summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--src/video_core/vertex_loader.cpp12
-rw-r--r--src/video_core/vertex_loader.h7
2 files changed, 11 insertions, 8 deletions
diff --git a/src/video_core/vertex_loader.cpp b/src/video_core/vertex_loader.cpp
index 258002b07..958201e5e 100644
--- a/src/video_core/vertex_loader.cpp
+++ b/src/video_core/vertex_loader.cpp
@@ -14,14 +14,14 @@
#include "debug_utils/debug_utils.h"
-#include "pica.h"
-#include "pica_state.h"
-#include "pica_types.h"
-#include "vertex_loader.h"
+#include "video_core/pica.h"
+#include "video_core/pica_state.h"
+#include "video_core/pica_types.h"
+#include "video_core/vertex_loader.h"
namespace Pica {
-void VertexLoader::Setup(const Pica::Regs &regs) {
+void VertexLoader::Setup(const Pica::Regs& regs) {
const auto& attribute_config = regs.vertex_attributes;
base_address = attribute_config.GetPhysicalBaseAddress();
num_total_attributes = attribute_config.GetNumTotalAttributes();
@@ -66,7 +66,7 @@ void VertexLoader::Setup(const Pica::Regs &regs) {
}
}
-void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex &input, MemoryAccesses &memory_accesses) {
+void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses) {
for (int i = 0; i < num_total_attributes; ++i) {
if (vertex_attribute_elements[i] != 0) {
// Default attribute values set if array elements have < 4 components. This
diff --git a/src/video_core/vertex_loader.h b/src/video_core/vertex_loader.h
index 4ff62d97b..560d36edc 100644
--- a/src/video_core/vertex_loader.h
+++ b/src/video_core/vertex_loader.h
@@ -1,5 +1,8 @@
#pragma once
+#include <iterator>
+#include <algorithm>
+
#include "video_core/pica.h"
#include "video_core/shader/shader.h"
@@ -34,8 +37,8 @@ public:
class VertexLoader {
public:
- void Setup(const Pica::Regs &regs);
- void LoadVertex(int index, int vertex, Shader::InputVertex &input, MemoryAccesses &memory_accesses);
+ void Setup(const Pica::Regs& regs);
+ void LoadVertex(int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses);
u32 GetPhysicalBaseAddress() const { return base_address; }
int GetNumTotalAttributes() const { return num_total_attributes; }