diff options
-rw-r--r-- | src/core/frontend/emu_window.cpp | 42 | ||||
-rw-r--r-- | src/core/frontend/emu_window.h | 12 | ||||
-rw-r--r-- | src/core/hle/service/hid/controllers/touchscreen.cpp | 30 | ||||
-rw-r--r-- | src/core/hle/service/hid/controllers/touchscreen.h | 14 | ||||
-rw-r--r-- | src/input_common/touch_from_button.cpp | 4 | ||||
-rw-r--r-- | src/input_common/udp/client.cpp | 19 | ||||
-rw-r--r-- | src/input_common/udp/client.h | 8 | ||||
-rw-r--r-- | src/yuzu/bootmanager.cpp | 73 | ||||
-rw-r--r-- | src/yuzu/bootmanager.h | 8 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 12 |
10 files changed, 137 insertions, 85 deletions
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index 589842917..af6c1633a 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp @@ -21,21 +21,17 @@ public: std::mutex mutex; - bool touch_pressed = false; ///< True if touchpad area is currently pressed, otherwise false - - float touch_x = 0.0f; ///< Touchpad X-position - float touch_y = 0.0f; ///< Touchpad Y-position + Input::TouchStatus status; private: class Device : public Input::TouchDevice { public: explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {} Input::TouchStatus GetStatus() const override { - Input::TouchStatus touch_status = {}; + Input::TouchStatus touch_status{}; if (auto state = touch_state.lock()) { std::lock_guard guard{state->mutex}; - touch_status[0] = - std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed); + touch_status = state->status; } return touch_status; } @@ -81,36 +77,44 @@ std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsi return std::make_tuple(new_x, new_y); } -void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { - if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) +void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) { + if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) { return; + } + if (id >= touch_state->status.size()) { + return; + } std::lock_guard guard{touch_state->mutex}; - touch_state->touch_x = + const float x = static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) / static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left); - touch_state->touch_y = + const float y = static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) / static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top); - touch_state->touch_pressed = true; + touch_state->status[id] = std::make_tuple(x, y, true); } -void EmuWindow::TouchReleased() { +void EmuWindow::TouchReleased(std::size_t id) { + if (id >= touch_state->status.size()) { + return; + } std::lock_guard guard{touch_state->mutex}; - touch_state->touch_pressed = false; - touch_state->touch_x = 0; - touch_state->touch_y = 0; + touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false); } -void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { - if (!touch_state->touch_pressed) +void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) { + if (id >= touch_state->status.size()) { + return; + } + if (!std::get<2>(touch_state->status[id])) return; if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y); - TouchPressed(framebuffer_x, framebuffer_y); + TouchPressed(framebuffer_x, framebuffer_y, id); } void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) { diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h index 276d2b906..f8db42ab4 100644 --- a/src/core/frontend/emu_window.h +++ b/src/core/frontend/emu_window.h @@ -117,18 +117,22 @@ public: * Signal that a touch pressed event has occurred (e.g. mouse click pressed) * @param framebuffer_x Framebuffer x-coordinate that was pressed * @param framebuffer_y Framebuffer y-coordinate that was pressed + * @param id Touch event id */ - void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y); + void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id); - /// Signal that a touch released event has occurred (e.g. mouse click released) - void TouchReleased(); + /** Signal that a touch released event has