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-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt5
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/EmulationMenuSettings.kt2
-rw-r--r--src/android/app/src/main/res/layout/fragment_emulation.xml16
-rw-r--r--src/android/app/src/main/res/values/strings.xml1
4 files changed, 13 insertions, 11 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
index 18517bdf8..3f6f39dff 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
@@ -33,6 +33,7 @@ import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.DirectoryInitialization.DirectoryInitializationState
import org.yuzu.yuzu_emu.utils.DirectoryStateReceiver
+import org.yuzu.yuzu_emu.utils.EmulationMenuSettings
import org.yuzu.yuzu_emu.utils.InsetsHelper
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.SerializableHelper.parcelable
@@ -221,8 +222,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
}
private fun updateShowFpsOverlay() {
- // TODO: Create a setting so that this actually works...
- if (true) {
+ if (EmulationMenuSettings.showFps) {
val SYSTEM_FPS = 0
val FPS = 1
val FRAMETIME = 2
@@ -238,6 +238,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
}
}
perfStatsUpdateHandler.post(perfStatsUpdater!!)
+ binding.showFpsText.text = resources.getString(R.string.emulation_game_loading)
binding.showFpsText.visibility = View.VISIBLE
} else {
if (perfStatsUpdater != null) {
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/EmulationMenuSettings.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/EmulationMenuSettings.kt
index 46690bee2..937f13fea 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/EmulationMenuSettings.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/EmulationMenuSettings.kt
@@ -46,7 +46,7 @@ object EmulationMenuSettings {
.apply()
}
var showFps: Boolean
- get() = preferences.getBoolean(Settings.PREF_MENU_SETTINGS_SHOW_FPS, false)
+ get() = preferences.getBoolean(Settings.PREF_MENU_SETTINGS_SHOW_FPS, true)
set(value) {
preferences.edit()
.putBoolean(Settings.PREF_MENU_SETTINGS_SHOW_FPS, value)
diff --git a/src/android/app/src/main/res/layout/fragment_emulation.xml b/src/android/app/src/main/res/layout/fragment_emulation.xml
index b99c2e9c3..68eedffe1 100644
--- a/src/android/app/src/main/res/layout/fragment_emulation.xml
+++ b/src/android/app/src/main/res/layout/fragment_emulation.xml
@@ -20,6 +20,14 @@
android:focusable="false"
android:focusableInTouchMode="false" />
+ <!-- This is the onscreen input overlay -->
+ <org.yuzu.yuzu_emu.overlay.InputOverlay
+ android:id="@+id/surface_input_overlay"
+ android:layout_width="match_parent"
+ android:layout_height="match_parent"
+ android:focusable="true"
+ android:focusableInTouchMode="true" />
+
<TextView
android:id="@+id/show_fps_text"
android:layout_width="wrap_content"
@@ -33,14 +41,6 @@
android:textColor="@android:color/white"
android:textSize="12sp" />
- <!-- This is the onscreen input overlay -->
- <org.yuzu.yuzu_emu.overlay.InputOverlay
- android:id="@+id/surface_input_overlay"
- android:layout_width="match_parent"
- android:layout_height="match_parent"
- android:focusable="true"
- android:focusableInTouchMode="true" />
-
<Button
style="@style/Widget.Material3.Button.ElevatedButton"
android:id="@+id/done_control_config"
diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml
index c471425f2..0014b2146 100644
--- a/src/android/app/src/main/res/values/strings.xml
+++ b/src/android/app/src/main/res/values/strings.xml
@@ -91,6 +91,7 @@
<string name="emulation_pause">Pause Emulation</string>
<string name="emulation_unpause">Unpause Emulation</string>
<string name="emulation_input_overlay">Input Overlay</string>
+ <string name="emulation_game_loading">Game loading…</string>
<string name="load_settings">Loading Settings…</string>