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-rw-r--r--src/android/app/build.gradle1
-rw-r--r--src/android/app/src/main/AndroidManifest.xml2
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt2
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt146
-rw-r--r--src/android/app/src/main/res/values/themes.xml2
5 files changed, 94 insertions, 59 deletions
diff --git a/src/android/app/build.gradle b/src/android/app/build.gradle
index 7539c27f6..c62177e6d 100644
--- a/src/android/app/build.gradle
+++ b/src/android/app/build.gradle
@@ -138,6 +138,7 @@ dependencies {
implementation "androidx.lifecycle:lifecycle-viewmodel-ktx:2.5.1"
implementation "io.coil-kt:coil:2.2.2"
implementation 'androidx.core:core-splashscreen:1.0.0'
+ implementation 'androidx.window:window:1.0.0'
// Allows FRP-style asynchronous operations in Android.
implementation 'io.reactivex:rxandroid:1.2.1'
diff --git a/src/android/app/src/main/AndroidManifest.xml b/src/android/app/src/main/AndroidManifest.xml
index c37559b47..349dd5050 100644
--- a/src/android/app/src/main/AndroidManifest.xml
+++ b/src/android/app/src/main/AndroidManifest.xml
@@ -54,7 +54,7 @@
android:resizeableActivity="false"
android:theme="@style/Theme.Yuzu.Main"
android:launchMode="singleTop"
- android:screenOrientation="landscape"/>
+ android:screenOrientation="userLandscape" />
<service android:name="org.yuzu.yuzu_emu.utils.ForegroundService"/>
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
index c02d35f5d..0889b6f7f 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
@@ -153,7 +153,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
preferences.edit()
.putInt(Settings.PREF_CONTROL_SCALE, 50)
.apply()
- binding.surfaceInputOverlay.resetButtonPlacement()
+ binding.surfaceInputOverlay.post { binding.surfaceInputOverlay.resetButtonPlacement() }
}
private fun updateShowFpsOverlay() {
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt
index 8df9b7bad..acd4a1fe2 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt
@@ -18,14 +18,16 @@ import android.hardware.Sensor
import android.hardware.SensorEvent
import android.hardware.SensorEventListener
import android.hardware.SensorManager
+import android.os.Build
import android.util.AttributeSet
-import android.util.DisplayMetrics
import android.view.MotionEvent
import android.view.SurfaceView
import android.view.View
import android.view.View.OnTouchListener
+import android.view.WindowInsets
import androidx.core.content.ContextCompat
import androidx.preference.PreferenceManager
+import androidx.window.layout.WindowMetricsCalculator
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.NativeLibrary.ButtonType
import org.yuzu.yuzu_emu.NativeLibrary.StickType
@@ -34,7 +36,6 @@ import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.utils.EmulationMenuSettings
-
/**
* Draws the interactive input overlay on top of the
* [SurfaceView] that is rendering emulation.
@@ -51,7 +52,22 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
private val accel = FloatArray(3)
private var motionTimestamp: Long = 0
- init {
+ private lateinit var windowInsets: WindowInsets
+
+ private fun setMotionSensorListener(context: Context) {
+ val sensorManager = context.getSystemService(Context.SENSOR_SERVICE) as SensorManager
+ val gyroSensor = sensorManager.getDefaultSensor(Sensor.TYPE_GYROSCOPE)
+ val accelSensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER)
+
+ sensorManager.registerListener(this, gyroSensor, SensorManager.SENSOR_DELAY_GAME)
+ sensorManager.registerListener(this, accelSensor, SensorManager.SENSOR_DELAY_GAME)
+ }
+
+ override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int) {
+ super.onLayout(changed, left, top, right, bottom)
+
+ windowInsets = rootWindowInsets
+
if (!preferences.getBoolean(Settings.PREF_OVERLAY_INIT, false)) {
defaultOverlay()
}
@@ -72,18 +88,6 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
requestFocus()
}
- private fun setMotionSensorListener(context: Context) {
- val sensorManager = context.getSystemService(Context.SENSOR_SERVICE) as SensorManager
- val gyroSensor = sensorManager.getDefaultSensor(Sensor.TYPE_GYROSCOPE)
- val accelSensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER)
- if (gyroSensor != null) {
- sensorManager.registerListener(this, gyroSensor, SensorManager.SENSOR_DELAY_GAME)
- }
- if (accelSensor != null) {
- sensorManager.registerListener(this, accelSensor, SensorManager.SENSOR_DELAY_GAME)
- }
- }
-
override fun draw(canvas: Canvas) {
super.draw(canvas)
for (button in overlayButtons) {
@@ -483,141 +487,169 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
private fun defaultOverlayLandscape() {
// Get screen size
- val display = (context as Activity).windowManager.defaultDisplay
- val outMetrics = DisplayMetrics()
- display.getRealMetrics(outMetrics)
- var maxX = outMetrics.heightPixels.toFloat()
- var maxY = outMetrics.widthPixels.toFloat()
- // Height and width changes depending on orientation. Use the larger value for height.
