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-rw-r--r--src/video_core/host_shaders/CMakeLists.txt4
-rw-r--r--src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag27
-rw-r--r--src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag32
-rw-r--r--src/video_core/host_shaders/convert_d24s8_to_r16g16.frag22
-rw-r--r--src/video_core/host_shaders/convert_r16g16_to_d24s8.frag19
-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp98
-rw-r--r--src/video_core/renderer_vulkan/blit_image.h25
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp30
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.h3
-rw-r--r--src/video_core/texture_cache/texture_cache.h8
10 files changed, 73 insertions, 195 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index 1c91999d7..fd3e41434 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -11,13 +11,9 @@ set(SHADER_FILES
block_linear_unswizzle_2d.comp
block_linear_unswizzle_3d.comp
convert_abgr8_to_d24s8.frag
- convert_b10g11r11_to_d24s8.frag
convert_d24s8_to_abgr8.frag
- convert_d24s8_to_b10g11r11.frag
- convert_d24s8_to_r16g16.frag
convert_depth_to_float.frag
convert_float_to_depth.frag
- convert_r16g16_to_d24s8.frag
full_screen_triangle.vert
fxaa.frag
fxaa.vert
diff --git a/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag
deleted file mode 100644
index 11bdd861d..000000000
--- a/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag
+++ /dev/null
@@ -1,27 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#version 450
-#extension GL_ARB_shader_stencil_export : require
-
-layout(binding = 0) uniform sampler2D color_texture;
-
-uint conv_from_float(float value_f, uint mantissa_bits) {
- uint value = floatBitsToInt(value_f);
- uint exp = (value >> 23) & 0x1Fu;
- uint mantissa_shift = 32u - mantissa_bits;
- uint mantissa = (value << 9u) >> mantissa_shift;
- return (exp << mantissa_bits) | mantissa;
-}
-
-void main() {
- ivec2 coord = ivec2(gl_FragCoord.xy);
- vec4 color = texelFetch(color_texture, coord, 0).rgba;
- uint depth_stencil_unorm = (conv_from_float(color.r, 6u) << 21)
- | (conv_from_float(color.g, 6u) << 10)
- | conv_from_float(color.b, 5u);
-
- gl_FragDepth = float(depth_stencil_unorm & 0x00FFFFFFu) / (exp2(24.0) - 1.0f);
- gl_FragStencilRefARB = int(depth_stencil_unorm >> 24);
-}
diff --git a/src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag b/src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag
deleted file mode 100644
index c2d935fcd..000000000
--- a/src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag
+++ /dev/null
@@ -1,32 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#version 450
-
-layout(binding = 0) uniform sampler2D depth_tex;
-layout(binding = 1) uniform isampler2D stencil_tex;
-
-layout(location = 0) out vec4 color;
-
-float conv_to_float(uint value, uint mantissa_bits) {
- uint exp = (value >> mantissa_bits) & 0x1Fu;
- uint mantissa_shift = 32u - mantissa_bits;
- uint mantissa = (value << mantissa_shift) >> mantissa_shift;
- return uintBitsToFloat((exp << 23) | (mantissa << (23 - mantissa_bits)));
-}
-
-void main() {
- ivec2 coord = ivec2(gl_FragCoord.xy);
- uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0f));
- uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
- uint depth_stencil = (stencil << 24) | (depth >> 8);
- uint red_int = (depth_stencil >> 21) & 0x07FF;
- uint green_int = (depth_stencil >> 10) & 0x07FF;
- uint blue_int = depth_stencil & 0x03FF;
-
- color.r = conv_to_float(red_int, 6u);
- color.g = conv_to_float(green_int, 6u);
- color.b = conv_to_float(blue_int, 5u);
- color.a = 1.0f;
-}
diff --git a/src/video_core/host_shaders/convert_d24s8_to_r16g16.frag b/src/video_core/host_shaders/convert_d24s8_to_r16g16.frag
deleted file mode 100644
index c48a7ac66..000000000
--- a/src/video_core/host_shaders/convert_d24s8_to_r16g16.frag
+++ /dev/null
@@ -1,22 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#version 450
-
-layout(binding = 0) uniform sampler2D depth_tex;
-layout(binding = 1) uniform isampler2D stencil_tex;
-
-layout(location = 0) out vec4 color;
-
-void main() {
- ivec2 coord = ivec2(gl_FragCoord.xy);
- uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0f));
- uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
- uint depth_stencil = (stencil << 24) | (depth >> 8);
