diff options
Diffstat (limited to 'src/audio_core/sink')
-rw-r--r-- | src/audio_core/sink/cubeb_sink.cpp | 4 | ||||
-rw-r--r-- | src/audio_core/sink/sdl2_sink.cpp | 2 | ||||
-rw-r--r-- | src/audio_core/sink/sink_stream.cpp | 67 | ||||
-rw-r--r-- | src/audio_core/sink/sink_stream.h | 29 |
4 files changed, 50 insertions, 52 deletions
diff --git a/src/audio_core/sink/cubeb_sink.cpp b/src/audio_core/sink/cubeb_sink.cpp index 9133f5388..9a0801888 100644 --- a/src/audio_core/sink/cubeb_sink.cpp +++ b/src/audio_core/sink/cubeb_sink.cpp @@ -101,8 +101,6 @@ public: ~CubebSinkStream() override { LOG_DEBUG(Service_Audio, "Destructing cubeb stream {}", name); - Unstall(); - if (!ctx) { return; } @@ -143,8 +141,6 @@ public: * Stop the sink stream. */ void Stop() override { - Unstall(); - if (!ctx || paused) { return; } diff --git a/src/audio_core/sink/sdl2_sink.cpp b/src/audio_core/sink/sdl2_sink.cpp index c138dc628..ee1a0652f 100644 --- a/src/audio_core/sink/sdl2_sink.cpp +++ b/src/audio_core/sink/sdl2_sink.cpp @@ -88,7 +88,6 @@ public: * Finalize the sink stream. */ void Finalize() override { - Unstall(); if (device == 0) { return; } @@ -116,7 +115,6 @@ public: * Stop the sink stream. */ void Stop() override { - Unstall(); if (device == 0 || paused) { return; } diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp index 39a21b0f0..f99dbd8ec 100644 --- a/src/audio_core/sink/sink_stream.cpp +++ b/src/audio_core/sink/sink_stream.cpp @@ -14,6 +14,8 @@ #include "common/fixed_point.h" #include "common/settings.h" #include "core/core.h" +#include "core/core_timing.h" +#include "core/core_timing_util.h" namespace AudioCore::Sink { @@ -149,10 +151,6 @@ void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t n return; } - if (queued_buffers > max_queue_size) { - Stall(); - } - while (frames_written < num_frames) { // If the playing buffer has been consumed or has no frames, we need a new one if (playing_buffer.consumed || playing_buffer.frames == 0) { @@ -187,10 +185,6 @@ void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t n } std::memcpy(&last_frame[0], &input_buffer[(frames_written - 1) * frame_size], frame_size_bytes); - - if (queued_buffers <= max_queue_size) { - Unstall(); - } } void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::size_t num_frames) { @@ -198,10 +192,15 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz const std::size_t frame_size = num_channels; const std::size_t frame_size_bytes = frame_size * sizeof(s16); size_t frames_written{0}; + size_t actual_frames_written{0}; // If we're paused or going to shut down, we don't want to consume buffers as coretiming is // paused and we'll desync, so just play silence. if (system.IsPaused() || system.IsShuttingDown()) { + if (system.IsShuttingDown()) { + release_cv.notify_one(); + } + static constexpr std::array<s16, 6> silence{}; for (size_t i = frames_written; i < num_frames; i++) { std::memcpy(&output_buffer[i * frame_size], &silence[0], frame_size_bytes); @@ -209,20 +208,6 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz return; } - // Due to many frames being queued up with nvdec (5 frames or so?), a lot of buffers also get - // queued up (30+) but not all at once, which causes constant stalling here, so just let the - // video play out without attempting to stall. - // Can hopefully remove this later with a more complete NVDEC implementation. - const auto nvdec_active{system.AudioCore().IsNVDECActive()}; - - // Core timing cannot be paused in single-core mode, so Stall ends up being called over and over - // and never recovers to a normal state, so just skip attempting to sync things on single-core. - if (system.IsMulticore() && !nvdec_active && queued_buffers > max_queue_size) { - Stall(); - } else if (system.IsMulticore() && queued_buffers <= max_queue_size) { - Unstall(); - } - while (frames_written < num_frames) { // If the playing buffer has been consumed or has no frames, we need a new one if (playing_buffer.consumed || playing_buffer.frames == 0) { @@ -237,6 +222,10 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz } // Successfully dequeued a new buffer. queued_buffers--; + + { std::unique_lock