- if (maxY > maxX) {
- val tmp = maxX
- maxX = maxY
- maxY = tmp
- }
- val res = resources
+ val windowMetrics =
+ WindowMetricsCalculator.getOrCreate().computeCurrentWindowMetrics(context as Activity)
+ var maxY = windowMetrics.bounds.height().toFloat()
+ var maxX = windowMetrics.bounds.width().toFloat()
+ var minY = 0
+ var minX = 0
+
+ // If we have API access, calculate the safe area to draw the overlay
+ var cutoutLeft = 0
+ var cutoutBottom = 0
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
+ val insets = windowInsets.displayCutout!!
+ maxY =
+ if (insets.boundingRectTop.bottom != 0) insets.boundingRectTop.bottom.toFloat() else maxY
+ maxX =
+ if (insets.boundingRectRight.left != 0) insets.boundingRectRight.left.toFloat() else maxX
+ minX = insets.boundingRectLeft.right - insets.boundingRectLeft.left
+ minY = insets.boundingRectBottom.top - insets.boundingRectBottom.bottom
+
+ cutoutLeft = insets.boundingRectRight.right - insets.boundingRectRight.left
+ cutoutBottom = insets.boundingRectTop.top - insets.boundingRectTop.bottom
+ }
+
+ // This makes sure that if we have an inset on one side of the screen, we mirror it on
+ // the other side. Since removing space from one of the max values messes with the scale,
+ // we also have to account for it using our min values.
+ if (maxX.toInt() != windowMetrics.bounds.width()) minX += cutoutLeft
+ if (maxY.toInt() != windowMetrics.bounds.height()) minY += cutoutBottom
+ if (minX > 0 && maxX.toInt() == windowMetrics.bounds.width()) {
+ maxX -= (minX * 2)
+ } else if (minX > 0) {
+ maxX -= minX
+ }
+ if (minY > 0 && maxY.toInt() == windowMetrics.bounds.height()) {
+ maxY -= (minY * 2)
+ } else if (minY > 0) {
+ maxY -= minY
+ }
// Each value is a percent from max X/Y stored as an int. Have to bring that value down
// to a decimal before multiplying by MAX X/Y.