-
- color.r = float(depth_stencil & 0x0000FFFFu) / (exp2(16) - 1.0);
- color.g = float(depth_stencil >> 16) / (exp2(16) - 1.0);
- color.b = 0.0f;
- color.a = 1.0f;
-}
diff --git a/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
deleted file mode 100644
index beb2d1284..000000000
--- a/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
+++ /dev/null
@@ -1,19 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#version 450
-#extension GL_ARB_shader_stencil_export : require
-
-layout(binding = 0) uniform sampler2D color_texture;
-
-void main() {
- ivec2 coord = ivec2(gl_FragCoord.xy);
- vec4 color = texelFetch(color_texture, coord, 0).rgba;
- uvec2 bytes = uvec2(color.rg * (exp2(16) - 1.0f)) << uvec2(0, 16);
- uint depth_stencil_unorm =
- uint(color.r * (exp2(16) - 1.0f)) | (uint(color.g * (exp2(16) - 1.0f)) << 16);
-
- gl_FragDepth = float(depth_stencil_unorm & 0x00FFFFFFu) / (exp2(24.0) - 1.0f);
- gl_FragStencilRefARB = int(depth_stencil_unorm >> 24);
-}
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index 28b631f73..2e69e270f 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -5,13 +5,9 @@
#include <algorithm>
#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
-#include "video_core/host_shaders/convert_b10g11r11_to_d24s8_frag_spv.h"
#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
-#include "video_core/host_shaders/convert_d24s8_to_b10g11r11_frag_spv.h"
-#include "video_core/host_shaders/convert_d24s8_to_r16g16_frag_spv.h"
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
-#include "video_core/host_shaders/convert_r16g16_to_d24s8_frag_spv.h"
#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
#include "video_core/host_shaders/vulkan_blit_color_float_frag_spv.h"
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
@@ -361,11 +357,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
- convert_b10g11r11_to_d24s8_frag(BuildShader(device, CONVERT_B10G11R11_TO_D24S8_FRAG_SPV)),
- convert_r16g16_to_d24s8_frag(BuildShader(device, CONVERT_R16G16_TO_D24S8_FRAG_SPV)),
convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
- convert_d24s8_to_b10g11r11_frag(BuildShader(device, CONVERT_D24S8_TO_B10G11R11_FRAG_SPV)),
- convert_d24s8_to_r16g16_frag(BuildShader(device, CONVERT_D24S8_TO_R16G16_FRAG_SPV)),
linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {
if (device.IsExtShaderStencilExportSupported()) {
@@ -461,30 +453,11 @@ void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
}
void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
- const ImageView& src_image_view, u32 up_scale,
- u32 down_shift) {
+ ImageView& src_image_view, u32 up_scale, u32 down_shift) {
ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
convert_abgr8_to_d24s8_frag, true);
- Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
- down_shift);
-}
-
-void BlitImageHelper::ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer,
- const ImageView& src_image_view, u32 up_scale,
- u32 down_shift) {
- ConvertPipelineDepthTargetEx(convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
- convert_b10g11r11_to_d24s8_frag, true);
- Convert(*convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
- down_shift);
-}
-
-void BlitImageHelper::ConvertR16G16ToD24S8(const Framebuffer* dst_framebuffer,
- const ImageView& src_image_view, u32 up_scale,
- u32 down_shift) {
- ConvertPipelineDepthTargetEx(convert_r16g16_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
- convert_r16g16_to_d24s8_frag, true);
- Convert(*convert_r16g16_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
- down_shift);
+ ConvertColor(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
+ down_shift);
}
void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
@@ -495,24 +468,6 @@ void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
down_shift);
}
-void BlitImageHelper::ConvertD24S8ToB10G11R11(const Framebuffer* dst_framebuffer,
- ImageView& src_image_view, u32 up_scale,
- u32 down_shift) {
- ConvertPipelineColorTargetEx(convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer->RenderPass(),
- convert_d24s8_to_b10g11r11_frag, false);
- ConvertDepthStencil(*convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer, src_image_view,
- up_scale, down_shift);
-}
-
