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-rw-r--r--src/audio_core/stream.cpp7
-rw-r--r--src/audio_core/stream.h6
2 files changed, 11 insertions, 2 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
index ad6c587c2..5a30f55a7 100644
--- a/src/audio_core/stream.cpp
+++ b/src/audio_core/stream.cpp
@@ -107,9 +107,12 @@ void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) {
active_buffer = queued_buffers.front();
queued_buffers.pop();
- VolumeAdjustSamples(active_buffer->GetSamples(), game_volume);
+ auto& samples = active_buffer->GetSamples();
- sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
+ VolumeAdjustSamples(samples, game_volume);
+
+ sink_stream.EnqueueSamples(GetNumChannels(), samples);
+ played_samples += samples.size();
const auto buffer_release_ns = GetBufferReleaseNS(*active_buffer);
diff --git a/src/audio_core/stream.h b/src/audio_core/stream.h
index 559844b9b..dbd97ec9c 100644
--- a/src/audio_core/stream.h
+++ b/src/audio_core/stream.h
@@ -89,6 +89,11 @@ public:
return sample_rate;
}
+ /// Gets the number of samples played so far
+ [[nodiscard]] u64 GetPlayedSampleCount() const {
+ return played_samples;
+ }
+
/// Gets the number of channels
[[nodiscard]] u32 GetNumChannels() const;
@@ -106,6 +111,7 @@ private:
[[nodiscard]] std::chrono::nanoseconds GetBufferReleaseNS(const Buffer& buffer) const;
u32 sample_rate; ///< Sample rate of the stream
+ u64 played_samples{}; ///< The current played sample count
Format format; ///< Format of the stream
float game_volume = 1.0f; ///< The volume the game currently has set
ReleaseCallback release_callback; ///< Buffer release callback for the stream