preferences.edit()
.putFloat(
ButtonType.BUTTON_A.toString() + "-X",
- res.getInteger(R.integer.SWITCH_BUTTON_A_X).toFloat() / 1000 * maxX
+ resources.getInteger(R.integer.SWITCH_BUTTON_A_X).toFloat() / 1000 * maxX + minX
)
.putFloat(
ButtonType.BUTTON_A.toString() + "-Y",
- res.getInteger(R.integer.SWITCH_BUTTON_A_Y).toFloat() / 1000 * maxY
+ resources.getInteger(R.integer.SWITCH_BUTTON_A_Y).toFloat() / 1000 * maxY + minY
)
.putFloat(
ButtonType.BUTTON_B.toString() + "-X",
- res.getInteger(R.integer.SWITCH_BUTTON_B_X).toFloat() / 1000 * maxX
+ resources.getInteger(R.integer.SWITCH_BUTTON_B_X).toFloat() / 1000 * maxX + minX
)
.putFloat(
ButtonType.BUTTON_B.toString() + "-Y",
- res.getInteger(R.integer.SWITCH_BUTTON_B_Y).toFloat() / 1000 * maxY
+ resources.getInteger(R.integer.SWITCH_BUTTON_B_Y).toFloat() / 1000 * maxY + minY
)
.putFloat(
ButtonType.BUTTON_X.toString() + "-X",
- res.getInteger(R.integer.SWITCH_BUTTON_X_X).toFloat() / 1000 * maxX
+ resources.getInteger(R.integer.SWITCH_BUTTON_X_X).toFloat() / 1000 * maxX + minX
)
.putFloat(
ButtonType.BUTTON_X.toString() + "-Y",
- res.getInteger(R.integer.SWITCH_BUTTON_X_Y).toFloat() / 1000 * maxY
+ resources.getInteger(R.integer.SWITCH_BUTTON_X_Y).toFloat() / 1000 * maxY + minY
)
.putFloat(
ButtonType.BUTTON_Y.toString() + "-X",
- res.getInteger(R.integer.SWITCH_BUTTON_Y_X).toFloat() / 1000 * maxX
+ resources.getInteger(R.integer.SWITCH_BUTTON_Y_X).toFloat() / 1000 * maxX + minX
)
.putFloat(
ButtonType.BUTTON_Y.toString() + "-Y",
- res.getInteger(R.integer.SWITCH_BUTTON_Y_Y).toFloat() / 1000 * maxY
+ resources.getInteger(R.integer.SWITCH_BUTTON_Y_Y).toFloat() / 1000 * maxY + minY
)
.putFloat(
ButtonType.TRIGGER_ZL.toString() + "-X",
- res.getInteger(R.integer.SWITCH_TRIGGER_ZL_X).toFloat() / 1000 * maxX
+ resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_X).toFloat() / 1000 * maxX + minX
)
.putFloat(
ButtonType.TRIGGER_ZL.toString() + "-Y",
- res.getInteger(R.integer.SWITCH_TRIGGER_ZL_Y).toFloat() / 1000 * maxY
+ resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_Y).toFloat() / 1000 * maxY + minY
)
.putFloat(
ButtonType.TRIGGER_ZR.toString() + "-X",
- res.getInteger(R.integer.SWITCH_TRIGGER_ZR_X).toFloat() / 1000 * maxX
+ resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_X).toFloat() / 1000 * maxX + minX
)
.putFloat(
ButtonType.TRIGGER_ZR.toString() + "-Y",
- res.getInteger(R.integer.SWITCH_TRIGGER_ZR_Y).toFloat() / 1000 * maxY
+ resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_Y).toFloat() / 1000 * maxY + minY
)
.putFloat(
ButtonType.DPAD_UP.toString() + "-X",
- res.getInteger(R.integer.SWITCH_BUTTON_DPAD_X).toFloat() / 1000 * maxX
+ resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_X).toFloat() / 1000 * maxX + minX
)
.putFloat(
ButtonType.DPAD_UP.toString() + "-Y",
- res.getInteger(R.integer.SWITCH_BUTTON_DPAD_Y).toFloat() / 1000 * maxY
+ resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_Y).toFloat() / 1000 * maxY + minY
)
.putFloat(
ButtonType.TRIGGER_L.toString() + "-X",
- res.getInteger(R.integer.SWITCH_TRIGGER_L_X).toFloat() / 1000 * maxX
+ resources.getInteger(R.integer.SWITCH_TRIGGER_L_X).toFloat() / 1000 * maxX + minX
)
.putFloat(
ButtonType.TRIGGER_L.toString() + "-Y",
- res.getInteger(R.integer.SWITCH_TRIGGER_L_Y).toFloat() / 1000 * maxY
+ resources.getInteger(R.integer.SWITCH_TRIGGER_L_Y).toFloat() / 1000 * maxY + minY
)
.putFloat(
ButtonType.TRIGGER_R.toString() + "-X",
- res.getInteger(R.integer.SWITCH_TRIGGER_R_X).toFloat() / 1000 * maxX