occurred (e.g. mouse click released) + *@param id Touch event id + */ + void TouchReleased(std::size_t id); /** * Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window) * @param framebuffer_x Framebuffer x-coordinate * @param framebuffer_y Framebuffer y-coordinate + * @param id Touch event id */ - void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y); + void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id); /** * Returns currently active configuration. diff --git a/src/core/hle/service/hid/controllers/touchscreen.cpp b/src/core/hle/service/hid/controllers/touchscreen.cpp index dc0d2c712..cd318f25b 100644 --- a/src/core/hle/service/hid/controllers/touchscreen.cpp +++ b/src/core/hle/service/hid/controllers/touchscreen.cpp @@ -18,7 +18,7 @@ Controller_Touchscreen::Controller_Touchscreen(Core::System& system) : Controlle Controller_Touchscreen::~Controller_Touchscreen() = default; void Controller_Touchscreen::OnInit() { - for (size_t id = 0; id < MAX_FINGERS; id++) { + for (std::size_t id = 0; id < MAX_FINGERS; ++id) { mouse_finger_id[id] = MAX_FINGERS; keyboard_finger_id[id] = MAX_FINGERS; udp_finger_id[id] = MAX_FINGERS; @@ -48,23 +48,29 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin cur_entry.sampling_number2 = cur_entry.sampling_number; const Input::TouchStatus& mouse_status = touch_mouse_device->GetStatus(); - const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus(); const Input::TouchStatus& udp_status = touch_udp_device->GetStatus(); - for (size_t id = 0; id < mouse_status.size(); id++) { + for (std::size_t id = 0; id < mouse_status.size(); ++id) { mouse_finger_id[id] = UpdateTouchInputEvent(mouse_status[id], mouse_finger_id[id]); - keyboard_finger_id[id] = UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]); udp_finger_id[id] = UpdateTouchInputEvent(udp_status[id], udp_finger_id[id]); } + if (Settings::values.use_touch_from_button) { + const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus(); + for (std::size_t id = 0; id < mouse_status.size(); ++id) { + keyboard_finger_id[id] = + UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]); + } + } + std::array<Finger, 16> active_fingers; const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(), [](const auto& finger) { return finger.pressed; }); const auto active_fingers_count = - static_cast<size_t>(std::distance(active_fingers.begin(), end_iter)); + static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter)); const u64 tick = core_timing.GetCPUTicks(); cur_entry.entry_count = static_cast<s32_le>(active_fingers_count); - for (size_t id = 0; id < MAX_FINGERS; id++) { + for (std::size_t id = 0; id < MAX_FINGERS; ++id) { auto& touch_entry = cur_entry.states[id]; if (id < active_fingers_count) { touch_entry.x = static_cast<u16>(active_fingers[id].x * Layout::ScreenUndocked::Width); @@ -73,7 +79,7 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin touch_entry.diameter_y = Settings::values.touchscreen.diameter_y; touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle; touch_entry.delta_time = tick - active_fingers[id].last_touch; - active_fingers[id].last_touch = tick; + fingers[active_fingers[id].id].last_touch = tick; touch_entry.finger = active_fingers[id].id; touch_entry.attribute.raw = active_fingers[id].attribute.raw; } else { @@ -101,8 +107,8 @@ void Controller_Touchscreen::OnLoadInputDevices() { } } -std::optional<size_t> Controller_Touchscreen::GetUnusedFingerID() const { - size_t first_free_id = 0; +std::optional<std::size_t> Controller_Touchscreen::GetUnusedFingerID() const { + std::size_t first_free_id = 0; while (first_free_id < MAX_FINGERS) { if (!fingers[first_free_id].pressed) { return first_free_id; @@ -113,11 +119,11 @@ std::optional<size_t> Controller_Touchscreen::GetUnusedFingerID() const { return std::nullopt; } -size_t Controller_Touchscreen::UpdateTouchInputEvent( - const std::tuple<float, float, bool>& touch_input, size_t finger_id) { +std::size_t