diff options
-rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 30 |
1 files changed, 23 insertions, 7 deletions
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index a968cfb5d..bfb14bb43 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -247,7 +247,22 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i connect(button, &QPushButton::clicked, [=] { HandleClick( button_map[button_id], - [=](const Common::ParamPackage& params) { buttons_param[button_id] = params; }, + [=](Common::ParamPackage params) { + // Workaround for ZL & ZR for analog triggers like on XBOX controllors. + // Analog triggers (from controllers like the XBOX controller) would not work + // due to a different range of their signals (from 0 to 255 on analog triggers + // instead of -32768 to 32768 on analog joysticks). The SDL driver misinterprets + // analog triggers as analog joysticks. + // TODO: reinterpret the signal range for analog triggers to map the values + // correctly. This is required for the correct emulation of the analog triggers + // of the GameCube controller. + if (button_id == Settings::NativeButton::ZL || + button_id == Settings::NativeButton::ZR) { + params.Set("direction", "+"); + params.Set("threshold", "0.5"); + } + buttons_param[button_id] = params; + }, InputCommon::Polling::DeviceType::Button); }); connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) { @@ -274,12 +289,13 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i analog_button->setContextMenuPolicy(Qt::CustomContextMenu); connect(analog_button, &QPushButton::clicked, [=]() { - HandleClick(analog_map_buttons[analog_id][sub_button_id], - [=](const Common::ParamPackage& params) { - SetAnalogButton(params, analogs_param[analog_id], - analog_sub_buttons[sub_button_id]); - }, - InputCommon::Polling::DeviceType::Button); + HandleClick( + analog_map_buttons[analog_id][sub_button_id], + [=](const Common::ParamPackage& params) { + SetAnalogButton(params, analogs_param[analog_id], + analog_sub_buttons[sub_button_id]); + }, + InputCommon::Polling::DeviceType::Button); }); connect(analog_button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) { |