+ resources.getInteger(R.integer.SWITCH_TRIGGER_R_X).toFloat() / 1000 * maxX + minX
)
.putFloat(
ButtonType.TRIGGER_R.toString() + "-Y",
- res.getInteger(R.integer.SWITCH_TRIGGER_R_Y).toFloat() / 1000 * maxY
+ resources.getInteger(R.integer.SWITCH_TRIGGER_R_Y).toFloat() / 1000 * maxY + minY
)
.putFloat(
ButtonType.BUTTON_PLUS.toString() + "-X",
- res.getInteger(R.integer.SWITCH_BUTTON_PLUS_X).toFloat() / 1000 * maxX
+ resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_X).toFloat() / 1000 * maxX + minX
)
.putFloat(
ButtonType.BUTTON_PLUS.toString() + "-Y",
- res.getInteger(R.integer.SWITCH_BUTTON_PLUS_Y).toFloat() / 1000 * maxY
+ resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_Y).toFloat() / 1000 * maxY + minY
)
.putFloat(
ButtonType.BUTTON_MINUS.toString() + "-X",
- res.getInteger(R.integer.SWITCH_BUTTON_MINUS_X).toFloat() / 1000 * maxX
+ resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_X).toFloat() / 1000 * maxX + minX
)
.putFloat(
ButtonType.BUTTON_MINUS.toString() + "-Y",
- res.getInteger(R.integer.SWITCH_BUTTON_MINUS_Y).toFloat() / 1000 * maxY
+ resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_Y).toFloat() / 1000 * maxY + minY
)
.putFloat(
ButtonType.BUTTON_HOME.toString() + "-X",
- res.getInteger(R.integer.SWITCH_BUTTON_HOME_X).toFloat() / 1000 * maxX
+ resources.getInteger(R.integer.SWITCH_BUTTON_HOME_X).toFloat() / 1000 * maxX + minX
)
.putFloat(
ButtonType.BUTTON_HOME.toString() + "-Y",
- res.getInteger(R.integer.SWITCH_BUTTON_HOME_Y).toFloat() / 1000 * maxY
+ resources.getInteger(R.integer.SWITCH_BUTTON_HOME_Y).toFloat() / 1000 * maxY + minY
)
.putFloat(
ButtonType.BUTTON_CAPTURE.toString() + "-X",
- res.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_X).toFloat() / 1000 * maxX
+ resources.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_X)
+ .toFloat() / 1000 * maxX + minX
)
.putFloat(
ButtonType.BUTTON_CAPTURE.toString() + "-Y",
- res.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_Y).toFloat() / 1000 * maxY
+ resources.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_Y)
+ .toFloat() / 1000 * maxY + minY
)
.putFloat(
ButtonType.STICK_R.toString() + "-X",
- res.getInteger(R.integer.SWITCH_STICK_R_X).toFloat() / 1000 * maxX
+ resources.getInteger(R.integer.SWITCH_STICK_R_X).toFloat() / 1000 * maxX + minX
)
.putFloat(
ButtonType.STICK_R.toString() + "-Y",
- res.getInteger(R.integer.SWITCH_STICK_R_Y).toFloat() / 1000 * maxY
+ resources.getInteger(R.integer.SWITCH_STICK_R_Y).toFloat() / 1000 * maxY + minY
)
.putFloat(
ButtonType.STICK_L.toString() + "-X",
- res.getInteger(R.integer.SWITCH_STICK_L_X).toFloat() / 1000 * maxX
+ resources.getInteger(R.integer.SWITCH_STICK_L_X).toFloat() / 1000 * maxX + minX
)
.putFloat(
ButtonType.STICK_L.toString() + "-Y",
- res.getInteger(R.integer.SWITCH_STICK_L_Y).toFloat() / 1000 * maxY
+ resources.getInteger(R.integer.SWITCH_STICK_L_Y).toFloat() / 1000 * maxY + minY
)
.commit()
// We want to commit right away, otherwise the overlay could load before this is saved.
diff --git a/src/android/app/src/main/res/values/themes.xml b/src/android/app/src/main/res/values/themes.xml
index b2ed1d4b9..dfad059b6 100644
--- a/src/android/app/src/main/res/values/themes.xml
+++ b/src/android/app/src/main/res/values/themes.xml
@@ -40,6 +40,8 @@
<item name="android:navigationBarColor">@android:color/transparent</item>
<item name="sliderStyle">@style/YuzuSlider</item>
+
+ <item name="android:windowLayoutInDisplayCutoutMode">default</item>
</style>
<!-- Trick for API >= 29 specific changes -->