Controller_Touchscreen::UpdateTouchInputEvent( + const std::tuple<float, float, bool>& touch_input, std::size_t finger_id) { const auto& [x, y, pressed] = touch_input; if (pressed) { - Attributes attribute = {}; + Attributes attribute{}; if (finger_id == MAX_FINGERS) { const auto first_free_id = GetUnusedFingerID(); if (!first_free_id) { diff --git a/src/core/hle/service/hid/controllers/touchscreen.h b/src/core/hle/service/hid/controllers/touchscreen.h index e39ab89ee..784124e25 100644 --- a/src/core/hle/service/hid/controllers/touchscreen.h +++ b/src/core/hle/service/hid/controllers/touchscreen.h @@ -30,17 +30,17 @@ public: void OnLoadInputDevices() override; private: - static constexpr size_t MAX_FINGERS = 16; + static constexpr std::size_t MAX_FINGERS = 16; // Returns an unused finger id, if there is no fingers available std::nullopt will be returned - std::optional<size_t> GetUnusedFingerID() const; + std::optional<std::size_t> GetUnusedFingerID() const; // If the touch is new it tries to assing a new finger id, if there is no fingers avaliable no // changes will be made. Updates the coordinates if the finger id it's already set. If the touch // ends delays the output by one frame to set the end_touch flag before finally freeing the // finger id - size_t UpdateTouchInputEvent(const std::tuple<float, float, bool>& touch_input, - size_t finger_id); + std::size_t UpdateTouchInputEvent(const std::tuple<float, float, bool>& touch_input, + std::size_t finger_id); struct Attributes { union { @@ -92,9 +92,9 @@ private: std::unique_ptr<Input::TouchDevice> touch_mouse_device; std::unique_ptr<Input::TouchDevice> touch_udp_device; std::unique_ptr<Input::TouchDevice> touch_btn_device; - std::array<size_t, MAX_FINGERS> mouse_finger_id; - std::array<size_t, MAX_FINGERS> keyboard_finger_id; - std::array<size_t, MAX_FINGERS> udp_finger_id; + std::array<std::size_t, MAX_FINGERS> mouse_finger_id; + std::array<std::size_t, MAX_FINGERS> keyboard_finger_id; + std::array<std::size_t, MAX_FINGERS> udp_finger_id; std::array<Finger, MAX_FINGERS> fingers; }; } // namespace Service::HID diff --git a/src/input_common/touch_from_button.cpp b/src/input_common/touch_from_button.cpp index 5226e70df..ffbe4f2ed 100644 --- a/src/input_common/touch_from_button.cpp +++ b/src/input_common/touch_from_button.cpp @@ -26,8 +26,8 @@ public: } Input::TouchStatus GetStatus() const override { - Input::TouchStatus touch_status = {}; - for (size_t id = 0; id < map.size() && id < touch_status.size(); id++) { + Input::TouchStatus touch_status{}; + for (std::size_t id = 0; id < map.size() && id < touch_status.size(); ++id) { const bool state = std::get<0>(map[id])->GetStatus(); if (state) { const float x = static_cast<float>(std::get<1>(map[id])) / diff --git a/src/input_common/udp/client.cpp b/src/input_common/udp/client.cpp index 53648cb53..5e39fdce2 100644 --- a/src/input_common/udp/client.cpp +++ b/src/input_common/udp/client.cpp @@ -136,8 +136,8 @@ static void SocketLoop(Socket* socket) { Client::Client() { LOG_INFO(Input, "Udp Initialization started"); - for (size_t id = 0; id < MAX_TOUCH_FINGERS; id++) { - finger_id[id] = MAX_UDP_CLIENTS * 2; + for (std::size_t id = 0; id < MAX_TOUCH_FINGERS; ++id) { + finger_id[id] = MAX_TOUCH_FINGERS; } ReloadSockets(); } @@ -262,7 +262,7 @@ void Client::OnPadData(Response::PadData data, std::size_t client) { std::lock_guard guard(clients[client].status.update_mutex); clients[client].status.motion_status = clients[client].motion.GetMotion(); - for (size_t id = 0; id < data.touch.size(); id++) { + for (std::size_t id = 0; id < data.touch.size(); ++id) { UpdateTouchInput(data.touch[id], client, id); } @@ -314,7 +314,7 @@ void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& a .port = clients[client].port, .pad_index = clients[client].pad_index, }; - for (size_t i = 0; i < 3; ++i) { + for (std::size_t i = 0; i < 3; ++i) { if (gyro[i] > 5.0f || gyro[i] < -5.0f) { pad.motion = static_cast<PadMotion>(i); pad.motion_value = gyro[i]; @@ -328,8 +328,8 @@ void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& a } } -std::optional<size_t> Client::GetUnusedFingerID() const { - size_t first_free_id = 0; +std::optional<std::size_t> Client::GetUnusedFingerID() const { + std::size_t first_free_id = 0; while (first_free_id < MAX_TOUCH_FINGERS) { if (!std::get<2>(touch_status[first_free_id])) { return first_free_id; @@ -340,7 +340,7 @@ std::optional<size_t> Client::GetUnusedFingerID() const { return std::nullopt; } -void Client::UpdateTouchInput(Response::TouchPad& touch_pad, size_t client, size_t id) { +void Client::UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id) { // TODO: Use custom calibration per device const Common::ParamPackage touch_param(Settings::values.touch_device); const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100)); @@ -367,10 +367,7 @@ void Client::UpdateTouchInput(Response::TouchPad& touch_pad, size_t client, size } if (finger_id[client * 2 + id] != MAX_TOUCH_FINGERS) { - auto& [x, y, pressed] = touch_status[finger_id[client * 2 + id]]; - x = 0; - y = 0; - pressed = false; + touch_status[finger_id[client * 2 + id]] = {}; finger_id[client * 2 + id] = MAX_TOUCH_FINGERS; } } diff --git a/src/input_common/udp/client.h b/src/input_common/udp/client.h index 1cd251ec8..822f9c550 100644 --- a/src/input_common/udp/client.h +++ b/src/input_common/udp/client.h @@ -28,8 +28,8 @@ class Socket; namespace Response { struct PadData; struct PortInfo; -struct Version; struct TouchPad; +struct Version; } // namespace Response enum class PadMotion { @@ -129,10 +129,10 @@ private: // Returns an unused finger id, if there is no fingers available std::nullopt will be // returned - std::optional<size_t> GetUnusedFingerID() const; + std::optional<std::size_t> GetUnusedFingerID() const; // Merges and updates all touch inputs into the touch_status array - void UpdateTouchInput(Response::TouchPad& touch_pad, size_t client, size_t id); + void UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id); bool configuring = false; @@ -143,7 +143,7 @@ private: std::array<ClientData, MAX_UDP_CLIENTS> clients{}; Common::SPSCQueue<UDPPadStatus> pad_queue{}; Input::TouchStatus touch_status{}; - std::array<size_t, MAX_TOUCH_FINGERS> finger_id{}; + std::array<std::size_t, MAX_TOUCH_FINGERS> finger_id{}; }; /// An async job allowing configuration of the touchpad calibration. diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index e6c8f18af..1f91514ef 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -394,7 +394,7 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) { input_subsystem->GetMouse()->PressButton(x, y, event->button()); if (event->button() == Qt::LeftButton) { - this->TouchPressed(x, y); + this->TouchPressed(x, y, 0); } emit MouseActivity(); @@ -409,7 +409,7 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) { auto pos = event->pos(); const auto [x, y] = ScaleTouch(pos); input_subsystem->GetMouse()->MouseMove(x, y); - this->TouchMoved(x, y); + this->TouchMoved(x, y, 0); emit MouseActivity(); } @@ -423,36 +423,71 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) { input_subsystem->GetMouse()->ReleaseButton(event->button()); if (event->button() == Qt::LeftButton) { - this->TouchReleased(); + this->TouchReleased(0); } } void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) { - // TouchBegin always has exactly one touch point, so take the .first() - const auto [x, y] = ScaleTouch(event->touchPoints().first().pos()); - this->TouchPressed(x, y); + QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints(); + for (const auto& touch_point : touch_points) { + if (!TouchUpdate(touch_point)) { + TouchStart(touch_point); + } + } } void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) { - QPointF pos; - int active_points = 0; - - // average all active touch points - for (const auto& tp : event->touchPoints()) { - if (tp.state() & (Qt::TouchPointPressed | Qt::TouchPointMoved | Qt::TouchPointStationary)) { - active_points++; - pos += tp.pos(); + QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints(); + for (const auto& touch_point : touch_points) { + if (!TouchUpdate(touch_point)) { + TouchStart(touch_point); } } + // Release all inactive points + for (std::size_t id = 0; id < touch_ids.size(); ++id) { + if (!TouchExist(touch_ids[id], touch_points)) { + touch_ids[id] = 0; + this->TouchReleased(id + 1); + } + } +} - pos /= active_points; +void GRenderWindow::TouchEndEvent() { + for (std::size_t id = 0; id < touch_ids.size(); ++id) { + if (touch_ids[id] != 0) { + touch_ids[id] = 0; + this->TouchReleased(id + 1); + } + } +} - const auto [x, y] = ScaleTouch(pos); - this->TouchMoved(x, y); +bool GRenderWindow::TouchStart(const QTouchEvent::TouchPoint& touch_point) { + for (std::size_t id = 0; id < touch_ids.size(); ++id) { + if (touch_ids[id] == 0) { + touch_ids[id] = touch_point.id() + 1; + const auto [x, y] = ScaleTouch(touch_point.pos()); + this->TouchPressed(x, y, id + 1); + return true; + } + } + return false; } -void GRenderWindow::TouchEndEvent() { - this->TouchReleased(); +bool GRenderWindow::TouchUpdate(const QTouchEvent::TouchPoint& touch_point) { + for (std::size_t id = 0; id < touch_ids.size(); ++id) { + if (touch_ids[id] == touch_point.id() + 1) { + const auto [x, y] = ScaleTouch(touch_point.pos()); + this->TouchMoved(x, y, id + 1); + return true; + } + } + return false; +} + +bool GRenderWindow::TouchExist(std::size_t id, + const QList<QTouchEvent::TouchPoint>& touch_points) const { + return std::any_of(touch_points.begin(), touch_points.end(), + [id](const auto& point) { return id == point.id() + 1; }); } bool GRenderWindow::event(QEvent* event) { diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h index 339095509..b5ec7de07 100644 --- a/src/yuzu/bootmanager.h +++ b/src/yuzu/bootmanager.h @@ -11,6 +11,7 @@ #include <QImage> #include <QThread> +#include <QTouchEvent> #include <QWidget> #include <QWindow> @@ -21,7 +22,6 @@ class GRenderWindow; class GMainWindow; class QKeyEvent; -class QTouchEvent; class QStringList; namespace InputCommon { @@ -191,6 +191,10 @@ private: void TouchUpdateEvent(const QTouchEvent* event); void TouchEndEvent(); + bool TouchStart(const QTouchEvent::TouchPoint& touch_point); + bool TouchUpdate(const QTouchEvent::TouchPoint& touch_point); + bool TouchExist(std::size_t id, const QList<QTouchEvent::TouchPoint>& touch_points) const; + void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override; bool InitializeOpenGL(); @@ -215,6 +219,8 @@ private: bool first_frame = false; + std::array<std::size_t, 16> touch_ids{}; + protected: void showEvent(QShowEvent* event) override; bool eventFilter(QObject* object, QEvent* event) override; diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index e32bed5e6..7843d5167 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -29,16 +29,16 @@ EmuWindow_SDL2::~EmuWindow_SDL2() { } void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { - TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0)); + TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0); input_subsystem->GetMouse()->MouseMove(x, y); } void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { if (button == SDL_BUTTON_LEFT) { if (state == SDL_PRESSED) { - TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0)); + TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0); } else { - TouchReleased(); + TouchReleased(0); } } else if (button == SDL_BUTTON_RIGHT) { if (state == SDL_PRESSED) { @@ -66,16 +66,16 @@ void EmuWindow_SDL2::OnFingerDown(float x, float y) { // 3DS does const auto [px, py] = TouchToPixelPos(x, y); - TouchPressed(px, py); + TouchPressed(px, py, 0); } void EmuWindow_SDL2::OnFingerMotion(float x, float y) { const auto [px, py] = TouchToPixelPos(x, y); - TouchMoved(px, py); + TouchMoved(px, py, 0); } void EmuWindow_SDL2::OnFingerUp() { - TouchReleased(); + TouchReleased(0); } void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) { |