diff options
Diffstat (limited to 'src/audio_core/device')
-rw-r--r-- | src/audio_core/device/audio_buffer.h | 21 | ||||
-rw-r--r-- | src/audio_core/device/audio_buffers.h | 304 | ||||
-rw-r--r-- | src/audio_core/device/device_session.cpp | 114 | ||||
-rw-r--r-- | src/audio_core/device/device_session.h | 126 |
4 files changed, 565 insertions, 0 deletions
diff --git a/src/audio_core/device/audio_buffer.h b/src/audio_core/device/audio_buffer.h new file mode 100644 index 000000000..cae7fa970 --- /dev/null +++ b/src/audio_core/device/audio_buffer.h @@ -0,0 +1,21 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "common/common_types.h" + +namespace AudioCore { + +struct AudioBuffer { + /// Timestamp this buffer completed playing. + s64 played_timestamp; + /// Game memory address for these samples. + VAddr samples; + /// Unqiue identifier for this buffer. + u64 tag; + /// Size of the samples buffer. + u64 size; +}; + +} // namespace AudioCore diff --git a/src/audio_core/device/audio_buffers.h b/src/audio_core/device/audio_buffers.h new file mode 100644 index 000000000..5d1979ea0 --- /dev/null +++ b/src/audio_core/device/audio_buffers.h @@ -0,0 +1,304 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <array> +#include <mutex> +#include <span> +#include <vector> + +#include "audio_buffer.h" +#include "audio_core/device/device_session.h" +#include "core/core_timing.h" + +namespace AudioCore { + +constexpr s32 BufferAppendLimit = 4; + +/** + * A ringbuffer of N audio buffers. + * The buffer contains 3 sections: + * Appended - Buffers added to the ring, but have yet to be sent to the audio backend. + * Registered - Buffers sent to the backend and queued for playback. + * Released - Buffers which have been played, and can now be recycled. + * Any others are free/untracked. + * + * @tparam N - Maximum number of buffers in the ring. + */ +template <size_t N> +class AudioBuffers { +public: + explicit AudioBuffers(size_t limit) : append_limit{static_cast<u32>(limit)} {} + + /** + * Append a new audio buffer to the ring. + * + * @param buffer - The new buffer. + */ + void AppendBuffer(AudioBuffer& buffer) { + std::scoped_lock l{lock}; + buffers[appended_index] = buffer; + appended_count++; + appended_index = (appended_index + 1) % append_limit; + } + + /** + * Register waiting buffers, up to a maximum of BufferAppendLimit. + * + * @param out_buffers - The buffers which were registered. + */ + void RegisterBuffers(std::vector<AudioBuffer>& out_buffers) { + std::scoped_lock l{lock}; + const s32 to_register{std::min(std::min(appended_count, BufferAppendLimit), + BufferAppendLimit - registered_count)}; + + for (s32 i = 0; i < to_register; i++) { + s32 index{appended_index - appended_count}; + if (index < 0) { + index += N; + } + out_buffers.push_back(buffers[index]); + registered_count++; + registered_index = (registered_index + 1) % append_limit; + + appended_count--; + if (appended_count == 0) { + break; + } + } + } + + /** + * Release a single buffer. Must be already registered. + * + * @param index - The buffer index to release. + * @param timestamp - The released timestamp for this buffer. + */ + void ReleaseBuffer(s32 index, s64 timestamp) { + std::scoped_lock l{lock}; + buffers[index].played_timestamp = timestamp; + + registered_count--; + released_count++; + released_index = (released_index + 1) % append_limit; + } + + /** + * Release all registered buffers. + * + * @param timestamp - The released timestamp for this buffer. + * @return Is the buffer was released. + */ + bool ReleaseBuffers(Core::Timing::CoreTiming& core_timing, DeviceSession& session) { + std::scoped_lock l{lock}; + bool buffer_released{false}; + while (registered_count > 0) { + auto index{registered_index - registered_count}; + if (index < 0) { + index += N; + } + + // Check with the backend if this buffer can be released yet. + if (!session.IsBufferConsumed(buffers[index].tag)) { + break; + } + + ReleaseBuffer(index, core_timing.GetGlobalTimeNs().count()); + buffer_released = true; + } + + return buffer_released || registered_count == 0; + } + + /** + * Get all released buffers. + * + * @param tags - Container to be filled with the released buffers' tags. + * @return The number of buffers released. + */ + u32 GetReleasedBuffers(std::span<u64> tags) { + std::scoped_lock l{lock}; + u32 released{0}; + + while (released_count > 0) { + auto index{released_index - released_count}; + if (index < 0) { + index += N; + } + + auto& buffer{buffers[index]}; + released_count--; + + auto tag{buffer.tag}; + buffer.played_timestamp = 0; + buffer.samples = 0; + buffer.tag = 0; + buffer.size = 0; + + if (tag == 0) { + break; + } + + tags[released++] = tag; + + if (released >= tags.size()) { + break; + } + } + + return released; + } + + /** + * Get all appended and registered buffers. + * + * @param buffers_flushed - Output vector for the buffers which are released. + * @param max_buffers - Maximum number of buffers to released. + * @return The number of buffers released. + */ + u32 