-void BlitImageHelper::ConvertD24S8ToR16G16(const Framebuffer* dst_framebuffer,
- ImageView& src_image_view, u32 up_scale,
- u32 down_shift) {
- ConvertPipelineColorTargetEx(convert_d24s8_to_r16g16_pipeline, dst_framebuffer->RenderPass(),
- convert_d24s8_to_r16g16_frag, false);
- ConvertDepthStencil(*convert_d24s8_to_r16g16_pipeline, dst_framebuffer, src_image_view,
- up_scale, down_shift);
-}
-
void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale, u32 down_shift) {
const VkPipelineLayout layout = *one_texture_pipeline_layout;
@@ -560,6 +515,53 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
scheduler.InvalidateState();
}
+void BlitImageHelper::ConvertColor(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
+ ImageView& src_image_view, u32 up_scale, u32 down_shift) {
+ const VkPipelineLayout layout = *one_texture_pipeline_layout;
+ const VkImageView src_view = src_image_view.ColorView();
+ const VkSampler sampler = *nearest_sampler;
+ const VkExtent2D extent{
+ .width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
+ .height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
+ };
+ scheduler.RequestRenderpass(dst_framebuffer);
+ scheduler.Record([pipeline, layout, sampler, src_view, extent, up_scale, down_shift,
+ this](vk::CommandBuffer cmdbuf) {
+ const VkOffset2D offset{
+ .x = 0,
+ .y = 0,
+ };
+ const VkViewport viewport{
+ .x = 0.0f,
+ .y = 0.0f,
+ .width = static_cast<float>(extent.width),
+ .height = static_cast<float>(extent.height),
+ .minDepth = 0.0f,
+ .maxDepth = 0.0f,
+ };
+ const VkRect2D scissor{
+ .offset = offset,
+ .extent = extent,
+ };
+ const PushConstants push_constants{
+ .tex_scale = {viewport.width, viewport.height},
+ .tex_offset = {0.0f, 0.0f},
+ };
+ const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
+ UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
+
+ // TODO: Barriers
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
+ nullptr);
+ cmdbuf.SetViewport(0, viewport);
+ cmdbuf.SetScissor(0, scissor);
+ cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
+ cmdbuf.Draw(3, 1, 0, 0);
+ });
+ scheduler.InvalidateState();
+}
+
void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale, u32 down_shift) {
const VkPipelineLayout layout = *two_textures_pipeline_layout;
diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h
index cec095341..0b73cf444 100644
--- a/src/video_core/renderer_vulkan/blit_image.h
+++ b/src/video_core/renderer_vulkan/blit_image.h
@@ -56,28 +56,19 @@ public:
void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
u32 up_scale, u32 down_shift);
- void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
+ void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
u32 up_scale, u32 down_shift);
- void ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer,
- const ImageView& src_image_view, u32 up_scale, u32 down_shift);
-
- void ConvertR16G16ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
- u32 up_scale, u32 down_shift);
-
void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
u32 up_scale, u32 down_shift);
- void ConvertD24S8ToB10G11R11(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
- u32 up_scale, u32 down_shift);
-
- void ConvertD24S8ToR16G16(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
- u32 up_scale, u32 down_shift);
-
private:
void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale, u32 down_shift);
+ void ConvertColor(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
+ ImageView& src_image_view, u32 up_scale, u32 down_shift);
+
void ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale, u32 down_shift);
@@ -111,11 +102,7 @@ private:
vk::ShaderModule convert_depth_to_float_frag;
vk::ShaderModule convert_float_to_depth_frag;
vk::ShaderModule convert_abgr8_to_d24s8_frag;
- vk::ShaderModule convert_b10g11r11_to_d24s8_frag;
- vk::ShaderModule convert_r16g16_to_d24s8_frag;
vk::ShaderModule convert_d24s8_to_abgr8_frag;
- vk::ShaderModule convert_d24s8_to_b10g11r11_frag;
- vk::ShaderModule convert_d24s8_to_r16g16_frag;
vk::Sampler linear_sampler;
vk::Sampler nearest_sampler;
@@ -128,11 +115,7 @@ private:
vk::Pipeline convert_d16_to_r16_pipeline;
vk::Pipeline convert_r16_to_d16_pipeline;
vk::Pipeline convert_abgr8_to_d24s8_pipeline;
- vk::Pipeline convert_b10g11r11_to_d24s8_pipeline;
