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-rw-r--r--src/common/settings.cpp2
-rw-r--r--src/common/settings.h11
2 files changed, 9 insertions, 4 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 5972480e5..3f56afe94 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -82,7 +82,6 @@ void LogSettings() {
values.use_asynchronous_gpu_emulation.GetValue());
log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
- log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue());
log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
@@ -246,7 +245,6 @@ void RestoreGlobalState(bool is_powered_on) {
values.use_asynchronous_gpu_emulation.SetGlobal(true);
values.nvdec_emulation.SetGlobal(true);
values.accelerate_astc.SetGlobal(true);
- values.async_astc.SetGlobal(true);
values.astc_recompression.SetGlobal(true);
values.use_reactive_flushing.SetGlobal(true);
values.shader_backend.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index 59e96e74f..b8ab34f7f 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -16,6 +16,12 @@
namespace Settings {
+enum class AstcDecodeMode : u32 {
+ CPU = 0,
+ GPU = 1,
+ CPUAsynchronous = 2,
+};
+
enum class VSyncMode : u32 {
Immediate = 0,
Mailbox = 1,
@@ -467,8 +473,9 @@ struct Values {
GPUAccuracy::Extreme, "gpu_accuracy"};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
- SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
- SwitchableSetting<bool> async_astc{false, "async_astc"};
+ SwitchableSetting<AstcDecodeMode, true> accelerate_astc{
+ AstcDecodeMode::CPU, AstcDecodeMode::CPU, AstcDecodeMode::CPUAsynchronous,
+ "accelerate_astc"};
Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate,
VSyncMode::FIFORelaxed, "use_vsync"};
SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"};