GetRegisteredAppendedBuffers(std::vector<AudioBuffer>& buffers_flushed, u32 max_buffers) { + std::scoped_lock l{lock}; + if (registered_count + appended_count == 0) { + return 0; + } + + size_t buffers_to_flush{ + std::min(static_cast<u32>(registered_count + appended_count), max_buffers)}; + if (buffers_to_flush == 0) { + return 0; + } + + while (registered_count > 0) { + auto index{registered_index - registered_count}; + if (index < 0) { + index += N; + } + + buffers_flushed.push_back(buffers[index]); + + registered_count--; + released_count++; + released_index = (released_index + 1) % append_limit; + + if (buffers_flushed.size() >= buffers_to_flush) { + break; + } + } + + while (appended_count > 0) { + auto index{appended_index - appended_count}; + if (index < 0) { + index += N; + } + + buffers_flushed.push_back(buffers[index]); + + appended_count--; + released_count++; + released_index = (released_index + 1) % append_limit; + + if (buffers_flushed.size() >= buffers_to_flush) { + break; + } + } + + return static_cast<u32>(buffers_flushed.size()); + } + + /** + * Check if the given tag is in the buffers. + * + * @param tag - Unique tag of the buffer to search for. + * @return True if the buffer is still in the ring, otherwise false. + */ + bool ContainsBuffer(const u64 tag) const { + std::scoped_lock l{lock}; + const auto registered_buffers{appended_count + registered_count + released_count}; + + if (registered_buffers == 0) { + return false; + } + + auto index{released_index - released_count}; + if (index < 0) { + index += append_limit; + } + + for (s32 i = 0; i < registered_buffers; i++) { + if (buffers[index].tag == tag) { + return true; + } + index = (index + 1) % append_limit; + } + + return false; + } + + /** + * Get the number of active buffers in the ring. + * That is, appended, registered and released buffers. + * + * @return Number of active buffers. + */ + u32 GetAppendedRegisteredCount() const { + std::scoped_lock l{lock}; + return appended_count + registered_count; + } + + /** + * Get the total number of active buffers in the ring. + * That is, appended, registered and released buffers. + * + * @return Number of active buffers. + */ + u32 GetTotalBufferCount() const { + std::scoped_lock l{lock}; + return static_cast<u32>(appended_count + registered_count + released_count); + } + + /** + * Flush all of the currently appended and registered buffers + * + * @param buffers_released - Output count for the number of buffers released. + * @return True if buffers were successfully flushed, otherwise false. + */ + bool FlushBuffers(u32& buffers_released) { + std::scoped_lock l{lock}; + std::vector<AudioBuffer> buffers_flushed{}; + + buffers_released = GetRegisteredAppendedBuffers(buffers_flushed, append_limit); + + if (registered_count > 0) { + return false; + } + + if (static_cast<u32>(released_count + appended_count) > append_limit) { + return false; + } + + return true; + } + +private: + /// Buffer lock + mutable std::recursive_mutex lock{}; + /// The audio buffers + std::array<AudioBuffer, N> buffers{}; + /// Current released index + s32 released_index{}; + /// Number of released buffers + s32 released_count{}; + /// Current registered index + s32 registered_index{}; + /// Number of registered buffers + s32 registered_count{}; + /// Current appended index + s32 appended_index{}; + /// Number of appended buffers + s32 appended_count{}; + /// Maximum number of buffers (default 32) + u32 append_limit{}; +}; + +} // namespace AudioCore diff --git a/src/audio_core/device/device_session.cpp b/src/audio_core/device/device_session.cpp new file mode 100644 index 000000000..095fc96ce --- /dev/null +++ b/src/audio_core/device/device_session.cpp @@ -0,0 +1,114 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "audio_core/audio_core.h" +#include "audio_core/audio_manager.h" +#include "audio_core/device/audio_buffer.h" +#include "audio_core/device/device_session.h" +#include "audio_core/sink/sink_stream.h" +#include "core/core.h" +#include "core/memory.h" + +namespace AudioCore { + +DeviceSession::DeviceSession(Core::System& system_) : system{system_} {} + +DeviceSession::~DeviceSession() { + Finalize(); +} + +Result DeviceSession::Initialize(std::string_view name_, SampleFormat sample_format_, + u16 channel_count_, size_t session_id_, u32 handle_, + u64 applet_resource_user_id_, Sink::StreamType type_) { + if (stream) { + Finalize(); + } + name = fmt::format("{}-{}", name_, session_id_); + type = type_; + sample_format = sample_format_; + channel_count = channel_count_; + session_id = session_id_; + handle = handle_; + applet_resource_user_id = applet_resource_user_id_; + + if (type == Sink::StreamType::In) { + sink = &system.AudioCore().GetInputSink(); + } else { + sink = &system.AudioCore().GetOutputSink(); + } + stream = sink->AcquireSinkStream(system, channel_count, name, type); + initialized = true; + return ResultSuccess; +} + +void DeviceSession::Finalize() { + if (initialized) { + Stop(); + sink->CloseStream(stream); + stream = nullptr; + } +} + +void