diff options
Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/settings.cpp | 3 | ||||
-rw-r--r-- | src/common/settings.h | 10 |
2 files changed, 10 insertions, 3 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 174460c5e..f1ee42ab2 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -61,7 +61,7 @@ void LogSettings() { log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); - log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); + log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); @@ -223,7 +223,6 @@ void RestoreGlobalState(bool is_powered_on) { values.nvdec_emulation.SetGlobal(true); values.accelerate_astc.SetGlobal(true); values.async_astc.SetGlobal(true); - values.use_vsync.SetGlobal(true); values.shader_backend.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 55200c36f..2bf191cef 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -16,6 +16,13 @@ namespace Settings { +enum class VSyncMode : u32 { + Immediate = 0, + Mailbox = 1, + FIFO = 2, + FIFORelaxed = 3, +}; + enum class RendererBackend : u32 { OpenGL = 0, Vulkan = 1, @@ -456,7 +463,8 @@ struct Values { SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; SwitchableSetting<bool> async_astc{false, "async_astc"}; - SwitchableSetting<bool> use_vsync{true, "use_vsync"}; + Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, + VSyncMode::FIFORelaxed, "use_vsync"}; SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV, "shader_backend"}; SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; |