diff options
Diffstat (limited to 'src/common/color.h')
-rw-r--r-- | src/common/color.h | 30 |
1 files changed, 16 insertions, 14 deletions
diff --git a/src/common/color.h b/src/common/color.h index 908879ea6..4ebd4f3d0 100644 --- a/src/common/color.h +++ b/src/common/color.h @@ -56,7 +56,7 @@ constexpr u8 Convert8To6(u8 value) { * @return Result color decoded as Math::Vec4<u8> */ inline const Math::Vec4<u8> DecodeRGBA8(const u8* bytes) { - return { bytes[3], bytes[2], bytes[1], bytes[0] }; + return {bytes[3], bytes[2], bytes[1], bytes[0]}; } /** @@ -65,7 +65,7 @@ inline const Math::Vec4<u8> DecodeRGBA8(const u8* bytes) { * @return Result color decoded as Math::Vec4<u8> */ inline const Math::Vec4<u8> DecodeRGB8(const u8* bytes) { - return { bytes[2], bytes[1], bytes[0], 255 }; + return {bytes[2], bytes[1], bytes[0], 255}; } /** @@ -74,7 +74,7 @@ inline const Math::Vec4<u8> DecodeRGB8(const u8* bytes) { * @return Result color decoded as Math::Vec4<u8> */ inline const Math::Vec4<u8> DecodeRG8(const u8* bytes) { - return { bytes[1], bytes[0], 0, 255 }; + return {bytes[1], bytes[0], 0, 255}; } /** @@ -84,8 +84,8 @@ inline const Math::Vec4<u8> DecodeRG8(const u8* bytes) { */ inline const Math::Vec4<u8> DecodeRGB565(const u8* bytes) { const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes); - return { Convert5To8((pixel >> 11) & 0x1F), Convert6To8((pixel >> 5) & 0x3F), - Convert5To8(pixel & 0x1F), 255 }; + return {Convert5To8((pixel >> 11) & 0x1F), Convert6To8((pixel >> 5) & 0x3F), + Convert5To8(pixel & 0x1F), 255}; } /** @@ -95,8 +95,8 @@ inline const Math::Vec4<u8> DecodeRGB565(const u8* bytes) { */ inline const Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) { const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes); - return { Convert5To8((pixel >> 11) & 0x1F), Convert5To8((pixel >> 6) & 0x1F), - Convert5To8((pixel >> 1) & 0x1F), Convert1To8(pixel & 0x1) }; + return {Convert5To8((pixel >> 11) & 0x1F), Convert5To8((pixel >> 6) & 0x1F), + Convert5To8((pixel >> 1) & 0x1F), Convert1To8(pixel & 0x1)}; } /** @@ -106,8 +106,8 @@ inline const Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) { */ inline const Math::Vec4<u8> DecodeRGBA4(const u8* bytes) { const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes); - return { Convert4To8((pixel >> 12) & 0xF), Convert4To8((pixel >> 8) & 0xF), - Convert4To8((pixel >> 4) & 0xF), Convert4To8(pixel & 0xF) }; + return {Convert4To8((pixel >> 12) & 0xF), Convert4To8((pixel >> 8) & 0xF), + Convert4To8((pixel >> 4) & 0xF), Convert4To8(pixel & 0xF)}; } /** @@ -134,7 +134,7 @@ inline u32 DecodeD24(const u8* bytes) { * @return Resulting values stored as a Math::Vec2 */ inline const Math::Vec2<u32> DecodeD24S8(const u8* bytes) { - return { static_cast<u32>((bytes[2] << 16) | (bytes[1] << 8) | bytes[0]), bytes[3] }; + return {static_cast<u32>((bytes[2] << 16) | (bytes[1] << 8) | bytes[0]), bytes[3]}; } /** @@ -175,8 +175,8 @@ inline void EncodeRG8(const Math::Vec4<u8>& color, u8* bytes) { * @param bytes Destination pointer to store encoded color */ inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) { - *reinterpret_cast<u16_le*>(bytes) = (Convert8To5(color.r()) << 11) | - (Convert8To6(color.g()) << 5) | Convert8To5(color.b()); + *reinterpret_cast<u16_le*>(bytes) = + (Convert8To5(color.r()) << 11) | (Convert8To6(color.g()) << 5) | Convert8To5(color.b()); } /** @@ -186,7 +186,8 @@ inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) { */ inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) { *reinterpret_cast<u16_le*>(bytes) = (Convert8To5(color.r()) << 11) | - (Convert8To5(color.g()) << 6) | (Convert8To5(color.b()) << 1) | Convert8To1(color.a()); + (Convert8To5(color.g()) << 6) | + (Convert8To5(color.b()) << 1) | Convert8To1(color.a()); } /** @@ -196,7 +197,8 @@ inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) { */ inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) { *reinterpret_cast<u16_le*>(bytes) = (Convert8To4(color.r()) << 12) | - (Convert8To4(color.g()) << 8) | (Convert8To4(color.b()) << 4) | Convert8To4(color.a()); + (Convert8To4(color.g()) << 8) | + (Convert8To4(color.b()) << 4) | Convert8To4(color.a()); } /** |