diff options
-rw-r--r-- | src/core/hle/service/vi/vi.cpp | 28 |
1 files changed, 13 insertions, 15 deletions
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp index b0ae074c9..a295a288b 100644 --- a/src/core/hle/service/vi/vi.cpp +++ b/src/core/hle/service/vi/vi.cpp @@ -878,21 +878,19 @@ public: private: enum class ConvertedScaleMode : u64 { - None = 0, // VI seems to name this as "Unknown" but lots of games pass it, assume it's no - // scaling/default - Freeze = 1, - ScaleToWindow = 2, - Crop = 3, - NoCrop = 4, + Freeze = 0, + ScaleToWindow = 1, + ScaleAndCrop = 2, + None = 3, + PreserveAspectRatio = 4, }; - // This struct is different, currently it's 1:1 but this might change in the future. enum class NintendoScaleMode : u32 { None = 0, Freeze = 1, ScaleToWindow = 2, - Crop = 3, - NoCrop = 4, + ScaleAndCrop = 3, + PreserveAspectRatio = 4, }; void GetRelayService(Kernel::HLERequestContext& ctx) { @@ -1007,14 +1005,14 @@ private: IPC::ResponseBuilder rb{ctx, 2}; - if (scaling_mode > NintendoScaleMode::NoCrop) { + if (scaling_mode > NintendoScaleMode::PreserveAspectRatio) { LOG_ERROR(Service_VI, "Invalid scaling mode provided."); rb.Push(ERR_OPERATION_FAILED); return; } if (scaling_mode != NintendoScaleMode::ScaleToWindow && - scaling_mode != NintendoScaleMode::NoCrop) { + scaling_mode != NintendoScaleMode::PreserveAspectRatio) { LOG_ERROR(Service_VI, "Unsupported scaling mode supplied."); rb.Push(ERR_UNSUPPORTED); return; @@ -1125,10 +1123,10 @@ private: return MakeResult(ConvertedScaleMode::Freeze); case NintendoScaleMode::ScaleToWindow: return MakeResult(ConvertedScaleMode::ScaleToWindow); - case NintendoScaleMode::Crop: - return MakeResult(ConvertedScaleMode::Crop); - case NintendoScaleMode::NoCrop: - return MakeResult(ConvertedScaleMode::NoCrop); + case NintendoScaleMode::ScaleAndCrop: + return MakeResult(ConvertedScaleMode::ScaleAndCrop); + case NintendoScaleMode::PreserveAspectRatio: + return MakeResult(ConvertedScaleMode::PreserveAspectRatio); default: return ERR_OPERATION_FAILED; } |