S8toABGR(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect,
- GLuint dst_tex, const MathUtil::Rectangle<u32>& dst_rect);
- /// Copy one surface's region to another
- void CopySurface(const Surface& src_surface, const Surface& dst_surface,
- SurfaceInterval copy_interval);
-
- /// Load a texture from Switch memory to OpenGL and cache it (if not already cached)
- Surface GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
- bool load_if_create);
-
- /// Tries to find a framebuffer GPU address based on the provided CPU address
- boost::optional<Tegra::GPUVAddr> TryFindFramebufferGpuAddress(VAddr cpu_addr) const;
-
- /// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from
- /// Switch memory to OpenGL and caches it (if not already cached)
- SurfaceRect_Tuple GetSurfaceSubRect(const SurfaceParams& params, ScaleMatch match_res_scale,
- bool load_if_create);
-
- /// Get a surface based on the texture configuration
Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config);
-
- /// Get the color and depth surfaces based on the framebuffer configuration
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
const MathUtil::Rectangle<s32>& viewport);
-
- /// Get a surface that matches the fill config
- Surface GetFillSurface(const void* config);
-
- /// Get a surface that matches a "texture copy" display transfer config
- SurfaceRect_Tuple GetTexCopySurface(const SurfaceParams& params);
-
- /// Write any cached resources overlapping the region back to memory (if dirty)
- void FlushRegion(Tegra::GPUVAddr addr, u64 size, Surface flush_surface = nullptr);
-
- /// Mark region as being invalidated by region_owner (nullptr if Switch memory)
- void InvalidateRegion(Tegra::GPUVAddr addr, u64 size, const Surface& region_owner);
-
- /// Flush all cached resources tracked by this cache manager
- void FlushAll();
+ void LoadSurface(const Surface& surface);
+ void FlushSurface(const Surface& surface);
private:
- void DuplicateSurface(const Surface& src_surface, const Surface& dest_surface);
-
- /// Update surface's texture for given region when necessary
- void ValidateSurface(const Surface& surface, Tegra::GPUVAddr addr, u64 size);
-
- /// Create a new surface
- Surface CreateSurface(const SurfaceParams& params);
-
- /// Register surface into the cache
- void RegisterSurface(const Surface& surface);
-
- /// Remove surface from the cache
- void UnregisterSurface(const Surface& surface);
-
- /// Increase/decrease the number of surface in pages touching the specified region
- void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta);
-
- SurfaceCache surface_cache;
- PageMap cached_pages;
- SurfaceMap dirty_regions;
- SurfaceSet remove_surfaces;
+ Surface GetSurface(const SurfaceParams& params);
+ std::map<Tegra::GPUVAddr, Surface> surface_cache;
OGLFramebuffer read_framebuffer;
OGLFramebuffer draw_framebuffer;
-
- OGLVertexArray attributeless_vao;
- OGLBuffer d24s8_abgr_buffer;
- GLsizeiptr d24s8_abgr_buffer_size;
- OGLProgram d24s8_abgr_shader;
- GLint d24s8_abgr_tbo_size_u_id;
- GLint d24s8_abgr_viewport_u_id;
};