DeviceSession::Start() { + stream->SetPlayedSampleCount(played_sample_count); + stream->Start(); +} + +void DeviceSession::Stop() { + if (stream) { + played_sample_count = stream->GetPlayedSampleCount(); + stream->Stop(); + } +} + +void DeviceSession::AppendBuffers(std::span<AudioBuffer> buffers) const { + auto& memory{system.Memory()}; + + for (size_t i = 0; i < buffers.size(); i++) { + Sink::SinkBuffer new_buffer{ + .frames = buffers[i].size / (channel_count * sizeof(s16)), + .frames_played = 0, + .tag = buffers[i].tag, + .consumed = false, + }; + + if (type == Sink::StreamType::In) { + std::vector<s16> samples{}; + stream->AppendBuffer(new_buffer, samples); + } else { + std::vector<s16> samples(buffers[i].size / sizeof(s16)); + memory.ReadBlockUnsafe(buffers[i].samples, samples.data(), buffers[i].size); + stream->AppendBuffer(new_buffer, samples); + } + } +} + +void DeviceSession::ReleaseBuffer(AudioBuffer& buffer) const { + if (type == Sink::StreamType::In) { + auto& memory{system.Memory()}; + auto samples{stream->ReleaseBuffer(buffer.size / sizeof(s16))}; + memory.WriteBlockUnsafe(buffer.samples, samples.data(), buffer.size); + } +} + +bool DeviceSession::IsBufferConsumed(u64 tag) const { + if (stream) { + return stream->IsBufferConsumed(tag); + } + return true; +} + +void DeviceSession::SetVolume(f32 volume) const { + if (stream) { + stream->SetSystemVolume(volume); + } +} + +u64 DeviceSession::GetPlayedSampleCount() const { + if (stream) { + return stream->GetPlayedSampleCount(); + } + return 0; +} + +} // namespace AudioCore diff --git a/src/audio_core/device/device_session.h b/src/audio_core/device/device_session.h new file mode 100644 index 000000000..4a031b765 --- /dev/null +++ b/src/audio_core/device/device_session.h @@ -0,0 +1,126 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <span> + +#include "audio_core/common/common.h" +#include "audio_core/sink/sink.h" +#include "core/hle/service/audio/errors.h" + +namespace Core { +class System; +} + +namespace AudioCore { +namespace Sink { +class SinkStream; +struct SinkBuffer; +} // namespace Sink + +struct AudioBuffer; + +/** + * Represents an input or output device stream for audio in and audio out (not used for render). + **/ +class DeviceSession { +public: + explicit DeviceSession(Core::System& system); + ~DeviceSession(); + + /** + * Initialize this device session. + * + * @param name - Name of this device. + * @param sample_format - Sample format for this device's output. + * @param channel_count - Number of channels for this device (2 or 6). + * @param session_id - This session's id. + * @param handle - Handle for this device session (unused). + * @param applet_resource_user_id - Applet resource user id for this device session (unused). + * @param type - Type of this stream (Render, In, Out). + * @return Result code for this call. + */ + Result Initialize(std::string_view name, SampleFormat sample_format, u16 channel_count, + size_t session_id, u32 handle, u64 applet_resource_user_id, + Sink::StreamType type); + + /** + * Finalize this device session. + */ + void Finalize(); + + /** + * Append audio buffers to this device session to be played back. + * + * @param buffers - The buffers to play. + */ + void AppendBuffers(std::span<AudioBuffer> buffers) const; + + /** + * (Audio In only) Pop samples from the backend, and write them back to this buffer's address. + * + * @param buffer - The buffer to write to. + */ + void ReleaseBuffer(AudioBuffer& buffer) const; + + /** + * Check if the buffer for the given tag has been consumed by the backend. + * + * @param tag - Unqiue tag of the buffer to check. + * @return true if the buffer has been consumed, otherwise false. + */ + bool IsBufferConsumed(u64 tag) const; + + /** + * Start this device session, starting the backend stream. + */ + void Start(); + + /** + * Stop this device session, stopping the backend stream. + */ + void Stop(); + + /** + * Set this device session's volume. + * + * @param volume - New volume for this session. + */ + void SetVolume(f32 volume) const; + + /** + * Get this device session's total played sample count. + * + * @return Samples played by this session. + */ + u64 GetPlayedSampleCount() const; + +private: + /// System + Core::System& system; + /// Output sink this device will use + Sink::Sink* sink{}; + /// The backend stream for this device session to send samples to + Sink::SinkStream* stream{}; + /// Name of this device session + std::string name{}; + /// Type of this device session (render/in/out) + Sink::StreamType type{}; + /// Sample format for this device. + SampleFormat sample_format{SampleFormat::PcmInt16}; + /// Channel count for this device session + u16 channel_count{}; + /// Session id of this device session + size_t session_id{}; + /// Handle of this device session + u32 handle{}; + /// Applet resource user id of this device session + u64 applet_resource_user_id{}; + /// Total number of samples played by this device session + u64 played_sample_count{}; + /// Is this session initialised? + bool initialized{}; +}; + +} // namespace AudioCore |