lk{release_mutex}; } + + release_cv.notify_one(); } // Get the minimum frames available between the currently playing buffer, and the @@ -248,6 +237,7 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz frames_available * frame_size); frames_written += frames_available; + actual_frames_written += frames_available; playing_buffer.frames_played += frames_available; // If that's all the frames in the current buffer, add its samples and mark it as @@ -260,26 +250,29 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz std::memcpy(&last_frame[0], &output_buffer[(frames_written - 1) * frame_size], frame_size_bytes); - if (system.IsMulticore() && queued_buffers <= max_queue_size) { - Unstall(); + { + std::scoped_lock lk{sample_count_lock}; + last_sample_count_update_time = + Core::Timing::CyclesToUs(system.CoreTiming().GetClockTicks()); + min_played_sample_count = max_played_sample_count; + max_played_sample_count += actual_frames_written; } } -void SinkStream::Stall() { - std::scoped_lock lk{stall_guard}; - if (stalled_lock) { - return; - } - stalled_lock = system.StallApplication(); +u64 SinkStream::GetExpectedPlayedSampleCount() { + std::scoped_lock lk{sample_count_lock}; + auto cur_time{Core::Timing::CyclesToUs(system.CoreTiming().GetClockTicks())}; + auto time_delta{cur_time - last_sample_count_update_time}; + auto exp_played_sample_count{min_played_sample_count + + (TargetSampleRate * time_delta) / std::chrono::seconds{1}}; + + return std::min<u64>(exp_played_sample_count, max_played_sample_count); } -void SinkStream::Unstall() { - std::scoped_lock lk{stall_guard}; - if (!stalled_lock) { - return; - } - system.UnstallApplication(); - stalled_lock.unlock(); +void SinkStream::WaitFreeSpace() { + std::unique_lock lk{release_mutex}; + release_cv.wait( + lk, [this]() { return queued_buffers < max_queue_size || system.IsShuttingDown(); }); } } // namespace AudioCore::Sink diff --git a/src/audio_core/sink/sink_stream.h b/src/audio_core/sink/sink_stream.h index 5fea72ab7..23e289c7b 100644 --- a/src/audio_core/sink/sink_stream.h +++ b/src/audio_core/sink/sink_stream.h @@ -5,6 +5,7 @@ #include <array> #include <atomic> +#include <chrono> #include <memory> #include <mutex> #include <span> @@ -14,6 +15,7 @@ #include "common/common_types.h" #include "common/reader_writer_queue.h" #include "common/ring_buffer.h" +#include "common/thread.h" namespace Core { class System; @@ -53,9 +55,7 @@ struct SinkBuffer { class SinkStream { public: explicit SinkStream(Core::System& system_, StreamType type_) : system{system_}, type{type_} {} - virtual ~SinkStream() { - Unstall(); - } + virtual ~SinkStream() {} /** * Finalize the sink stream. @@ -201,14 +201,16 @@ public: void ProcessAudioOutAndRender(std::span<s16> output_buffer, std::size_t num_frames); /** - * Stall core processes if the audio thread falls too far behind. + * Get the total number of samples expected to have been played by this stream. + * + * @return The number of samples. */ - void Stall(); + u64 GetExpectedPlayedSampleCount(); /** - * Unstall core processes. + * Waits for free space in the sample ring buffer */ - void Unstall(); + void WaitFreeSpace(); protected: /// Core system @@ -237,12 +239,21 @@ private: std::atomic<u32> queued_buffers{}; /// The ring size for audio out buffers (usually 4, rarely 2 or 8) u32 max_queue_size{}; + /// Locks access to sample count tracking info + std::mutex sample_count_lock; + /// Minimum number of total samples that have been played since the last callback + u64 min_played_sample_count{}; + /// Maximum number of total samples that can be played since the last callback + u64 max_played_sample_count{}; + /// The time the two above tracking variables were last written to + std::chrono::microseconds last_sample_count_update_time{}; /// Set by the audio render/in/out system which uses this stream f32 system_volume{1.0f}; /// Set via IAudioDevice service calls f32 device_volume{1.0f}; - std::mutex stall_guard; - std::unique_lock<std::mutex> stalled_lock; + /// Signalled when ring buffer entries are consumed + std::condition_variable release_cv; + std::mutex release_mutex; }; using SinkStreamPtr = std::unique_ptr<SinkStream>; |