- vk::Pipeline convert_r16g16_to_d24s8_pipeline;
vk::Pipeline convert_d24s8_to_abgr8_pipeline;
- vk::Pipeline convert_d24s8_to_b10g11r11_pipeline;
- vk::Pipeline convert_d24s8_to_r16g16_pipeline;
};
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index e1ba1bdaf..ef8ae6cb6 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -1063,21 +1063,10 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
}
break;
case PixelFormat::A8B8G8R8_UNORM:
- case PixelFormat::B8G8R8A8_UNORM:
if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view, up_scale, down_shift);
}
break;
- case PixelFormat::B10G11R11_FLOAT:
- if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
- return blit_image_helper.ConvertD24S8ToB10G11R11(dst, src_view, up_scale, down_shift);
- }
- break;
- case PixelFormat::R16G16_UNORM:
- if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
- return blit_image_helper.ConvertD24S8ToR16G16(dst, src_view, up_scale, down_shift);
- }
- break;
case PixelFormat::R32_FLOAT:
if (src_view.format == PixelFormat::D32_FLOAT) {
return blit_image_helper.ConvertD32ToR32(dst, src_view, up_scale, down_shift);
@@ -1089,16 +1078,7 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
}
break;
case PixelFormat::S8_UINT_D24_UNORM:
- if (src_view.format == PixelFormat::A8B8G8R8_UNORM ||
- src_view.format == PixelFormat::B8G8R8A8_UNORM) {
- return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view, up_scale, down_shift);
- }
- if (src_view.format == PixelFormat::B10G11R11_FLOAT) {
- return blit_image_helper.ConvertB10G11R11ToD24S8(dst, src_view, up_scale, down_shift);
- }
- if (src_view.format == PixelFormat::R16G16_UNORM) {
- return blit_image_helper.ConvertR16G16ToD24S8(dst, src_view, up_scale, down_shift);
- }
+ return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view, up_scale, down_shift);
break;
case PixelFormat::D32_FLOAT:
if (src_view.format == PixelFormat::R32_FLOAT) {
@@ -1595,6 +1575,14 @@ VkImageView ImageView::StencilView() {
return *stencil_view;
}
+VkImageView ImageView::ColorView() {
+ if (color_view) {
+ return *color_view;
+ }
+ color_view = MakeView(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_ASPECT_COLOR_BIT);
+ return *color_view;
+}
+
VkImageView ImageView::StorageView(Shader::TextureType texture_type,
Shader::ImageFormat image_format) {
if (image_format == Shader::ImageFormat::Typeless) {
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.h b/src/video_core/renderer_vulkan/vk_texture_cache.h
index 44e9dcee4..753e3e8a1 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.h
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.h
@@ -184,6 +184,8 @@ public:
[[nodiscard]] VkImageView StencilView();
+ [[nodiscard]] VkImageView ColorView();
+
[[nodiscard]] VkImageView StorageView(Shader::TextureType texture_type,
Shader::ImageFormat image_format);
@@ -224,6 +226,7 @@ private:
std::unique_ptr<StorageViews> storage_views;
vk::ImageView depth_view;
vk::ImageView stencil_view;
+ vk::ImageView color_view;
VkImage image_handle = VK_NULL_HANDLE;
VkImageView render_target = VK_NULL_HANDLE;
VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT;
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 0e4907c53..9548abec8 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -1781,7 +1781,13 @@ void TextureCache<P>::CopyImage(ImageId dst_id, ImageId src_id, std::vector<Imag
const SubresourceExtent src_extent{.levels = 1, .layers = 1};
const SubresourceRange dst_range{.base = dst_base, .extent = dst_extent};
const SubresourceRange src_range{.base = src_base, .extent = src_extent};
- const ImageViewInfo dst_view_info(ImageViewType::e2D, dst.info.format, dst_range);
+ PixelFormat dst_format = dst.info.format;
+ if (GetFormatType(src.info.format) == SurfaceType::DepthStencil &&
+ GetFormatType(dst_format) == SurfaceType::ColorTexture &&
+ BytesPerBlock(dst_format) == 4) {
+ dst_format = PixelFormat::A8B8G8R8_UNORM;
+ }
+ const ImageViewInfo dst_view_info(ImageViewType::e2D, dst_format, dst_range);
const ImageViewInfo src_view_info(ImageViewType::e2D, src.info.format, src_range);
const auto [dst_framebuffer_id, dst_view_id] = RenderTargetFromImage(dst_id, dst_view_info);
Framebuffer* const dst_framebuffer = &slot_framebuffers[dst_framebuffer_id];